Search found 673 matches

by gauauu
Wed Jan 29, 2020 3:48 pm
Forum: NESdev
Topic: deleted
Replies: 12
Views: 1091

Re: My upcoming NES ROM hacks

P. S.: all works is temporarily suspended, but I plan to resume it in case of material support for a symbolic amount. I support the idea of people making whatever creative works they enjoy (including romhacks). I personally have no interest in financially supporting the vast majority of romhacks. I...
by gauauu
Thu Jan 23, 2020 4:49 pm
Forum: Homebrew Projects
Topic: Twin Dragons - open-source platformer written in Millfork
Replies: 6
Views: 3214

Re: Twin Dragons - open-source platformer written in Millfork

Wow, this is really cool! :beer: Did you like using Tiled as a map editor? I just started looking at it a couple of nights ago. Did you find it hard to fit concepts like metatiles and palettes to it? I can't speak for this project, but I'm someone who uses and loves Tiled, and would be happy to tal...
by gauauu
Mon Jan 20, 2020 9:39 pm
Forum: NESdev
Topic: Automatic ca65/ld65 bank chooser
Replies: 4
Views: 1626

Re: Automatic ca65/ld65 bank chooser

Does it do anything to help you when switching to the bank you want? Since you don't know where a segment will end up A SEGMENT has a "bank" attribute, which is exactly the right tool that purpose. See .bank . E.g. lda #.bank(mything) sta $8000 jsr mything Huh. I'm wondering how I missed this for s...
by gauauu
Mon Jan 20, 2020 11:42 am
Forum: NESdev
Topic: Automatic ca65/ld65 bank chooser
Replies: 4
Views: 1626

Re: Automatic ca65/ld65 bank chooser

Does it do anything to help you when switching to the bank you want? Since you don't know where a segment will end up?
by gauauu
Mon Jan 20, 2020 11:40 am
Forum: Newbie Help Center
Topic: RPG Memory Organisation
Replies: 5
Views: 1540

Re: RPG Memory Organisation

Oziphantom wrote:
Mon Jan 20, 2020 6:33 am
define RPG, Zelda or FF?

If you spend 1/20th or 99% of a black frame doing the copy routine, it is still 1 frame, and even if you have 1 or 5 the player won't care.
This is right on. You can get TONS done in a few frames, and a few frames is barely noticeable in a turn-based non-real-time game.
by gauauu
Thu Jan 16, 2020 1:03 pm
Forum: NESdev
Topic: Any NES emulators support a mouse?
Replies: 4
Views: 1630

Re: Any NES emulators support a mouse?

Mesen does (although the support on the linux build is really janky and I wouldn't recommend it, but it's much better on windows)
by gauauu
Thu Jan 09, 2020 1:52 pm
Forum: Membler Industries
Topic: Membler Industries in 2015
Replies: 72
Views: 145180

Re: Membler Industries in 2015

Would it be considered wasteful .... This seems like a really odd question to me. Who is this person who you fear might think you're being wasteful? I can't tell if you're genuinely asking whether someone will negatively judge you for doing so (Who cares what they think!), or if you're trying to ar...
by gauauu
Sat Jan 04, 2020 4:11 pm
Forum: NESdev
Topic: What is the most popular assembler used for NES?
Replies: 10
Views: 5562

Re: What is the most popular assembler used for NES?

Dasm is really popular in the Atari 2600 community. I've used it.... It's fine. I prefer ca65 for NES stuff primarily because of how the segments and linker work, but dasm is a nice usable simple assembler.
by gauauu
Sat Jan 04, 2020 4:05 pm
Forum: General Stuff
Topic: What code editor do you use?
Replies: 14
Views: 2609

Re: What code editor do you use?

It really depends on what I'm working on, but for 6502 assembly, I prefer gVim. I was forced to learn vi for a job back in 2001, and once you've internalized how to use it, it's hard to appreciate anything else. That said, I enjoy using jetbrains IDEs for any languages that they support (C, Java, ko...
by gauauu
Wed Dec 25, 2019 10:29 pm
Forum: Homebrew Projects
Topic: Alien Isolation
Replies: 17
Views: 3572

Re: Alien Isolation

I agree with Rainwarrior: this is cool.
lancuster wrote:
Wed Dec 25, 2019 4:02 am
He never uses compression. In his completed game Micro Knight V1.04, all screens are presented as an open tile map.
So what?

If he delivers the game he wanted to make within the constraints he's happy with, why would he need to compress anything further?
by gauauu
Thu Dec 19, 2019 8:09 am
Forum: General Stuff
Topic: What are your favorite ways games have ended levels?
Replies: 21
Views: 4541

Re: What are your favorite ways games have ended levels?

I like games that let you control your character and "show off" a bit while the level-ending sequence is happening. In Ninja Gaiden 1, we'd always try to see how far up the wall you could wall jump before it finished the ending sequence. Yars Revenge on the Atari was fun to fly and dance around the ...
by gauauu
Thu Dec 19, 2019 8:06 am
Forum: NES Music
Topic: Need help finding the name of a particular game!!!
Replies: 3
Views: 867

Re: Need help finding the name of a particular game!!!

Wurm is a side scroller with a female protagonist, where you also sometimes play as the character, sometimes as a spaceship-type-vehicle. (The vehicle is blue, the character isn't)

The Guardian Legend also has a female protagonist that transforms into a spaceship, but it's top-down.
by gauauu
Mon Dec 16, 2019 12:13 pm
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon: NNNNNN
Replies: 18
Views: 3559

Re: Compo Entry coming soon: NNNNNN

Woaw, impressive entry! Thanks for sharing. The game is cool but sooo challenging! (my current record is 7 seconds, after many many deaths). This is the kind of game best played in a party, perfect to make a tournament :). What are the next steps / additions planed? My only feedback would be to may...
by gauauu
Thu Dec 12, 2019 9:54 pm
Forum: NESdev
Topic: looking for a coder[paid]
Replies: 64
Views: 9351

Re: looking for a coder[paid]

Might it be easier to estimate the cost of intermediate milestones in such a commission? 1. Produce a ROM map and RAM map of the game, preferably for publication on RHDN's Data Crystal to allow future improvements 2. Document text storage to allow script replacement 3. Document a reliable way to re...
by gauauu
Wed Dec 11, 2019 8:02 pm
Forum: 2019 NESdev Competition
Topic: Extending the 2019 deadline - poll
Replies: 12
Views: 2630

Re: Extending the 2019 deadline - poll

The multi-cart is getting close. This time with a full 53 games. We are re-evaluating the future of the multi-cart and possibly making a smaller release for entrants only so they can get their prizes sooner, then do a full release with other non-competition entries for funding the competition. I li...