Search found 702 matches

by gauauu
Mon Sep 21, 2020 8:43 am
Forum: Newbie Help Center
Topic: .incbin giving me an error
Replies: 11
Views: 264

Re: .incbin giving me error

Hi, welcome!

Can you post some of your offending code, and/or a link to the tutorial that you were using?
by gauauu
Fri Sep 18, 2020 9:32 am
Forum: General Stuff
Topic: Unacceptably insensitive content in video games
Replies: 3
Views: 223

Re: Unacceptably insensitive content in video games

Or is it "If you have a disability such that you need to ask, you shouldn't even be part of this community"? No, definitely not that. Mistakes are forgivable. The important part is being willing to apologize and take feedback if you get it wrong. If anyone gives you crap over something after you re...
by gauauu
Tue Aug 18, 2020 1:14 pm
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon: NNNNNN
Replies: 20
Views: 9084

Re: Compo Entry coming soon: NNNNNN

No, it was a bug in my iNes header, it only needs a single screen.
by gauauu
Fri Aug 07, 2020 11:17 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 37
Views: 18444

Re: My first nes game! (DemonDistrict)

klonoa wrote:
Fri Aug 07, 2020 11:04 am

The game actually grew a fair bit since I first made this post.
Added weapons and enemies for example.
I'll update this post soon for people who would like to see. :)
That's great to hear. The first chapter was really nice, I'd love to see more.
by gauauu
Tue Aug 04, 2020 8:55 am
Forum: NESdev
Topic: Which mapper layout do you find most useful?
Replies: 18
Views: 4014

Re: Which mapper layout do you find most useful?

My solution for avoiding too much back and forth and/or data copying is to include copies of the subroutines that use a specific type of data in all banks that include data of that type. I do this as well, but I sure wish that the standard tools (ca65, ld65) made it a little easier to do so. If ld6...
by gauauu
Sun Jul 26, 2020 9:18 pm
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 30
Views: 6717

Re: Anti-spam proposal

IMO this board could probably benefit from having a few more mods than it does? There are a number of people who have been active here for years that could probably help sort that stuff out faster. Agreed. Having a few more mods could make a significant difference in fighting the problem without ha...
by gauauu
Tue Jul 14, 2020 8:10 am
Forum: General Stuff
Topic: Business model idea
Replies: 7
Views: 2085

Re: Business model idea

One potential problem is that I, being a cheapskate, will see your model, and assume that my $5 contribution isn't likely to make or break the release, so I'll just hold onto my money and hope that the game gets released for free. (even if I would have otherwise been happy to spend $5 to buy the gam...
by gauauu
Thu Jul 02, 2020 7:27 am
Forum: NESdev
Topic: Need help! How to debug on real hardware?
Replies: 11
Views: 2413

Re: Need help! How to debug on real hardware?

Did you test using mesen, with the "randomize power-on state for mappers" selected? Many of my startup issues (particularly after making mapper changes) have been that a cart boots into a random/unknown bank, while most emulators always start in the same bank. So it works well on an emulator, but fa...
by gauauu
Wed Jul 01, 2020 7:25 am
Forum: Homebrew Projects
Topic: Working Title: "A Hundred Days Off" [wip / poc]
Replies: 15
Views: 3411

Re: Working Title: "A Hundred Days Off" [wip / poc]

Also -- don't forget to think about overscan. That $123 might be partially cut off on some TVs being tucked into the corner like that.
by gauauu
Thu Jun 25, 2020 1:46 pm
Forum: NESdev
Topic: Shooting projectiles at the player from predefined angles
Replies: 16
Views: 4600

Re: Shooting projectiles at the player from predefined angles

Depends on what you have time and space for, but I use this routine to compute the angle between two points. https://codebase64.org/doku.php?id=base:8bit_atan2_8-bit_angle Once you have an estimate of the angle between them, you could just round it somehow, or use a lookup table, or whatever, to tra...
by gauauu
Mon Jun 01, 2020 9:15 am
Forum: NES Hardware and Flash Equipment
Topic: Recommendation for dev cart?
Replies: 10
Views: 1731

Re: Recommendation for dev cart?

Nowadays for retro gamedev you can use emulator. The only reason of using dev cartridge is unique hardware. Also everdrive clone doesn't have much difference from original, so it can be used in the same way. Yes and No. With Mesen, we have a good development-oriented emulator that's incredibly accu...
by gauauu
Fri May 29, 2020 9:19 am
Forum: NES Graphics
Topic: Using Tiled as a map editor
Replies: 6
Views: 1927

Re: Using Tiled as a map editor

you can create a metatile set by creating a new map, and just drawing tiles into it in groups, arranged into your logical metatiles. Then, when you start creating your "real" map, you can load that first map as the tileset (instead of loading an image as a tileset). When loading it, you can specify...
by gauauu
Thu May 28, 2020 2:45 pm
Forum: NES Graphics
Topic: Using Tiled as a map editor
Replies: 6
Views: 1927

Re: Using Tiled as a map editor

First, the main thing to keep in mind is that Tiled's goal is to let you assemble your map tiles into a bigger map. So things outside of this (generating metatiles, palettes etc) are a bit beyond the scope of the core of what Tiled is good for. That said, there are still useful ways of handling thes...
by gauauu
Wed May 13, 2020 1:48 pm
Forum: NESemdev
Topic: Best experience with web emulators?
Replies: 2
Views: 1476

Re: Best experience with web emulators?

Take a look at Sumez' nez.

Edit: looks like there's not much information there. cppchriscpp has a fork that has a little bit more documentation about how to customize and use it: https://github.com/cppchriscpp/nez
by gauauu
Wed May 13, 2020 9:38 am
Forum: Newbie Help Center
Topic: Metatile issues...
Replies: 11
Views: 2369

Re: Metatile issues...

Mesen is open source, right? Seems like a prime opportunity for someone else to make the PC-engine port :-)