Search found 3 matches

by Velathnos 2.0
Sun May 29, 2016 9:17 pm
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 52039

Re: GGSound: a lightweight sound engine for games

Thanks Velathnos 2.0 and darryl.revok, you helped me find a bunch of stuff to fix! OP ggsound_distro.zip updated with the following fixes: -Fixed bug in converter so that all envelopes revert to default for instruments that do not specify them. -Fixed how beginning of note is detected. -Fixed arpeg...
by Velathnos 2.0
Thu May 26, 2016 8:27 am
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 52039

Re: GGSound: a lightweight sound engine for games

Velathnos 2.0: DPCM is not exporting for you. Your DPCM instrument needs to specify a volume envelope even though DPCM does not use it. This is just a quirk of the converter and how it determines if an entire stream is silent. Easy workaround. I noticed that ggsound produces a strange bend in your ...
by Velathnos 2.0
Sat May 21, 2016 1:03 pm
Forum: NES Music
Topic: GGSound: a lightweight sound engine for games
Replies: 94
Views: 52039

Re: GGSound: a lightweight sound engine for games

Hi, First of all, hello everyone. Long story short, I'm currently writing music for a project in which I need to follow ggsounds limitations. I am not particularly knowledgeable about the technical side of nes programming, and I was wondering if someone here could help me determine why my project wo...