Search found 1274 matches

by calima
Mon Jan 18, 2021 3:22 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 23
Views: 1109

Re: Why don't we have a SNES Game Jam?

There's a SNES discord? Because of course there is. inb4 they have had 4 jams already and didn't bother to inform those old cranks on that steam-operated forum thingy.
by calima
Sun Jan 17, 2021 1:26 am
Forum: Homebrew Projects
Topic: Animated Optical Illusions
Replies: 4
Views: 192

Re: Animated Optical Illusions

That is much the same idea as packing 1-bit graphics into 16-color tiles ala the Sonic 3d intro etc.
by calima
Sun Jan 17, 2021 1:22 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 23
Views: 1109

Re: Why don't we have a SNES Game Jam?

I would probably take part, and it probably would pull random folks from elsewhere too. It's just a matter of someone organizing, for which there hasn't been much volunteering.
by calima
Sun Jan 17, 2021 1:20 am
Forum: phpBB Issues
Topic: Anti-spam suggestion
Replies: 3
Views: 115

Re: Anti-spam suggestion

Is that an offering to pay for such hosting? ;)
by calima
Wed Jan 13, 2021 1:20 am
Forum: General Stuff
Topic: problemkaputt.de is gone
Replies: 12
Views: 717

Re: problemkaputt.de is gone

50cent/mo for both hosting and domain is dreaming, when just a domain goes for ~10/year.
by calima
Tue Jan 12, 2021 1:28 am
Forum: SNESdev
Topic: Why don't we have a SNES Game Jam?
Replies: 23
Views: 1109

Re: Why don't we have a SNES Game Jam?

As mentioned before, it wouldn't have much participation. N64 is C, and their discord had over a year of existence gathering interested folks before the jam. Discord being a closed platform it's not visible to the greater internet what happens there, so it's understandable it's not known. But if you...
by calima
Sat Jan 09, 2021 1:34 am
Forum: Newbie Help Center
Topic: CHR-ROM vs. CHR RAM
Replies: 16
Views: 8537

Re: CHR-ROM vs. CHR RAM

Sounds very GPL-violationy.
by calima
Thu Jan 07, 2021 1:32 am
Forum: Other Retro Dev
Topic: Good PS1 Homebrew
Replies: 13
Views: 865

Re: Good PS1 Homebrew

A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest. Homebrew is easy to run on a barely modified PS1 with the disk swapping technique. The only modification needed (which is easily revertable) is to insert a match in a hole to make the c...
by calima
Wed Jan 06, 2021 2:01 am
Forum: Other Retro Dev
Topic: Good PS1 Homebrew
Replies: 13
Views: 865

Re: Good PS1 Homebrew

There isn't much. OrionSoft sells a couple, those aren't freely available. The older Net Yaroze games aren't exactly homebrew, but close enough.

A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest.
by calima
Thu Dec 31, 2020 11:53 am
Forum: Newbie Help Center
Topic: Is it possible to have an array of addresses/labels?
Replies: 12
Views: 1310

Re: Is it possible to have an array of addresses/labels?

Confusing naming there, I would interpret it dwl as "data word low", meaning it takes 16 bits but the upper 8 bits are zero.
by calima
Wed Dec 30, 2020 3:01 am
Forum: NESdev
Topic: NES code portability
Replies: 8
Views: 790

Re: NES code portability

"Mostly", "it depends". Organization is different.
by calima
Sat Dec 26, 2020 2:23 am
Forum: SNESdev
Topic: Snes Audio emulation accuracy in 2020
Replies: 8
Views: 941

Re: Snes Audio emulation accuracy in 2020

No emulator has perfect audio emulation, but the things I've hit are more about glitches, not how it sounds. "it crashes when you do this" "this causes a small blip in the sound".
by calima
Fri Dec 25, 2020 11:23 am
Forum: NES Music
Topic: Is it possible to mix DMC samples in software?
Replies: 5
Views: 552

Re: Is it possible to mix DMC samples in software?

You can always go full Paprium and embed a 24-channel playback chip on the cart.
by calima
Fri Dec 25, 2020 1:36 am
Forum: NES Hardware and Flash Equipment
Topic: Reverse Engineering the CIC
Replies: 596
Views: 266792

Re: Reverse Engineering the CIC

Ben Boldt wrote:
Thu Dec 24, 2020 12:41 pm
I actually have 3 Famicom Network Systems now.
Time to LAN it up!
by calima
Mon Dec 21, 2020 1:47 am
Forum: NES Hardware and Flash Equipment
Topic: Paprium cartridge PCB and hardware
Replies: 5
Views: 1059

Re: Paprium cartridge PCB and hardware

The manual has pics of the modem part, it's just an ESP connecting via an audio cable to the jack. There's mention of 1.2kbps bw for the audio jack.