Search found 25 matches

by bngrybt
Tue Jul 28, 2020 10:06 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 44
Views: 2602

Re: Nintendo "Gigaleak"

olddb wrote:
Tue Jul 28, 2020 1:16 am
Anyone had a peek at the snes source code?
It's looks so bad to me.
The only thing more important than writing "good" code is writing code that both works and hits the deadline. Professional programmers often don't have time for cleanup.
by bngrybt
Tue Jul 14, 2020 8:44 am
Forum: General Stuff
Topic: Business model idea
Replies: 7
Views: 1026

Re: Business model idea

I think that if you intend to make money from a game, you should plan to charge for it, even post-Kickstarter. Paying for something that is 95% complete and will be released for free is a tough sell. Pirates are never going to pay for your game anyway, so it's pointless to make any concessions for t...
by bngrybt
Fri Jun 26, 2020 11:49 am
Forum: Homebrew Projects
Topic: Official NES Homebrew Seal of Quality
Replies: 14
Views: 2428

Re: Official NES Homebrew Seal of Quality

I'm kind of a fan of anyone just having whatever weird seal they want. Reminds me of the Tengen diamond or the Wisdom Tree shield. That stuff is just as nostalgic to me as the Nintendo seal. I've also thought it'd be cool if someone did repros of some of those weird old cart shapes as well instead o...
by bngrybt
Sun May 31, 2020 8:54 am
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] OPEN BETA
Replies: 76
Views: 11780

Re: What's Kraken (Tetris-like) [WIP NES Homebrew]

They specifically have a copyright/trademark on the 7 tetromino shapes, not the gameplay mechanics. If you were to build a game around a different set of shapes, that's just fine.
by bngrybt
Tue May 26, 2020 7:23 pm
Forum: General Stuff
Topic: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?
Replies: 38
Views: 9277

Re: Has anyone tried to obtain an "Official Seal" from Nintendo for their game?

Having been directly involved with just about every aspect of porting Mall Brawl to Switch, the answer to this is no for NES. Nintendo only licenses releases for Switch, 3DS, and Wii U right now. The NES patents expired years ago so it's all pretty meaningless. They have no problem at all with you w...
by bngrybt
Mon May 11, 2020 11:17 am
Forum: NESdev
Topic: Aren't you afraid that NES Maker would just bring lazy noobs
Replies: 137
Views: 41197

Re: Aren't you afraid that NES Maker would just bring lazy noobs

I wrote Mall Brawl primarily in C, and I consider it to be pretty comparable with other games of its genre from the retail period. I'm not really concerned with what's considered to be "good" or "bad" practice according to modern programming standards when working with the NES. I just go with whatev...
by bngrybt
Wed Apr 29, 2020 8:43 am
Forum: Homebrew Projects
Topic: Mega Man 9 remade into an NES ROM
Replies: 11
Views: 2590

Re: Mega Man 9 remade into an NES ROM

If you're interested in making a Mega Man game, why not create something heavily Mega Man-inspired instead? You avoid all the legal hurdles, and if the game is successful you could even turn a profit from selling it with no legal ramifications whatsoever. If you build up some cred as a developer, yo...
by bngrybt
Sat Apr 18, 2020 10:29 am
Forum: Homebrew Projects
Topic: HBWC 2020
Replies: 5
Views: 1516

Re: HBWC 2020

For Alfonzo I used mapper 11 for the cartridge release, so there's nothing special about MMC1 that ties me to that mapper. If I'm trimming it down to a single boss battle I could probably fit it into a nice little NROM release that could easily stitch together with everything else.
by bngrybt
Wed Mar 04, 2020 7:07 am
Forum: 2019 NESdev Competition
Topic: Böbl
Replies: 30
Views: 17781

Re: Böbl

Is there a purpose to the sleeping/burping frog? I can't quite figure out what he does.
by bngrybt
Sat Feb 09, 2019 2:02 pm
Forum: 2018 NESdev Competition
Topic: We are Hejickle
Replies: 46
Views: 35447

Re: We are Hejickle

Whoa! This is hands down my favorite compo entry this year. I was a huge fan of Castle of the Winds when I was a kid. I spent hours playing that game. It was a rogue-like, but it used Windows icons for a tileset and was a bit more streamlined compared to other rogue-likes of its time. This is giving...
by bngrybt
Sat Oct 20, 2018 8:58 pm
Forum: Homebrew Projects
Topic: Alfonzo's Arctic Adventure - Kickstarter
Replies: 0
Views: 10163

Alfonzo's Arctic Adventure - Kickstarter

https://www.spoonybard.ca/wp-content/uploads/2018/10/32e9f6ca9865920853b0d679d69c1d15_original.png Just in case anyone here missed it, Alfonzo's Arctic Adventure went up on Kickstarter earlier this week. This is the complete version of The Alfonzo Game, which was one of the 2017 compo entries, and ...
by bngrybt
Wed Mar 14, 2018 12:29 pm
Forum: 2017 NESdev Competition
Topic: 2017 NESDev Compo - Rules/Guidelines
Replies: 129
Views: 93605

Re: 2017 NESDev Compo - Rules/Guidelines

I came in fourth. Not too bad considering how poor that demo looks compared to what I've added to the game since the end of the compo.
by bngrybt
Wed Mar 14, 2018 7:10 am
Forum: 2017 NESdev Competition
Topic: 2017 NESDev Compo - Rules/Guidelines
Replies: 129
Views: 93605

Re: 2017 NESDev Compo - Rules/Guidelines

Can't wait to see the results!
by bngrybt
Thu Oct 26, 2017 3:21 pm
Forum: Newbie Help Center
Topic: CC65: Bank switching / Using memcpy for array
Replies: 8
Views: 2970

Re: CC65: Bank switching / Using memcpy for array

It'll probably work fine, but things like cc65 updates could break it. You can cheat with cc65 to kickstart the asm. Use the memcpy version, and compile with -Ois and the memcpy call should be inlined. I might give that a try. Since I have a fixed length for the arrays it could give me the opportun...