Search found 202 matches

by lancuster
Fri May 07, 2021 7:16 am
Forum: NES Graphics
Topic: Need help for graphics?
Replies: 18
Views: 3262

Re: Need help for graphics?

NEScau wrote:
Fri May 07, 2021 7:10 am
Yep, I can draw for you
Mail me in PM. It's personal.
by lancuster
Wed May 05, 2021 11:20 am
Forum: NES Graphics
Topic: Need help for graphics?
Replies: 18
Views: 3262

Re: Need help for graphics?

NEScau wrote:
Sat May 01, 2021 1:17 pm
Yeah, now the test week has ended
So, you're free? Can you draw some sprites for me?
by lancuster
Fri Apr 30, 2021 10:37 am
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

nin-kuuku wrote:
Thu Apr 29, 2021 12:36 pm
lancuster wrote:
Thu Apr 29, 2021 10:42 am
lot of space
...Harrier? Lot of Space Harrier.
The problem is that each track generated by your program has a huge weight and cannot be used in any NES ROM. Its necessary to optimize the conversion of tracks so that they have a more digestible weight.
by lancuster
Thu Apr 29, 2021 10:42 am
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

Rage. Streets of Rage. Both of them. Thank you very much. :beer: 8-) But there is one note: judging by the code of the music, it doesnt use repetitions, the verse is duplicated in the code, and this takes up a lot of space. For example, music notes for track №15 has lenght 38A7 (offset: 45410-48cb6).
by lancuster
Wed Apr 28, 2021 11:27 am
Forum: NES Graphics
Topic: Need help for graphics?
Replies: 18
Views: 3262

Re: Need help for graphics?

This method isn't worked for me https://ibb.co/MZCtx47 The right it's supposed to happen if this method work with me This picture will make everything clear to you. Keep in mind that the palette for objects can be duplicated for each level (in Bubble Bobble, if I'm not mistaken, it's duplicated eve...
by lancuster
Wed Apr 28, 2021 5:04 am
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

Can you made NSF of Streets of Rage 2 for SMS, please?
And Lawnmower Man from GB. Or Genesis version:
https://www.zophar.net/music/sega-mega- ... er-man-the
by lancuster
Wed Apr 28, 2021 4:45 am
Forum: NES Graphics
Topic: Need help for graphics?
Replies: 18
Views: 3262

Re: Need help for graphics?

Hello, I'm want to help someone to create graphics to convert into chr, but I'm not recommended if complexity or time is a problem. Hello. Yes I know draw and convert, but i dont know switch the pallete It's pretty simple. Just choose the color you want to change and choose new color: YY-CHR.png
by lancuster
Tue Apr 27, 2021 2:20 pm
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

nin-kuuku wrote:
Tue Apr 27, 2021 1:20 pm
lancuster wrote:
Tue Apr 27, 2021 11:59 am
Hugo 2
https://www.youtube.com/watch?v=i2jiLO8Y6wc
by lancuster
Tue Apr 27, 2021 11:59 am
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

Great. 8-)
Can you do NSF from Gameboy's port of Lawnmower Man (Virtual Wars is the second name)?
https://www.zophar.net/music/gameboy-gb ... er-man-the
And second question. I found Hugo 2 soundtracks. Is this music format supported?
https://www.zophar.net/music/gameboy-gbs/hugo-2
by lancuster
Tue Apr 27, 2021 11:56 am
Forum: NES Graphics
Topic: Need help for graphics?
Replies: 18
Views: 3262

Re: Need help for graphics?

NEScau wrote:
Fri Apr 23, 2021 12:45 pm
Hello, I'm want to help someone to create graphics to convert into chr, but I'm not recommended if complexity or time is a problem.
Hello. Do you know how to draw or convert graphics? And the second question. How about working in a program designed for pixel art? I mean YY-CHR:
YY-CHR__.png
by lancuster
Fri Apr 16, 2021 10:43 am
Forum: NES Music
Topic: VGMNSF
Replies: 30
Views: 6456

Re: VGMNSF

Okay. Thanks for your work. :)
by lancuster
Mon Apr 12, 2021 2:13 pm
Forum: Homebrew Projects
Topic: Hell x Machina
Replies: 20
Views: 13796

Re: Hell X Machina

Ah yes, I forgot to mention it! It's not really a bug, more like a missing feature... :D I haven't quite decided yet if I should use solid invisible tiles or explicit edge-of-map detection. I'll probably go with invisible tiles, so I won't have to add more code to collision detection (which is alre...
by lancuster
Mon Apr 12, 2021 4:56 am
Forum: Homebrew Projects
Topic: Hell x Machina
Replies: 20
Views: 13796

Re: Hell X Machina

In this demo, there is a bug: if you jump over the blocks on the left side of the screen, the character will get lost behind the screen.
by lancuster
Mon Apr 12, 2021 1:59 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3105
Views: 1345333

Re: More NSF Requests

MrNorbert1994 wrote:
Sun Apr 11, 2021 6:57 pm
Something new I guess.
Thanks. However, there are a lot of tracks and sounds missing, and track 4 is very slow.
by lancuster
Tue Mar 30, 2021 4:37 pm
Forum: Homebrew Projects
Topic: RoboRun - Single Room Platform Game | UPDATED
Replies: 4
Views: 2959

Re: RoboRun - Single Room Platform Game.

I recommend changing the palette to more sane colors, this combination of colors really hurts eyes. It's also necessary to align platforms tiles, because in some places the platform is longer, and the hero is standing in the air. I also caught a bug when I pressed start on the last level, I was thro...