Search found 182 matches

by Marscaleb
Sat Jan 11, 2020 9:44 pm
Forum: Other Retro Dev
Topic: Why was the GBA sound so poor?
Replies: 12
Views: 417

Re: Why was the GBA sound so poor?

2- The GBA has no meaningful coprocessors. Unlike the SNES's APU, and almost every other newer console, there's no ability to farm out sound to something else to handle mixing - it all has to be done by the 17MHz ARM CPU. Cutting a little into sound quality to avoid slowdown was often deemed worthw...
by Marscaleb
Sat Jan 11, 2020 3:54 pm
Forum: Other Retro Dev
Topic: Why was the GBA sound so poor?
Replies: 12
Views: 417

Why was the GBA sound so poor?

Why was all the music (and sound in general) so poor on the GBA? I don't know the correct terms, but the sound just had a really low fidelity, like everything was playing with a mild static sound pasted over it. Now I understand that part of this is just because - as a portable console - most of the...
by Marscaleb
Fri Dec 27, 2019 10:11 pm
Forum: General Stuff
Topic: SNES emulator with tilemap viewer?
Replies: 4
Views: 849

Re: SNES emulator with tilemap viewer?

Cool, thanks!
I just downloaded bsnes plus and found it. It was kinda buried in the debug menu. Also it doesn't look like it updates every frame but I guess I don't actually need such a feature.
by Marscaleb
Fri Dec 27, 2019 8:58 pm
Forum: General Stuff
Topic: SNES emulator with tilemap viewer?
Replies: 4
Views: 849

SNES emulator with tilemap viewer?

One of the nifty features in FCEUX is how you can open a nametable viewer and see the entire background layer as it exists inside the memory.
Is there a SNES emulator that lets me do this with SNES games? There's a couple games out there that I'd like to take a closer look at their tilemaps.
by Marscaleb
Thu Dec 19, 2019 7:11 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 18
Views: 1990

Re: What are your favorite ways games have ended levels?

I like games that let you control your character and "show off" a bit while the level-ending sequence is happening. In Ninja Gaiden 1, we'd always try to see how far up the wall you could wall jump before it finished the ending sequence. Yars Revenge on the Atari was fun to fly and dance around the...
by Marscaleb
Wed Dec 18, 2019 11:43 pm
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 18
Views: 1990

What are your favorite ways games have ended levels?

I'm just kinda wondering what responses people might have to this question. What are some of your favorite ways that a game has presented a "level goal" to the player? To clarify what I'm talking about, the most well-known examples: In the original Super Mario Bros (And in any Mario game this centur...
by Marscaleb
Sat Nov 16, 2019 8:42 am
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Re: Super Game Boy system extensions

Well I'm not talking about running the game exclusively on the SNES, like Space Invaders does. I mean to run a program while still running a (nearly) typical game boy game. So the game Boy could be running its normal program (sans sprites), the SGB is is displaying the GB screen and its other effect...
by Marscaleb
Fri Nov 15, 2019 10:21 pm
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Re: Super Game Boy system extensions

There's hardly any DMA bandwidth available if you're still relaying picture data from the SGB to the S-PPU. Uploading a new SGB screen every vblank takes 160*144/4=5760 bytes, and vblanking in NTSC in 224 scanline mode only leaves 350ish for whatever else is being done - not even enough to upload a...
by Marscaleb
Fri Nov 15, 2019 8:46 pm
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Re: Super Game Boy system extensions

What if it just drew SNES sprites on the screen? See nocash's documentation here: http://problemkaputt.de/pandocs.htm#sgbborderandobjcommands I'm not technically fluent enough to understand that. I should clarify that I'm not really looking to program something to do this, I'm just curious about wh...
by Marscaleb
Sun Nov 10, 2019 11:43 pm
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Re: Super Game Boy system extensions

Something about the SGB that fascinated me as a kid was support for 4-player modes. Bomberman GB is the one I know best, followed by Wario Blast. You'd need the Super Multitap in addition to the controllers, SGB, and Game Boy game. Unfortunately, not a lot of games used it. In fact, it might be jus...
by Marscaleb
Sun Nov 10, 2019 5:12 pm
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Re: Super Game Boy system extensions

tepples wrote: Far less common was what Space Invaders did: send an entire game program to the Super NES's RAM and run it from there.
Image
by Marscaleb
Sun Nov 10, 2019 3:57 pm
Forum: GBDev
Topic: Super Game Boy system extensions
Replies: 33
Views: 4854

Super Game Boy system extensions

What technical abilities does the Super Game Boy extend to a game boy game? The Super Game Boy was a great accessory that seems all but forgotten. When the Game Boy Color came out I was disappointed to discover that it didn't respond to the extra palette information that games had for the SGB. Likew...
by Marscaleb
Tue Oct 22, 2019 8:22 pm
Forum: General Stuff
Topic: Just wanted to say thank you to this forum
Replies: 3
Views: 2009

Just wanted to say thank you to this forum

So I was just visiting a forum I used to frequent daily a good decade+ ago. 3D Buzz; it was a site for teaching how to use 3D modelling/animation programs. Sadly it is a ghost town now. Partially due to the site's founder having passed away from cancer, but also just an effect of people moving on. I...
by Marscaleb
Sun Oct 20, 2019 10:34 pm
Forum: General Stuff
Topic: Character Art ]|[
Replies: 8
Views: 2670

Re: Character Art ]|[

Also it look like cloak is caught on one rabbit ear, and is also seems to be crossing through their hair, and I think it doesn't look good like that. Because it's just a quick sketch I drew over the sprite just to illustrate/try out the concept. Final version would have ear-holes in the hood and wo...
by Marscaleb
Sat Oct 19, 2019 6:16 pm
Forum: General Stuff
Topic: Character Art ]|[
Replies: 8
Views: 2670

Re: Character Art ]|[

I tried a couple other versions. Talking with a friend, he points out that the pauldron should be on the other shoulder, and also suggested having it sown onto the clothes instead of using a strap. Also I tried a cape instead. https://i.imgur.com/QGPJXQb.png And for the reaper, I thought I should tr...