Search found 57 matches

by Fjamesfernandez
Mon Sep 02, 2019 1:42 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Pixel Art with restrictions

Man, Its been such a long time since I have been on here... Almost two years as it seems. A lot has happened and my pixel art for 8 but has gotten much better over the years... well more recently lol with more understanding now of the NES (though there are still things I need to learn) things have b...
by Fjamesfernandez
Thu Oct 29, 2015 1:52 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Fixed the boxes and finally got a darker enough color to work with the stage. Door was edited though honestly with the platform on top even with that metal column fully raised, I don't think there was suppose to be that much lighting going in there. still tweaking the shading but wont be fixing the ...
by Fjamesfernandez
Wed Oct 28, 2015 2:15 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

A quick thought would be, how about creating multiple layers to the background? Say, if the background is a tissue of some sort, what if there were sections where that was pulled away. Perhaps a better description would be to have some accent tiles for the main background. Also, the squareness of t...
by Fjamesfernandez
Wed Oct 28, 2015 10:14 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Sorry about the slow progress. I am working on two other things so this is some what on the bottom of my list. Here is a sample on how things would look connected. I still have a long way to go for the first stage but gives you an outlook of it for now. The character will be able to push and maybe p...
by Fjamesfernandez
Thu Oct 22, 2015 11:04 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

True. with that said working on another area of the map. Theres some adjustments I need to do but im just putting down what i planed out on paper. The boxes stick out too much so i may have to re color those. Boxes on the left are BG and the box on the right will be movable and will be a sprite as w...
by Fjamesfernandez
Thu Oct 22, 2015 9:02 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Added walls and edited the platforms. Of course I wont know how well it is until the character is in and his jumping value is implemented.

What do you guys think about grabbing the edges of platforms?
by Fjamesfernandez
Wed Oct 21, 2015 6:05 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

After drawing countless weird shapes over and over on the train to my son, I manage to pull this off. Of course what was on paper and whats on this image is totally different but paper is always the start. Don't let that art disappear ^^ Of course after seeing a ton of weird organic stages from diff...
by Fjamesfernandez
Wed Oct 21, 2015 10:09 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

I don't think you need to reduce the size of it to make it a sprite object. I think was Tokumaru was saying is that it would very easy to move on the screen if it was a sprite object. It can still be two tiles wide. Gotcha, I did resize it and took off the bottom spikes but I always have the origin...
by Fjamesfernandez
Wed Oct 21, 2015 6:52 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

So you'd need a tile for each pixel movement. It doesn't look like a door that would move quickly. Nope would move slowly. The spikes on the side of the door make this one a bit different though. It wouldn't really work quite like that. Those aren't spikes on the door so you dont need to make any h...
by Fjamesfernandez
Tue Oct 20, 2015 10:54 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Setting things up on the first stage. Im trying my best to plan things out so that it doesnt go crazy with the palettes. Stupid question but will that door be easy to operate for a BG? the colors arent final i know that ladder will cause issues if thats a BG tile. im just using any color then change...
by Fjamesfernandez
Sun Oct 18, 2015 6:46 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

yeah dont worry it was just a mock up. it wont be like that. I was just trying to get my ideas out on paper or should i say photoshop :D
by Fjamesfernandez
Sun Oct 18, 2015 6:15 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

Fading is completely different from translucency. Fading is accomplished by darkening/brightening the colors, and while this may look like transparency revealing the black color underneath, this is not actually the case. Alpha transparency is a very complex concept, that even the SNES and Genesis s...
by Fjamesfernandez
Sun Oct 18, 2015 9:35 am
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

I think you may still be confused on this, or I'm misreading. Screen size is 256x240, so if you're saying that your game area is two screens wide and two tall, the total resolution would be 512 x 480 what I meant when i said 128x128 was the 8x4 box (the color palette radius) so I really mean is the...
by Fjamesfernandez
Sat Oct 17, 2015 10:52 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

That shouldn't be any more difficult than checking collisions with a sprite vs. another sprite. If it's a really complex shape and won't work with just a hitbox, you could probably treat it like BG collision then where it sort of checks tile per tile. Its just the Brain area. It wouldn't be any dif...
by Fjamesfernandez
Sat Oct 17, 2015 9:51 pm
Forum: NES Graphics
Topic: Learning NES Pixel Art with restrictions
Replies: 146
Views: 67582

Re: Learning NES Limits, Pixel Art, & wat can & can not be d

So the idea was this. There's a part in the story were the main character is poisoned and knocked unconscious and someone is using a technique to bring him back. Upon doing so that person is lunged into Alex's sub conscious and that person is trying to keep Alex alive and bring him back. In the stor...