Search found 1745 matches

by calima
Mon Mar 18, 2024 8:23 am
Forum: Newbie Help Center
Topic: Function pointer using cc65 ?
Replies: 2
Views: 153

Re: Function pointer using cc65 ?

They work just fine? Grab any example for gcc and it will probably work.
by calima
Wed Mar 13, 2024 9:36 am
Forum: Newbie Help Center
Topic: NESRGB Blue Scrambled screen
Replies: 6
Views: 437

Re: NESRGB Blue Scrambled screen

How is that possible? It has the notch.
by calima
Thu Feb 29, 2024 2:38 am
Forum: General Stuff
Topic: DMCA Anti-Circumvention Laws and Video Game Dumping
Replies: 39
Views: 2165

Re: DMCA Anti-Circumvention Laws and Video Game Dumping

Why is one of the richest companies in Japan (with the winner console of its generation) going to target a small group of developers for activities they deem "illegal" (since they consider all software emulators to be illegal) is beyond me. This casts things in a bit wrong light here. Yuz...
by calima
Wed Feb 28, 2024 1:43 am
Forum: SNESdev
Topic: Pokemon Stadium bootleg improvement fix SNES.
Replies: 1
Views: 260

Re: Pokemon Stadium bootleg improvement fix SNES.

romhacking.net has a thread for hack requests, perhaps that would have more audience.
by calima
Wed Feb 21, 2024 1:08 am
Forum: NESdev
Topic: cc65 source for runtime.lib?
Replies: 4
Views: 941

Re: cc65 source for runtime.lib?

Yes. IIRC they renamed INIT to ONCE, so to build with such newer cc65 you will need to edit your cfg file correspondingly.
by calima
Thu Feb 15, 2024 12:48 am
Forum: NESdev
Topic: Help needed getting MMC5 PCM to work!
Replies: 9
Views: 563

Re: Help needed getting MMC5 PCM to work!

Since MMC5 is not an option for carts anyway, you could design a custom mapper that does what you want (PCM buffer, or even mp3 playback lol).
by calima
Fri Feb 02, 2024 1:15 am
Forum: NESdev
Topic: is there a program that converts bmp's to 32 color attribute squares?
Replies: 6
Views: 578

Re: is there a program that converts bmp's to 32 color attribute squares?

At that point I'd convert it to a PNG and order the palette such that the colors are in palette order. Then it's up to whether your converting program supports such a mapping, or if you need to map them manually to one palette before CHR conversion.
by calima
Fri Feb 02, 2024 1:12 am
Forum: NESdev
Topic: WideNES proposal for cross-releasing NES games on modern platforms
Replies: 15
Views: 1521

Re: WideNES proposal for cross-releasing NES games on modern platforms

Non-integer scaling on just one axis is what the GBA SP (and probably GBA) offers as an option when playing GB games. It's very divisive, personally I hate it - it would be good to have integer scaling as an option in such future games.
by calima
Fri Jan 26, 2024 1:00 am
Forum: NES Hardware and Flash Equipment
Topic: MMC MULTI CHECKER-02 development board
Replies: 3
Views: 525

Re: MMC MULTI CHECKER-02 development board

What's that sticker logo on the battery?
by calima
Thu Jan 25, 2024 12:54 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14096

Re: Research, documentation, and copyright

Not making a targeted reply because that'll get me in trouble by the secret rules I have to follow but: Re-implementation is the process of replacing the underlying implementation and design of a product in such a way that the abstract interface, the ephemeral data structures and algorithms and ada...
by calima
Tue Jan 23, 2024 12:53 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14096

Re: Research, documentation, and copyright

Seeing this stuff time and time again makes me wonder if anyone has ever considered a clean-room re-implementation of OS 2.0, I think that would be an incredibly valuable project. I disagree. It's not even a good design (nor is Sega's Saturn lib, nor Nintendo's GC and Wii lib, and so on). What libd...
by calima
Mon Jan 22, 2024 12:40 am
Forum: SNESdev
Topic: JML (0xdc) indirect long or absolute indirect?
Replies: 2
Views: 630

Re: JML (0xdc) indirect long or absolute indirect?

http://6502.org/tutorials/65c816opcodes.html#6.2.2.1

Absolute indirect uses a 16-bit pointer and indirect long uses a 24-bit pointer, so either a bug in that datasheet or old terminology.
by calima
Tue Jan 16, 2024 12:46 am
Forum: NESdev
Topic: SMB3 with Save patch - issues on real cartridge
Replies: 5
Views: 1369

Re: SMB3 with Save patch - issues on real cartridge

They're very strict at rh.net that reviews should not mention bugs, I've had several reviews rejected due to that. They tell to write in the forum, where they will get lost and new users trying the hack will never see that it's buggy.
by calima
Thu Jan 04, 2024 9:01 am
Forum: NES Hardware and Flash Equipment
Topic: NES serial out via P2 latch ($4016)?
Replies: 12
Views: 2441

Re: NES serial out via P2 latch ($4016)?

The work isn't public, I'm afraid. Not sure if there are any other public resources either.