Search found 647 matches

by gauauu
Fri Dec 06, 2019 7:54 am
Forum: 2019 NESdev Competition
Topic: Compo Entry coming soon.....
Replies: 2
Views: 70

Compo Entry coming soon.....

So I finally decided that I'd make a compo game again this year. I'm treating it like a game jam, seeing if I can make a fun game in a small handful of hours. I'm 6 hours in so far, and feeling pretty good about it. Basic gameplay is working properly, now I just need to add a lot of polish. More det...
by gauauu
Wed Nov 27, 2019 8:16 am
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 3376

Re: What happened to the Nesdev phpBB theme?!?!

About content width, the reason most modern layouts restrict the content to a certain width (and give you huge margins on the left and right and/or sidebars) is because it's easier to read lots of text when it's condensed to about 60 characters per line; It comes down to how far you have to move yo...
by gauauu
Tue Nov 26, 2019 8:47 am
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10216

Re: NESMaker reviews?

Was I wrong to take a job at Retrotainment Games? Despite what Bregalad says, I think the majority of people here have no problem with people selling their games. Making a game takes a lot of work, and it's completely reasonable to try to reimbursed for it. The problem only comes when you are a lee...
by gauauu
Sun Nov 24, 2019 9:16 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 50
Views: 10216

Re: NESMaker reviews?

Mostly it's my doubt that NESmaker and The New 8-Bit Heroes are enough of a killer app that a reasonable person who uses a Mac or Linux PC and a DVD player would buy a Windows license, VM software, and a Blu-ray player just for them. Is my doubt correct? I'm pretty sure that reasonable people don't...
by gauauu
Sat Nov 23, 2019 9:43 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 30
Views: 3231

Re: "Multi-Directional" Scrolling - Advice?

Well, I do hate having to think about it everywhere, but I actually really like how it impacts the world. Having every 8th metatile be a half metatile makes for some interesting variety that I hadn't planned on.
by gauauu
Sat Nov 23, 2019 7:27 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 30
Views: 3231

Re: "Multi-Directional" Scrolling - Advice?

tepples wrote:
Fri Nov 22, 2019 9:44 pm
The multilayer metatile decoder in my current project also handles attributes at the 32x32 layer. If world and screen are misaligned for a particular byte, I have it combine nibbles from adjacent world-space attribute rows to form screen-space attribute rows.
Yeah, that's what I should have done.
by gauauu
Fri Nov 22, 2019 8:55 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 30
Views: 3231

Re: "Multi-Directional" Scrolling - Advice?

I finally remembered why I didn't do the separate nametable/world tracking like we're recommending, but decided on the "skip the 240 zone" method. (Although I still think that it was probably a bad choice and I likely wouldn't do it again) With my 32x32 metatiles, I purposely designed it so that eac...
by gauauu
Fri Nov 22, 2019 7:05 am
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 3376

Re: What happened to the Nesdev phpBB theme?!?!

After a few days of getting used to the dark theme, I'm actually quite fond of it. Working correctly on mobile is a big advantage over the old theme. If this was up to me, I'd probably just tweak the color scheme and the icons a bit so as to not completely abandon the old identity, but the new layo...
by gauauu
Thu Nov 21, 2019 6:21 pm
Forum: Newbie Help Center
Topic: is CNROM good for an adventure game?
Replies: 21
Views: 1058

Re: is CNROM good for an adventure game?

casprog wrote:
Thu Nov 21, 2019 4:21 pm

whoa that sounds pretty slick. Which mapper are you using? So you have different PRG banks?
I'm doing GTROM... It's 512k made up of 32k banks.

tokumaru wrote:In a scrolling engine I coded
Did that ever make it into a released game or demo? I'd love to see your engine in action.
by gauauu
Thu Nov 21, 2019 3:09 pm
Forum: Newbie Help Center
Topic: is CNROM good for an adventure game?
Replies: 21
Views: 1058

Re: is CNROM good for an adventure game?

Very clever, this sounds like it would make lookups quite difficult though? For example, if one wanted to associate properties to a background tile (solid, instant kill, etc), I imagine first the players position would need to be converted to map space (y * width + x), then a lookup into a partitio...
by gauauu
Thu Nov 21, 2019 7:54 am
Forum: Newbie Help Center
Topic: is CNROM good for an adventure game?
Replies: 21
Views: 1058

Re: is CNROM good for an adventure game?

I don't think you can make a big game with CNROM. Only a small game. It's the PRG ROM size that will prevent you from having much level data... or boss AI. For a larger game I would use MMC1 or MMC3. It all depends on what you mean by "big". He used Milon's Secret Castle which is a reasonably big g...
by gauauu
Thu Nov 21, 2019 7:49 am
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 30
Views: 3231

Re: "Multi-Directional" Scrolling - Advice?

Just wanted to point out that you don't need any "magic" or look-up tables to deal with the 240-pixel height of the name tables, because you simply don't need to vertically align your level map to the name tables. The starting vertical position of the camera in the map can be set independently from...
by gauauu
Wed Nov 20, 2019 1:36 pm
Forum: NESdev
Topic: "Multi-Directional" Scrolling - Advice?
Replies: 30
Views: 3231

Re: "Multi-Directional" Scrolling - Advice?

One thing that is tripping me up though is the 240~255 Y scroll thing. How do you guys handle this? Just skipping the "forbidden zone" during add/substracts are OK but feels error prone, and this means my global camera/collision/spawning logic will also have to comply with that limitaiton, which ma...
by gauauu
Wed Nov 20, 2019 10:30 am
Forum: phpBB Issues
Topic: What happened to the Nesdev phpBB theme?!?!
Replies: 74
Views: 3376

Re: What happened to the Nesdev phpBB theme?!?!

WhoaMan wrote:
Wed Nov 20, 2019 10:09 am
it is only temporary until the old theme is recreated. the good news is... we hopefully shouldn't have the 500 errors anymore
Thanks, whoaman. I'd rather have it be slightly ugly than be broken.
by gauauu
Tue Nov 19, 2019 8:08 am
Forum: Homebrew Projects
Topic: My first nes game! (DemonDistrict)
Replies: 24
Views: 2202

Re: My first nes game! (DemonDistrict)

Great job, thanks for sharing.

I had trouble in a few spots lining up in exactly the right place to trigger a door, but other than that, everything worked quite smoothly.