Search found 890 matches
- Thu Dec 28, 2023 7:27 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
I'm using Mesen 2.0.0 build Dec 23 2023, 13:44:12 and this is what I encountered when went to play Daimao Fukkatsu. Thanks for the report! This should be fixed in the latest build. For now, I added a bit of code to Mesen to force it to set LIBGL_ALWAYS_INDIRECT=true when it's launched without this ...
- Sun Dec 24, 2023 1:46 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
I think that ConvertAddress is what replaced it, but it is a bit more complex, doing more than the old one Like I said initially, the APIs are different between both versions, and some APIs the addon expects are missing from v2 because they were added in Mesen-X for this addon specifically. I don't...
- Mon Dec 18, 2023 5:59 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
Regarding the rendering of Japanese fonts I tried setting typeface manually, which worked, so I ended up looking into whole rendering dependency chain. Interestingly enough, I found that removing "SkiaSharp.NativeAssets.Linux.NoDependencies" package and leaving only <PackageReference Incl...
- Sat Dec 16, 2023 6:34 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
Switching to "software" renderer works. I wonder if this got something to do with updated SDL version on my OS? At the moment, it looks like some changes in mesa caused this to break (and earlier some changes in SDL2 also caused it to break in a different way). The exact reason is unknown...
- Sat Dec 16, 2023 5:12 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
@Sour Congrats on getting SMS and GameGear support! Awesome Christmas gift. Thanks! The biggest challenge was finding free time to work on it :p Can you help me out with something in the SNES debugger? Thanks for the report! Looks like I broke this with the changes I just did to add SMS support. Th...
- Sat Dec 16, 2023 5:01 am
- Forum: NESemdev
- Topic: Study Box (iNES 186) Audio Tape Recording
- Replies: 17
- Views: 13698
Re: Study Box (iNES 186) Audio Tape Recording
Another 3+1 year bump. Is there any method to convert .studybox file back to tape record in audio format to write back to tape for test a real Studybox device? In theory, this is probably possible, it's "just" a matter of re-encoding the binary data as audio using the MFM encoding that th...
- Sat Dec 02, 2023 5:56 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
Firstly, you quote me, but I’m thinking this is a formatting error, as I’ve not said this. Could you advise me on where/how to re-enable these elements of Lua? I messed up the formatting - the text written in the quote was meant to be part of my reply, too :p Like Fiskbit said - you'll want to enab...
- Fri Dec 01, 2023 4:24 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
First off, socket generation seems to be the initial obstacle. I’ll see if I can fix it Sockets should be working normally - but you need to turn on an option for it. I've disabled some portions of Lua by default in an effort to avoid potentially malicious scripts from having too much of an impact ...
- Sun Nov 19, 2023 2:20 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
That old behaviour i believe the selection would show it moved to blargg. As far as I know, it's always been this way. I'd rather it not flip back to blargg when loading a non-NES game, since then you'd have to re-select bisqwit's filter the next time you load a NES game. Also tiny request, maybe a...
- Mon Oct 30, 2023 5:48 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
I noticed one of the recent commits was related to DPI-related crash. Maybe it's relevant that I'm running at 150% scaling? I'll give it a try at 100%. I'm running at 150% DPI and don't get either issue on my end, so it's probably not DPI-related. Did you get a chance to check if you have similar i...
- Mon Oct 16, 2023 2:05 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
I'm pretty sure lidnariq just mentioned Emulicious in case someone needed a good SMS emulator right now (since clearly I'm not going to be releasing this soon), which is perfectly fine. This isn't a contest, anyone can use whatever they prefer/need :p @Sour this new sms core. Will it also emulate th...
- Fri Oct 13, 2023 4:56 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
SMS Core? NATURALLY, SG-1000. Right? My main goal for a first release is just SMS+GG. SG-1000/etc. may come later - I realize they're not that different, but they do involve additional effort that I can skip for now by not supporting them. There you go, savestate at the start of the boss Thanks! It...
- Fri Oct 13, 2023 2:01 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
Again, sorry for the extremely late replies. Progress has been pretty slow over the past few months since my free time has been fairly limited, but I'm ever so slowly making progress. I also started work on a SMS core a while ago, but have been so busy since June that progress has been slow - it's g...
- Fri Jun 30, 2023 6:07 am
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
Sorry for the very late replies, I haven't had much free time over the past month. I ...don't remember lol, and i can't seem to do it again. Turns out the way to do this is to drop the window in a specific way when dragging it, causing it to become a floating window (even though I disabled this, the...
- Thu May 25, 2023 11:12 pm
- Forum: NESemdev
- Topic: Mesen - Emulator
- Replies: 415
- Views: 251071
Re: Mesen - Emulator
However, some things appear to be broken =( I've fixed the X button not working. In general though, this entire functionality is using an open source component, it's not my own code, so some fixes might not be possible. I've updated it the component to its latest build (along with updating to avalo...