Search found 755 matches

by Sour
Tue Feb 18, 2020 7:39 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

The RTC fails to verify upon first time check. :( Or was RTC not even implemented yet? The RTC implementation is fairly incomplete and rough around the edges, but it (mostly) works. I think it can sometimes fail due to way it's implemented right now, but I just tried 4 times and it worked each time...
by Sour
Mon Feb 17, 2020 7:40 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

Also, the hacks I've tested are Thanks for the list! It sounds like at least some of them should be working on hardware, from what I've read. I ended up spending some time on the first one you linked, but while it boots in bsnes-plus, it doesn't appear to boot in current bsnes. The game appears to ...
by Sour
Sun Feb 16, 2020 7:19 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

Also noticed, games that have 1024KB of SRAM crash. Though it's probably hacks only, still worth mentioning. SPC7110 support is now available as of the latest commit. It hasn't been thoroughly tested, though, so if you find issues with it, let me know. As far as SRAM, I had limited it to 256KB to m...
by Sour
Sun Feb 16, 2020 6:57 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 793
Views: 323661

Re: Mesen - NES Emulator

if you look in the event viewer, the nmi happens on line 241 between cycle 26 and 33. What's the logic behind the thing that causes the nmi to be delayed like that. The NMI/IRQ dots in the event viewer correspond to the first cycle of the first instruction of the NMI/IRQ handler, not the timing at ...
by Sour
Fri Feb 14, 2020 2:40 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 793
Views: 323661

Re: Mesen - NES Emulator

I’m unable to remove/edit that line bc Mesen always gives a long message that starts with, “An unexpected error has occurred.” Thanks, this should be fixed in the latest dev build now. Suggestion: If one maximizew the emulator window, the position is not saved after restarting. Any chance to keep t...
by Sour
Sat Feb 08, 2020 3:11 pm
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

There's no automated way of deleting the log at the moment (the same is true w/ Mesen)

I've been meaning to add an option to automatically reset the CDL log whenever the ROM is changed, though.
by Sour
Sat Feb 08, 2020 7:09 am
Forum: SNESdev
Topic: Save State/Load State GUI in emulators...
Replies: 38
Views: 15153

Re: Save State/Load State GUI in emulators...

Mesen & Mesen-S both have a new UI with screenshots to save and load states now (https://imgur.com/a/Vjza6Ca) Using this is entirely optional, as all other methods of loading and saving states still exist and have not been changed. The screenshots are compressed and typically take somewhere between ...
by Sour
Sat Feb 08, 2020 6:41 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

The Data/Code detection can't handle code jumping over data it seems Can you try resetting the CDL log (via the file menu)? If you're recompiling the same file and running it over and over, the CDL log from the previous compilations is still used, which means regions that were marked as code before...
by Sour
Mon Jan 27, 2020 8:44 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 793
Views: 323661

Re: Mesen - NES Emulator

It may be only me; I don’t use fasm so I manually load external CDL files; after learning how you created CDL files to work, it’s really fun and beneficial, for me, to manually edit them. :) If you're generating the .cdl file as part of your build process, you should just be able to write the .cdl ...
by Sour
Wed Jan 22, 2020 7:36 pm
Forum: NESemdev
Topic: Designing a homebrew directory
Replies: 5
Views: 1622

Re: Designing a homebrew directory

Yea, it's been discussed here before: http://forums.nesdev.com/viewtopic.php?f=22&t=17384 Though, like I mentioned on Discord, doing this properly is tricky for a number of reasons. e.g: -Essentially implies asking every author whether or not they want their game on the list (not asking someone woul...
by Sour
Sun Jan 19, 2020 12:58 pm
Forum: NESdev
Topic: Curious about MMC5 5209/520A registers
Replies: 26
Views: 3707

Re: Curious about MMC5 5209/520A registers

(see: Drag's test and loopy's video of hardware . As far as I know, no emulator - not even Mesen - handles this edge case correctly yet.) Didn't actually know about this specific glitch/test rom, thanks! Reworking the MMC5 internals to be less hacky had been something I've been meaning to do for a ...
by Sour
Thu Jan 16, 2020 6:27 am
Forum: SNESdev
Topic: Mesen-S - SNES Emulator
Replies: 288
Views: 113799

Re: Mesen-S - SNES Emulator

Not sure if it's been requested or not a but Ram search aka Pro Action Replay Cheat Search feature like in Geiger's SNES9x version or ZSNES would round out this awesome emulator's features. It's something I want to get around to eventually - there's also an issue on github requesting it: https://gi...
by Sour
Wed Jan 15, 2020 7:55 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 793
Views: 323661

Re: Mesen - NES Emulator

Looks like I forgot to reply to a few things, heh. Hi Sour, if I have a LUA script which I want to run with a HD pack, is it possible to set a game specific script to run automatically as soon as the game starts? Thanks. There's no way to load a Lua script via a HD pack currently, no. (and I wouldn'...
by Sour
Tue Dec 31, 2019 7:29 pm
Forum: NESemdev
Topic: Study Box (iNES 186) Audio Tape Recording
Replies: 12
Views: 5784

Re: Study Box (iNES 186) Audio Tape Recording

Just in time for the new decade, Study Box emulation in Mesen is now mostly complete (though some timings, etc. are still not accurate, games mostly appear to be behaving as expected.) Here's what it looks like: https://www.youtube.com/watch?v=wqPWEv2yGFA This required creating a new file format to ...
by Sour
Mon Dec 23, 2019 7:51 pm
Forum: NESemdev
Topic: Disabling rendering during OAM evaluation
Replies: 2
Views: 5750

Re: Disabling rendering during OAM evaluation

Bump. Someone reported graphical glitches during the intro of TMNT (https://github.com/SourMesen/Mesen/issues/737) and it was caused by the glitch I described in the first post. When the glitch is not emulated, the intro has no graphical issues. Fiskbit tested this on a NES with his TMNT cartridge a...