Search found 15 matches

by bngrybt
Sat Feb 09, 2019 2:02 pm
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 28481

Re: We are Hejickle

Whoa! This is hands down my favorite compo entry this year. I was a huge fan of Castle of the Winds when I was a kid. I spent hours playing that game. It was a rogue-like, but it used Windows icons for a tileset and was a bit more streamlined compared to other rogue-likes of its time. This is giving...
by bngrybt
Sat Oct 20, 2018 8:58 pm
Forum: Homebrew Projects
Topic: Alfonzo's Arctic Adventure - Kickstarter
Replies: 0
Views: 9602

Alfonzo's Arctic Adventure - Kickstarter

https://www.spoonybard.ca/wp-content/uploads/2018/10/32e9f6ca9865920853b0d679d69c1d15_original.png Just in case anyone here missed it, Alfonzo's Arctic Adventure went up on Kickstarter earlier this week. This is the complete version of The Alfonzo Game, which was one of the 2017 compo entries, and ...
by bngrybt
Wed Mar 14, 2018 12:29 pm
Forum: 2017 NESdev Competition
Topic: 2017 NESDev Compo - Rules/Guidelines
Replies: 129
Views: 81525

Re: 2017 NESDev Compo - Rules/Guidelines

I came in fourth. Not too bad considering how poor that demo looks compared to what I've added to the game since the end of the compo.
by bngrybt
Wed Mar 14, 2018 7:10 am
Forum: 2017 NESdev Competition
Topic: 2017 NESDev Compo - Rules/Guidelines
Replies: 129
Views: 81525

Re: 2017 NESDev Compo - Rules/Guidelines

Can't wait to see the results!
by bngrybt
Thu Oct 26, 2017 3:21 pm
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2446

Re: CC65: Bank switching / Using memcpy for array

It'll probably work fine, but things like cc65 updates could break it. You can cheat with cc65 to kickstart the asm. Use the memcpy version, and compile with -Ois and the memcpy call should be inlined. I might give that a try. Since I have a fixed length for the arrays it could give me the opportun...
by bngrybt
Wed Oct 25, 2017 10:55 am
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2446

Re: CC65: Bank switching / Using memcpy for array

Your transition, relying on the same address, is a bit fragile. I'd recommend writing the copy function in asm, and storing it in RAM, so you never have to jump to different code under the same function. You can achieve this by putting it to the DATA segment. I tried writing a copy function in asm,...
by bngrybt
Tue Oct 24, 2017 7:00 pm
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2446

Re: CC65: Bank switching / Using memcpy for array

So I tried concatenating two separate projects and while it does solve the memcpy problem, it actually used up 1k more space than my brute-force method. I think the added stability will be worth it in the future though, and I'm not exactly hurting for space. Just thought it was funny that it worked ...
by bngrybt
Tue Oct 24, 2017 1:53 pm
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2446

Re: CC65: Bank switching / Using memcpy for array

Since memcpy is a c library function... It is likely compiling into one bank and not the other. My Solution. Compile the 2 banks separately, concatenate them together as a final step. I guess this probably sounds easiest. Looking at the assembly listing, it looks like using L_MAP[temp] = All_Levels...
by bngrybt
Tue Oct 24, 2017 12:37 pm
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2446

CC65: Bank switching / Using memcpy for array

I feel like this should be simple, but I've been banging my head against the wall for 2 days with it. I'm making a game using mapper 11. I only have two 32k PRG banks, one for the main game engine and the other is used to store a bunch of arrays containing 96 bytes of level data. Everything is basic...
by bngrybt
Thu Oct 05, 2017 9:20 am
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Re: Kickstarter: Eskimo Bob for NES

Just an update for everyone. This game is 100% complete and in stock at https://www.spoonybard.ca/shop. Kickstarter orders have been mailed out and new orders will be fulfilled within 24 hours. Thanks!
by bngrybt
Sat Jun 17, 2017 7:27 pm
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Re: Kickstarter: Eskimo Bob for NES

Thanks! The music has been tweaked a bit for the final release, but only slightly. I'm quite happy with it. Used palette swapping to animate the water too, which looks much nicer than the demo.
by bngrybt
Thu May 11, 2017 7:10 am
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Re: Kickstarter: Eskimo Bob for NES

I played the demo. I like it. Understanding the level design while the level warps around on itself it a puzzle in itself. Music is also catchy. My only request is that on the title screen that you make it such that the UP and DOWN D-pad buttons toggle through the menu options. Thanks for the feedb...
by bngrybt
Tue May 09, 2017 9:23 pm
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Re: Kickstarter: Eskimo Bob for NES

Is that The Clash's Spanish Bombs on the title screen? Not intentionally, hahaha... I just looked it up and it's pretty eerily similar though. It's actually a dumb little song I made up a few years back called Great Big Poop. Thought it would make a good background loop... https://www.youtube.com/w...
by bngrybt
Tue May 09, 2017 7:01 am
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Re: Kickstarter: Eskimo Bob for NES

Thanks!
by bngrybt
Tue May 09, 2017 5:07 am
Forum: Homebrew Projects
Topic: Kickstarter: Eskimo Bob for NES
Replies: 13
Views: 8978

Kickstarter: Eskimo Bob for NES

Just an update for everyone. This game is 100% complete and in stock at https://www.spoonybard.ca/shop . Kickstarter orders have been mailed out and new orders will be fulfilled within 24 hours. Thanks! OP: http://www.eskimobob.com/wp-content/uploads/2017/05/kickstarterlogo2.jpg I have just launched...