Search found 60 matches

by nin-kuuku
Fri Jun 04, 2021 2:25 pm
Forum: NESdev International
Topic: Suomenkielinen NESDev-yhteisö (Finnish)
Replies: 4
Views: 34434

Re: Suomenkielinen NESDev-yhteisö (Finnish)

Miten siikasta tehään kalakeittoo? Voi helvetti kun on joku perkeleen kala jääkaapissa ja pitäs yrittää keittoo siitä vääntää. Vissiin vaan alan pätkii .... ja perunat ja porkkanat vaan mukaan ... kö? Edit: Ja voi vittu mul on pelkkii alkoholittomii ja Brändii. Ei ole elämä aina helppoo... mut Tampe...
by nin-kuuku
Sun May 30, 2021 7:14 pm
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

Hello nin-kuuku, Nice VGM2NSF tool, it's cool, except for problems with Psycho Fox's "Lose a Life" and "Game Over" songs don't work, Can you fix this? Thanks. The problem is the sometimes buggy "auto bass detector" that is on by default. The songs work if you set the triangle manually with "triangl...
by nin-kuuku
Thu May 20, 2021 2:53 pm
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

lancuster wrote:
Thu May 20, 2021 9:40 am
So does it make sense to wait for converted music with an adequate size?
Sense it makes none. Enormous VGMs needs to be.
by nin-kuuku
Wed May 19, 2021 3:57 am
Forum: NESdev
Topic: (NOOB) good MMC chip explanations/tutorials?
Replies: 31
Views: 8835

Re: (NOOB) good MMC chip explanations/tutorials?

Reminder: Battletoads is basicly 256k NROM game with CHR RAM. No scanline IRQs or CHR banks. And it's The Ultimate NES Special Effect Game.
by nin-kuuku
Mon May 17, 2021 6:53 am
Forum: General Stuff
Topic: How to create a topic at forums.nesdev.com ??
Replies: 6
Views: 2202

Re: How to create a topic at forums.nesdev.com ??

Maybe it's rhetorica question or tutorial on "How to create your first post." Nah, it's a blatant bot - see how many other forums it's spammed already. but ... Maybe the bot just really really wants to talk about The Creation of Topics on nesdev forums ... with moderators. It's what it does all day...
by nin-kuuku
Mon May 17, 2021 6:17 am
Forum: General Stuff
Topic: How to create a topic at forums.nesdev.com ??
Replies: 6
Views: 2202

Re: How to create a topic at forums.nesdev.com ??

Quietust wrote:
Mon May 17, 2021 6:01 am
And this, ladies and gentlemen, is how not to pretend to be a human (or perhaps how to pretend to be a total idiot)...
Maybe it's rhetorica question or tutorial on "How to create your first post." He is even askin moderators show-off his first post that he's obviously very proud of.
by nin-kuuku
Mon May 17, 2021 6:08 am
Forum: General Stuff
Topic: How to create a topic at forums.nesdev.com ??
Replies: 6
Views: 2202

Re: How to create a topic at forums.nesdev.com ??

Svetllgx wrote:
Mon May 17, 2021 5:42 am
Are there any of the moderators?
How to create your first post.
Yours faithfully.
Not bad. But how about second post? Not that easy.
by nin-kuuku
Sun May 16, 2021 1:32 am
Forum: NESdev
Topic: In Search of 6502/Turbo Game Doctor 6M+ Hacking Expert.
Replies: 27
Views: 6942

Re: In Search of 6502/Turbo Game Doctor 6M+ Hacking Expert.

Destro_83 wrote:
Sat May 15, 2021 11:52 am
Get a life and some sunlight.
Destro_83 wrote:
Fri May 14, 2021 8:14 am
When I am done, I plan to have 546 physical FDS/GD games in my shelving system.
:)
by nin-kuuku
Sat May 15, 2021 3:55 am
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

Personally, I'm not interested in this, since none of these songs can be inserted into the game in any way, due to the huge size of the data. Snowman small enough :) Even uses normal 6502 ASM (ASM6) and not my wacky macroinferno. Really only look-up tables. Otherwise you have to do division to conv...
by nin-kuuku
Fri May 14, 2021 9:30 pm
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

Any simple way to convert NES/GameBoy frequency to FDS/N163 ? Seems obvious to add GameBoy WAV using these. Moved Castle/Kirby here.
by nin-kuuku
Fri May 07, 2021 7:16 am
Forum: Other Retro Dev
Topic: Nintendo DS small assembly example
Replies: 0
Views: 4206

Nintendo DS small assembly example

Ancient DS experiments. This DS prog inits both NDSs, loads RGB332 palette, loads pictures (I used some GBA prog for conversion) and reads touch screen. Lost nerves when doing communication between NDS7 & NDS9 ... but it does work ... I think. FASMARM is used. Huge thanks for nocash for documentatio...
by nin-kuuku
Tue May 04, 2021 8:35 am
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

Dubstep Generator (TM) FAQ Q: What is Dubstep Generator? A: Dubstep Generator generates dupstep or dark ambient out of thin air using VGM files. Q: Why? A: Because there is not enough dubstep in the world. Q: Is Dubstep Generator dangerous? A: Yes! Yes it is. Q: Is there bugs in Dubstep Generator? A...
by nin-kuuku
Mon May 03, 2021 12:18 pm
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

However now that you mentioned VRC7. I just tried loadin YM2413 writes directly to VRC7 ... and it actually sounds like something :shock: About half of the baked-in patches are roughly the same, to the extent that Rainwarrior's names for patches are a useful proxy. (To wit: he used the same name as...
by nin-kuuku
Sat May 01, 2021 8:28 pm
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

Any thoughts about adding playback using VRC7? I did not think about adding any extrachips but 5B and VRC6 were simple enough to add. I did some experiments with VRC7 for Genesis but it was too much hassle. Genesis is there for shit and giggles. However now that you mentioned VRC7. I just tried loa...
by nin-kuuku
Sat May 01, 2021 9:01 am
Forum: NES Music
Topic: VGMNSF
Replies: 39
Views: 17802

Re: VGMNSF

lot of space ...Harrier? Lot of Space Harrier. The problem is that each track generated by your program has a huge weight and cannot be used in any NES ROM. Its necessary to optimize the conversion of tracks so that they have a more digestible weight. It's not doing any conversion. It simply plays ...