Search found 29 matches

by nin-kuuku
Tue Mar 02, 2021 4:47 pm
Forum: 2016 NESdev Competition
Topic: Jupiter Scope 2
Replies: 1
Views: 52

Jupiter Scope 2

Better late than newer. ZIP includes sources, old versions, NSFs and Gameboy version (my first asm program). If you lived in Bergsala area in NES days, you know that suggestet retail price is not a joke.
Otricoli_Zeus_-_1889_drawing - Copy (3)_1.jpg
by nin-kuuku
Sat Nov 21, 2020 5:06 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 171
Views: 61992

Re: Homebrews with female characters

JUSTIN BAILEY We already went over this: It's a secret code. It's not how you normally play the game and it's not how the story happened canonically. Samus without her suit is not the proper, default way to experience the game, it's an added bonus. You don't need to enter a code to see Lara Croft's...
by nin-kuuku
Sat Nov 21, 2020 4:45 pm
Forum: General Stuff
Topic: Homebrews with female characters
Replies: 171
Views: 61992

Re: Homebrews with female characters

DRW wrote:
Sat Nov 21, 2020 4:04 pm
Samus' sprite is still hidden in a full-body robot suit. Mother-theme or not: Samus Aran's femininity isn't on display in the same sense Lara Croft's is. Especially not in the NES game where her gender is explicitly kept a secret.
JUSTIN BAILEY
by nin-kuuku
Fri Nov 06, 2020 12:26 pm
Forum: SNESdev
Topic: Loading and running 65816 code with Super Game Boy
Replies: 17
Views: 6486

Re: Loading and running 65816 code with Super Game Boy

Ah, nice, storing a SNES game in a GB ROM so that you can play it on a GB flashcart. Real clever. Anyone wanna play Space Invaders? Space Invaders? Here is a list of 65xx games that runs on SNES WRAM alone with "16-bit" graphics and sound. They are all 128k or less: Super Mario Bros, Legend of Zeld...
by nin-kuuku
Fri Nov 06, 2020 7:00 am
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 33869

Re: Are High SNES Homebrew Expectations Justified?

Assuming the question is more like "Should homebrewers feel obligated to make Nintendo quality games." No. There would be no homebrewing if they did. Anyway, you can also use the Super Gameboy for SNES coding. It has OK musicdriver build in (with annoying bug related to gate setting). And 128k RAM +...
by nin-kuuku
Tue Nov 03, 2020 2:57 pm
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 33869

Re: Are High SNES Homebrew Expectations Justified?

Now that I think about it, the topic sounds bit weird. Well, If I'm the Judge, you have every right to expect any random SNES ROM to be the most mindblowing thing in the World... :)
by nin-kuuku
Tue Nov 03, 2020 12:19 pm
Forum: SNESdev
Topic: Are High SNES Homebrew Expectations Justified?
Replies: 103
Views: 33869

Re: Are High SNES Homebrew Expectations Justified?

SNES is too limited for general purpose gamesystem but not limited enough to make it intresting challenge for developers/artists. The best NES games still have that "retro-feel" by todays standards no matter what you do. But SNES games can compete with modern 2D games. So the SNES homebrew is in the...
by nin-kuuku
Thu Oct 29, 2020 5:01 am
Forum: Homebrew Projects
Topic: I come bearing SEO for your cc65/ca65 open source projects
Replies: 15
Views: 18895

Re: I come bearing SEO for your cc65/ca65 open source projects

I can't stop readin SEO as CEO. I don't have any cc65/ca65 projects but I may need Chief Executive Officer for some others. Don't drop him/her.
by nin-kuuku
Wed Oct 28, 2020 1:21 pm
Forum: Homebrew Projects
Topic: I come bearing SEO for your cc65/ca65 open source projects
Replies: 15
Views: 18895

Re: I come bearing SEO for your cc65/ca65 open source projects

I use different builders to customize my applications. Official software and CMS do not allow the use of old layouts of game consoles. For Yeshoa fucking Chrestos's sake! Please murder these things allready! Why is there so many spammers in Tellus? edit: Thanks lidnariq for advice! Used the "!"thing.
by nin-kuuku
Wed Oct 28, 2020 12:52 pm
Forum: Test Forum
Topic: i am DT american president
Replies: 5
Views: 10636

Re: i am DT american president

No! I am the Donald Duck trumpeting from the Internets. You are just mexican imposer from India.
by nin-kuuku
Mon Oct 26, 2020 4:55 am
Forum: NESdev International
Topic: Suomenkielinen NESDev-yhteisö (Finnish)
Replies: 3
Views: 30774

Re: Suomenkielinen NESDev-yhteisö (Finnish)

Ainakin thefox, calima ja bisqwit on käsittääkseni suomilaisii ja TmEE räägii eestin keelel (viru valgen maarahvas). Mut miten me kommunikoidaan nintsikka asioita? Nimipöytä? Tiilikartta? Nollasivu? Akkumulaattori? Ei toimi! Menee äkkii finglikseks https://en.wikipedia.org/wiki/Finglish . Kompuutter...
by nin-kuuku
Thu Oct 22, 2020 9:58 am
Forum: Other Retro Dev
Topic: Reformatting GBATEK html version
Replies: 8
Views: 6206

Re: Reformatting GBATEK html version

I'm testing gbatek.htm whit my ARMv4+ARMv5 dumbphone (sometimes called Nintendo DS) and it is indeed somewhat slow. But it's still faster than this thread. I think new bowsers just dont know what to do whit actual content. More flashanimations needed?
by nin-kuuku
Thu Oct 22, 2020 3:33 am
Forum: Homebrew Projects
Topic: Earthworm Jim hack
Replies: 0
Views: 5396

Earthworm Jim hack

Earthworm Jim hack/disasm from times when Moses was still alive. Replaced the audio driver (and remade the the first song and SFXs) + some palette changes. Run "!jimnes.bat" to make NES file. ASM6 is used to compile the disasm and FASM for APU driver. Thou shall not use x86 assembler to write 6502 c...
by nin-kuuku
Wed Apr 01, 2020 11:11 am
Forum: NES Music
Topic: More NSF Requests
Replies: 3087
Views: 1263119

Re: More NSF Requests

Very rare NES version of Kirby's Dream Land prototype.
edit:
Also totally not fake 8-bit Castlevania Bloodlines alpha. It uses really bloated Konami driver :)
by nin-kuuku
Thu Feb 21, 2019 5:03 pm
Forum: General Stuff
Topic: The Difficulty of ARM Assembly
Replies: 57
Views: 30748

Re: The Difficulty of ARM Assembly

What assemblers are there for ARM ? I have been trying to find something and google isn't being helpful. Assembler is supposed to be the thing that turns code into program not the code itself...
I use FASMARM for NDS coding.