Search found 129 matches

by team_disposable
Fri Dec 22, 2023 10:19 am
Forum: NESdev
Topic: I made a program to generate easing coordinates tables
Replies: 4
Views: 1173

Re: I made a program to generate easing coordinates tables

This looks fantastic, thank you.
by team_disposable
Sun Nov 26, 2023 5:25 am
Forum: 2023 NESdev Competition
Topic: nesdev 2023 entry: Catmercs - Big Bug Invasion
Replies: 1
Views: 1923

nesdev 2023 entry: Catmercs - Big Bug Invasion

Presenting for the 2023 NESDEV competition: title.png Catmercs, Big Bug Invasion. RELEASED. Get it here: https://team-disposable.itch.io/catmercs-1 A collaboration between Zoliononline and Team Disposable, Catmercs is a top down 1 or 2 player autoscroller, in the vein of gunsmoke. Graphics: Zolionon...
by team_disposable
Sun Aug 06, 2023 6:41 am
Forum: 2022 NESdev Competition
Topic: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED
Replies: 7
Views: 7335

Re: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED

Version 0.5 released. New title, continue, control and between level screens. Some bug fixes, a few other bits. In 2 player mode the players and their guis are drawn quite early so I do intend to go back sometime and unpick those writes and make them later in the chain, but that time is not today, f...
by team_disposable
Mon May 22, 2023 9:54 am
Forum: 2022 NESdev Competition
Topic: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED
Replies: 7
Views: 7335

Re: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED

Version 0.4 Friends and Lovers Edition released! https://team-disposable.itch.io/they-came-to-wreak-hell I've finished a few other projects recently and so had time to cycle back to this one. New features - -2 player mode -Run ability - double tap and hold a direction to run -Numerous bug fixes Let ...
by team_disposable
Tue Apr 25, 2023 12:06 pm
Forum: NES Hardware and Flash Equipment
Topic: NES Maker (for VTxx machines)
Replies: 74
Views: 79414

Re: NES Maker (for VTxx machines)

Ignore this, I was looking for the software and had somehow missed the Google drives link above.

Thanks!
by team_disposable
Thu Jan 12, 2023 1:57 am
Forum: 2022 NESdev Competition
Topic: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED
Replies: 7
Views: 7335

Re: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED

Yeah! I'm dead curious myself actually - they're from a Chinese Repro shop on AliExpress so I'm a bit scared they've got the 3.3 voltage kiss of death. Everyone who has a copy has been sufficiently warned!

It's the Unrom from my itch.io page, so it supports ch-ram, whatever it is!
by team_disposable
Mon Dec 19, 2022 12:29 pm
Forum: 2022 NESdev Competition
Topic: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED
Replies: 7
Views: 7335

Re: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED

BEHOLD
1671477845970.jpg
some cheap carts I had made.
1671477974691.jpg
Definitely NOT APPROVED BY NINTENDO - I'll sand that off later.
1671478002369.jpg
by team_disposable
Thu Nov 10, 2022 10:58 am
Forum: 2022 NESdev Competition
Topic: They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED
Replies: 7
Views: 7335

They came to wreak Hell - 8 direction scrolling top down shooter - RELEASED

https://img.itch.zone/aW1nLzEwNDk4NTUwLmpwZw==/original/TyZ1CF.jpg THE BLOBS WERE READY WHEN THEY INVADED OUR PLANET. WERE YOU? They came to wreak Hell is Team Disposable's entry for the Nesdev 2022 competition. They came to wreak Hell is a top down 8 directional scrolling shooter in which you defe...
by team_disposable
Fri Mar 05, 2021 6:39 am
Forum: 2020 NESdev Competition
Topic: Trouble at 2a03
Replies: 5
Views: 5127

Re: Trouble at 2a03

Hi Tepples! Thanks,I thought about the continuous fire option for holding direction, but later in the game (much less so in this version of it although some are there) you get different weapons with limited ammo, so just holding fire wasn't really something I was after. I've also recently been playi...
by team_disposable
Fri Mar 05, 2021 4:27 am
Forum: 2020 NESdev Competition
Topic: Trouble at 2a03
Replies: 5
Views: 5127

Re: Trouble at 2a03

Hey, that's awesome, thanks for playing! 1. Huh, I guess you mean through open pathways? Or do you mean through walls?? I did collision checking on the stagger but I don't think I ever considered the use case of people using it to scoot around, that's hysterical. I will check what's going on. 2. I d...
by team_disposable
Mon Mar 01, 2021 2:26 am
Forum: 2020 NESdev Competition
Topic: Trouble at 2a03
Replies: 5
Views: 5127

Trouble at 2a03

After attempting and failing to submit in both 2016 and 2017 I thought it best to be quiet this time until I had actually submitted something. It is with great relief that I can inform that yesterday I successfully managed to submit Trouble at 2a03 in to the competition! The Game main_000.png Troubl...
by team_disposable
Fri May 18, 2018 2:09 pm
Forum: Homebrew Projects
Topic: New Game - Bootèe
Replies: 3
Views: 4743

Re: New Game - Bootèe

I saw the title font for this on a blog somewhere and it looked great - can't wait to try it.
by team_disposable
Mon Apr 23, 2018 2:45 pm
Forum: General Stuff
Topic: Favorite Linux Distros
Replies: 36
Views: 12347

Re: Favorite Linux Distros

I've been using mint pretty exclusively for the last few years (when using Linux). It has all the benefits of Ubuntu (great hardware support) but its a bit cleaner (also Ubuntu made some odd decisions regarding feeding any local search results to amazon a few years ago). I'd definitely recommend it....
by team_disposable
Wed Mar 28, 2018 9:09 am
Forum: SNESdev
Topic: Indirect referencing a banked location in CA65
Replies: 2
Views: 3516

Re: Indirect referencing a banked location in CA65

That was it! Genius, thank you tepples! I was reading the docs as well, I don't know why that didn't click. For anyone else trying to use three byte addresses, here's the working routine (this is for a 16 colour palette): .pushseg .ZEROPAGE palette_pointer: .res 3 ;this is used as a temp register zp...
by team_disposable
Wed Mar 28, 2018 8:17 am
Forum: 2017 NESdev Competition
Topic: Banghammer
Replies: 26
Views: 39302

Re: Banghammer

I put it aside for a couple of weeks to get a wider focus on what it should actually be, but I should be getting back to it soon. I've resolved I'm not going to make the cart (again)!