Search found 11 matches

by Yvar de Goffau
Mon Feb 26, 2018 4:56 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 201
Views: 105374

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Nice debugger... a shame I can't get OSX to run mono! One thing I couldn't find and that saved me the day during Gameboy development on BGB was the ability to break on reading unitinitialised variables... Seeing the exact list of uninitialised variables greyed-out over the whole RAM memory map could...
by Yvar de Goffau
Mon Jan 15, 2018 2:10 pm
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

By hijacking DevSounds timer that normally makes the notes trigger, :twisted: I was able to accelerate the notes in line with the game (as well as keeping it in sync with the animations; something impossible with the classic song speeds). Until there would be a seperate TriggerSongNotes routine, thi...
by Yvar de Goffau
Sat Jan 13, 2018 7:14 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Indeed, I need to work on a simple centralized [s_playFX] function, which will trigger the playback of any sound effect in the game (not too difficult, since all that changes is the "frequency" of the noise register). I could store the lengths quite easily for DevSound, but I don't know where. My kn...
by Yvar de Goffau
Fri Dec 29, 2017 4:14 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Nice tune! I first thought a simple game wouldn't be very demanding on the matter of sound, but indeed that is pretty cool :beer: . To make the sound effects work, one simple solution would be to simply disable channel 4 in the music engine since all sound effects are made to work with channel 4. Th...
by Yvar de Goffau
Tue Dec 19, 2017 10:04 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

New version... Not much did change, but I added a cherry, which gives 5 points. Also, I did put in the animations. As it turned out, the game goes too fast for them to be any good :shock: (specially on my ultra-blurry gbpocket :lol: ), but the one with the eating head also appears when you eat yours...
by Yvar de Goffau
Sun Dec 10, 2017 12:46 pm
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Small update! (version 0.2C, I think) I added an bonus called The Basket . It appears somewhere between difficulty level 4 and 7, and if you tumble it, it will make eggs scatter the screen. :mrgreen: Of course, only one is the real egg, but the others are delicious too! :P I worked on the extra anim...
by Yvar de Goffau
Sat Dec 09, 2017 6:08 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

I gonna have a look... but it is not easy. The head and tails are (for technical reasons) movable shapes, and I'm a bit short of OAM shapes! http://www.chateau31.com/yvar/movables.bmp However, running my shape deduplicator on it, with detection of mirror and flip, shows that 36 of the 256 shapes are...
by Yvar de Goffau
Fri Dec 08, 2017 6:28 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Didn't have much time this week, but here is a version 0.2B...

What have changed:
- Fixed the tail cornering bug
- Added 90 degrees egg-in-belly grafix
- Improved a little the music :?

:D Please keep on sending feedback :D
:beer: ... and if you like it, why not share it? :beer:
by Yvar de Goffau
Tue Dec 05, 2017 7:34 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Version 0.2A!

Fantastic how adding a little countdown quickening-up the game can work on peoples nerves! :twisted:
Now find the time to add 90 degrees egg in belly, better music, and maybe some cherries and we're good to go! :D
by Yvar de Goffau
Mon Dec 04, 2017 12:04 pm
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

Re: [Homebrew] My first game... yet another Snake!

Thank you all for your feedback! In no particular order: The nintendo logo scrolling off the bottom of the screen was a clever touch --- Haha :D ... that was what I thought too. I did spend my whole childhood watching that far too slow logo fade away, so it was totally worth it! :twisted: When the s...
by Yvar de Goffau
Mon Dec 04, 2017 4:12 am
Forum: GBDev
Topic: [Homebrew] My first game... yet another Snake!
Replies: 20
Views: 14623

[Homebrew] My first game... yet another Snake!

Hello folks, After some time programming on the Atari VCS I decided to give it a go at programming for the device I spend my whole childhood on... the gameboy . I looked around and I couldn't find any decent implementation of Snake (by decent I mean fast, nice grafix, with multiple levels, and fun)...