Search found 186 matches

by Sogona
Sat Mar 21, 2020 2:34 pm
Forum: General Stuff
Topic: Permadeath in games
Replies: 12
Views: 2713

Re: Permadeath in games

I've thought of a few more things to help mitigate potential frustration. Quicksaves have already been implemented, but I think having various spots around the world map to "make camp" or something would be nice so that if the player dies they can start back at that spot instead of at the initial sp...
by Sogona
Thu Mar 19, 2020 4:03 am
Forum: General Stuff
Topic: Permadeath in games
Replies: 12
Views: 2713

Permadeath in games

The project I've been working on for a while is a bit of a hybrid between a Zelda-esque adventure game, a Rogue-like Binding of Isaac-style game, and also has elements of survival/crafting. With adventure games, the ultimate goal is exploration and progression, so the ability to save your progress i...
by Sogona
Thu Feb 14, 2019 10:10 pm
Forum: General Stuff
Topic: The Difficulty of ARM Assembly
Replies: 57
Views: 25682

Re: The Difficulty of ARM Assembly

I have to say that I've grown to appreciate RISC more in the past year or so. My computer achitecture class is teaching 32-bit MIPS and I got a crash course on ARM thumb-0 in one of my classes last year. I like ARM a bit more though in that its instructions seem more similar to 6502, which I guess y...
by Sogona
Mon Dec 10, 2018 8:38 am
Forum: NESdev
Topic: mmc3 vs mmc5
Replies: 17
Views: 7233

Re: mmc3 vs mmc5

Bregalad wrote:
Sogona wrote:Uchuu Keibitai SDF is not a Konami game but a HAL-Laboratory game.
Oh, I was getting that confused with Laser Invasion then
by Sogona
Mon Dec 10, 2018 3:19 am
Forum: NESdev
Topic: mmc3 vs mmc5
Replies: 17
Views: 7233

Re: mmc3 vs mmc5

I know that one Konami game used the vertical splitscreen, but did any commercial games use the multiplier for anything? I'm curious as to how fast it would be.
by Sogona
Thu Oct 25, 2018 1:13 am
Forum: NESdev
Topic: Writing my own assembler
Replies: 76
Views: 23971

Re: Writing my own assembler

Are you planning on making this open source? :)
by Sogona
Wed Jun 13, 2018 9:37 pm
Forum: General Stuff
Topic: Homebrew on more modern consoles
Replies: 40
Views: 8991

Re: Homebrew on more modern consoles

Not to mention there isn't anything in particular that defines a game as a ps3 or xbox 360 game. They all look the same accross all systems. But to be fair, you can tell a huge difference between PS4 graphics and PS2 graphics, so in a sense they have their own style. It seems kinda dismissive to sa...
by Sogona
Tue Jun 12, 2018 9:39 pm
Forum: General Stuff
Topic: Homebrew on more modern consoles
Replies: 40
Views: 8991

Re: Homebrew on more modern consoles

I’d say the transition from 2D to 3D, as well as the scope of modern games getting exponentially bigger, would probably be the biggest hurdle for one person or a small team of people working on a game. Even with things like Unity and other engines / SDKs (I don’t know how much this simplifies things...
by Sogona
Mon Jun 11, 2018 2:27 am
Forum: General Stuff
Topic: How does the general population think old systems work?
Replies: 20
Views: 6656

Re: How does the general population think old systems work?

Oziphantom wrote:How that video by the 8bit guy explained they work is my guess
Is the way he explained it wrong? I’m not super familiar with C64 architecture, but his explanation for nes graphics at the end seemed short sweet and to the point.
by Sogona
Sat Jun 09, 2018 5:57 am
Forum: General Stuff
Topic: How does the general population think old systems work?
Replies: 20
Views: 6656

Re: How does the general population think old systems work?

The internet shouldn't take all the blame for making people not want to learn. At least, not in my part of the world. A good chunk of the blame can and should be placed squarely on our education system. We're teaching our kids to hate learning. We stuff them in a classroom and pound their brains wi...
by Sogona
Fri Jun 08, 2018 2:39 am
Forum: NES Music
Topic: Any DPCM replacement samples for SMB3 copyrighted ones?
Replies: 10
Views: 7759

Re: Any DPCM replacement samples for SMB3 copyrighted ones?

I guess it’s not as big of a deal as I thought it would be. I was able to find a snare drum on freesound that sounds pretty nice after being converted to DPCM. I did have a fondness for Palamedes’s drums, though.

Edit: Might as well share it if anyone's interested.
snare_short.bin
(417 Bytes) Downloaded 261 times
by Sogona
Thu Jun 07, 2018 10:48 pm
Forum: NES Music
Topic: Any DPCM replacement samples for SMB3 copyrighted ones?
Replies: 10
Views: 7759

Re: Any DPCM replacement samples for SMB3 copyrighted ones?

Are all the samples from nintendo-licensed games still protected under copyright?
by Sogona
Thu Jun 07, 2018 2:01 pm
Forum: NESdev
Topic: Collision detection problem with my project.
Replies: 46
Views: 14304

Re: Collision detection problem with my project.

[quote="dougeff”]Yes he should. He needs to change a tile. That requires an address.[/quote] You wanna treat the ball as an object with a hitbox though; not as a sprite. A full-fledged metasprite system probably isn’t necessary for this game. Kikutano, you could probably get by with just having vari...
by Sogona
Wed Jun 06, 2018 9:29 pm
Forum: NES Graphics
Topic: what does 8 bit graphics mean
Replies: 43
Views: 29898

Re: what does 8 bit graphics mean

Yeah, “8-bit” in layman’s terms is a bit of a misnomer. People knew the NES was an 8-bit console, but not fully understanding what that meant, assumed it had to do with the graphics, since as the consumer that’s reall all you’re supposed to know about. It wasn’t until I actually learned what bits we...