Search found 20 matches

by xZabuzax
Sat Feb 08, 2020 3:50 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

Mesen & Mesen-S both have a new UI with screenshots to save and load states now (https://imgur.com/a/Vjza6Ca) Using this is entirely optional, as all other methods of loading and saving states still exist and have not been changed. The screenshots are compressed and typically take somewhere between...
by xZabuzax
Sun Jan 05, 2020 8:04 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

although, if you have a lot of save files, there might not be room to display all of them at once. That's where another feature called "Bank" comes in, that Save/Load window can display 10 save states slots at a time and you can choose between 1 to 10 "Bank" in that same window to display another 1...
by xZabuzax
Sat Jan 04, 2020 1:33 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

For those interested a recent build of Snes9x implemented this feature, it's not the GUI I had in mind but it's pretty close to it and very good, it's looking really promising so far and I'm satisfied with the way it turned out to be. You can see how it looks like here: https://github.com/snes9xgit/...
by xZabuzax
Sun Aug 11, 2019 8:45 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

And that's your point of view man, ... Reminder: your original post: Any opinions on this matter? Turning this into a debate will get you no where. Please stop treating it as one. You asked for opinions, you are getting them. Yours is just as valid as theirs. Point taken, I apologize if I sounded r...
by xZabuzax
Sun Aug 11, 2019 7:41 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

Why would you have that many to begin with, and why would you need to revisit them if you did? Quicksave, quickload when you die, repeat 100x, beat the game, the end. And that's your point of view man, some users have a different point of view regarding this matter. There are users that likes to ha...
by xZabuzax
Sun Aug 11, 2019 6:14 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

Read my post harder. Quicksaves wouldn't be quick if you had to pause the game and look at images. It's a different kind of saving for a certain kind of game. I already did and like I already said, quick saves also has their up and downs so is not perfect either. With quick saves you also have to s...
by xZabuzax
Sun Aug 11, 2019 4:32 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

I'd say it's worse from a functionality standpoint. Screenshots are much taller than text, so you can't show as many states this way. They also aren't very telling of progress. In an RPG or Metroidvania where you're constantly revisiting old areas, why would a screenshot tell you progress? In Mega ...
by xZabuzax
Sun Aug 11, 2019 4:04 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

I have screenshot previews under the state manager, but it's probably not as convenient as hitting one key and seeing pictures of every single state at the same time. https://i.imgur.com/KTIfjao.png That's correct byuu, to be honest I'm not using that feature in Bsnes either because it just feels d...
by xZabuzax
Sun Aug 11, 2019 3:41 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

For the record, ZSNES does have this feature (accessible via F3 shortcut), it's saved as a 64x56 16-bit (7 KB) screenshot at the end of a savestate. Super Sleuth also has/had a preview feature; the savestate has a 128x120 16-bit (30 KB) screenshot. I haven't found that feature in kindred though. Ye...
by xZabuzax
Sat Aug 10, 2019 9:17 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

Are that really screenshots, or are the pictures rendered on the fly from the savestate data? Screenshots would be a bit lame. On the other hand, on the fly might risk crashes for dozens of reasons. Either way, it looks nice at first glance, but I am not so sure how much I would like the feature on...
by xZabuzax
Sat Aug 10, 2019 9:12 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

2. We've had 20 years of emulators across a myriad of consoles/systems developed, many (most? half?) of which support save states. There have been, oh I don't know, probably hundreds of thousands of people involved in emulation at this point. Yet, despite that, it is a very rare feature. What does ...
by xZabuzax
Sat Aug 10, 2019 4:13 pm
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Re: Save State/Load State GUI in emulators...

Opinions are exactly what you're conveying here. Maybe consider stuff like this isn't deemed a high priority by users *or* developers? It just means keeping a screenshot of where the save state was along/inside the save state. Whether or not that's worth it is exactly what's described above: an opi...
by xZabuzax
Sat Aug 10, 2019 2:01 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 23393

Save State/Load State GUI in emulators...

Why doesn't emulator authors implement the Mac/Os X version approach of Snes9X's Save State/Load State GUI in their emulators? if you haven't seen it then take a look: https://i.imgur.com/aXPgtyr.png That's a feature that was available in Snes9X for Mac in the 90's and is still available today so I ...
by xZabuzax
Fri Aug 09, 2019 8:06 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 180518

Re: Mesen-S - SNES Emulator

Sweet, 3rd place out of 4! :p Joking aside, thank you! More like 7 or 8, there's more Snes emulators like SnesGT, no$sns, Zsnes, sneese, and other's that I can't remember so for Mesen-S coming out of nowhere and already surpassing most of them that had years of development is already a big achievem...
by xZabuzax
Fri Aug 09, 2019 6:08 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 370
Views: 180518

Re: Mesen-S - SNES Emulator

Just recently decided to finally try Mesen and Mesen-S and to my surprise those 2 emulators are pretty advanced, packed with plenty of features and compatibility and has a pretty nice GUI to boot, awesome. Mesen is probably the best or 2nd best NES emulator at the moment and I've tried dozens (puNES...