Search found 44 matches

by GreyRogue
Sun May 10, 2020 8:13 am
Forum: NES Hardware and Flash Equipment
Topic: Having issues dumping Multicarts! Any help?!
Replies: 15
Views: 4368

Re: Having issues dumping Multicarts! Any help?!

I think this is the one I used. It has some random notes I made at the time about the contents of the cart. I also didn't have the correct mapper number either, so it uses 4 instead of 268. Sizes were also hard-coded. You might need to adjust. Really, the important bit is this, which is pretty simpl...
by GreyRogue
Sun May 03, 2020 12:29 pm
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts
Replies: 10
Views: 3326

Re: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts

tepples wrote:
Sun May 03, 2020 11:25 am
In other words, no Aladdin for Aladdin. #falseadvertising
Well, I guess you could do an Aladdin game, but in attempting to go wonder by wonder, your magic carpet ride would only have sideways. Over and under not included. It'll really mess up the music when you have to change the lyrics.
by GreyRogue
Sun May 03, 2020 10:32 am
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts
Replies: 10
Views: 3326

Re: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts

Assuming EEPROM pinout from nesdev wiki:
CCU 17 = EEPROM 2 = PRG A16 (Quattro)
CCU 19 = EEPROM 30 = PRG A17 (Quattro)
CCU 18 = EEPROM 2 = PRG A16 (Normal)
CCU 20 = EEPROM 30 = PRG A17 (Normal)
CCU 15 = EEPROM 29 = PRG A14 (Both)
CCU 16 = EEPROM 3 = PRG A15 (Both)
CCU 24 = EEPROM 24 = OE (Both)
by GreyRogue
Sun May 03, 2020 10:07 am
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts
Replies: 10
Views: 3326

Re: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts

CIRAM-A10 is directly connected to PPU-A10, so no mirroring control. I don't think 32KB banking is possible either as CPU-A14 is not passed to the Aladdin game cart, unless the CCU can be put in some alternate mode. I'm assuming the 7 lines it generates are (not certain on bit order within groups): ...
by GreyRogue
Sat May 02, 2020 8:30 pm
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts
Replies: 10
Views: 3326

Re: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts

Thanks. I probably should have transcribed it myself, but I was feeling lazy. Just a couple of comments/fixes: The two left columns for the GN/GQ table are just because I initially numbered the connector differently than krzysiobal. The one's on the left should match his. These two lines 35 20 2 NC ...
by GreyRogue
Sat May 02, 2020 6:35 pm
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts
Replies: 10
Views: 3326

Re: Aladdin Deck Enhancer / CCU_v2.00 CF30288 pinouts

Here are my connectivity notes for my Aladdin v2 (I don't have a v1). I have (all?) 7 American carts as well. Let me know if you want anything else, and I'll see if I can help. IMG_20200502_1448045_rewind.jpg IMG_20200502_1447276_rewind.jpg Aladdin Notes.png Note that when using the same script for ...
by GreyRogue
Sun Dec 15, 2019 9:49 am
Forum: NES Hardware and Flash Equipment
Topic: Having issues dumping Multicarts! Any help?!
Replies: 15
Views: 4368

Re: Having issues dumping Multicarts! Any help?!

If the "INLRETRO Kit" is anything like the INL-Kazzo, then don't ever bother, because it cannot dump any advanced multicarts due to the lack of a proper M2 signal, and certainly not MINDKIDS. Are there multiple behaviors with the various MINDKIDS boards? I've successfully dumped two (Wisdom Tree Co...
by GreyRogue
Tue Aug 27, 2019 6:21 pm
Forum: NESdev
Topic: VRC5
Replies: 43
Views: 27717

VRC5

Neat. The missing VRC (5) chip has been found.

https://www.youtube.com/watch?v=1rnf13b3dG4

(English subtitles are there)
by GreyRogue
Tue Jul 16, 2019 4:44 am
Forum: NES Music
Topic: Nes ROM with 5b sound
Replies: 26
Views: 12787

Re: Nes ROM with 5b sound

Yes this is what i was planning to do. And yes i were aware of the rerouting needed to be done, i believe i need to reroute 4 lines. A14, A13,R/W and CE. I had missed the part with bus conflicts though. What would happen if i wrote to those on an MMC3 mapper if i had the sound chip connected? And d...
by GreyRogue
Tue Jul 16, 2019 3:19 am
Forum: NES Music
Topic: Nes ROM with 5b sound
Replies: 26
Views: 12787

Re: Nes ROM with 5b sound

What i am doing is creating a expansion port sound card/module. So i am not using the 5B chip per say. So i am not able to select and write to $C000 and $E000 without a 69 mapper? because thats all i need to do from what i understand (well ofc write correct info to create sound) You mean the NES Ex...
by GreyRogue
Mon Jul 15, 2019 4:36 pm
Forum: Newbie Help Center
Topic: Need help dumping Cheetahmen: The Creation
Replies: 83
Views: 18994

Re: Need help dumping Cheetahmen: The Creation

Ok. So from this post (http://forums.nesdev.com/viewtopic.php?f=10&t=19093&start=15#p240720), it looks like CHR-A14 is hooked up to Q5, CHR-A15 (VPP) is connected to Q6, and /ROMSEL connects to CLK. Also, /WE is hooked up to something. CPU R/W looks like it's in about the right place for that, and t...
by GreyRogue
Sat Jul 06, 2019 7:42 am
Forum: NESemdev
Topic: Zelda dungeons
Replies: 19
Views: 15882

Re:

Some of the Ninja Gaiden games use the 8-sprite limit on cutscenes. Sorry for the necrobump. Just noticed the wiki (https://wiki.nesdev.com/w/index.php/Sprite_overflow_games) was asking for more details on this, so I played through the game. This is the list of 8 sprite limit masking effects I foun...
by GreyRogue
Thu Apr 11, 2019 3:36 pm
Forum: NESemdev
Topic: 085.txt updated with full VRC7 audio details
Replies: 28
Views: 28188

Re: 085.txt updated with full VRC7 audio details

**** SIDE NOTE **** Writing to Regs R:00 through R:07 do NOT seem to have an immediate effect on channels using instrument 0. Lagrange Point (Track 2 of the NSF) will write to these regs while a channel using instrument 0 is still keyed on and audible, resulting in an ugly and very noticable "blurp...
by GreyRogue
Fri Mar 08, 2019 10:57 pm
Forum: NES Hardware and Flash Equipment
Topic: The state of PowerPak mappers
Replies: 32
Views: 18464

Re: The state of PowerPak mappers

Perhaps the MIST could serve as the project to contribute to, given it's ambitions of emulating a myriad of consoles? Unfortunately the current source code structure appears to have a lot of technical debt, with all of Loopy's Powerpak mappers just pasted into one big mapLoopy.v file. But with some...
by GreyRogue
Sat Feb 23, 2019 4:30 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak mapper 30 implementation
Replies: 67
Views: 69730

Re: PowerPak mapper 30 implementation

Looking at Bananmos' verlog, it looks like it supports 1-screen and 4-screen but the assignments are backwards, unfortunately. So, if you have a hex editor, you can change a single bit in the ROM to make it work with the backwards assignment. Byte $6 (the 7th byte) of the iNES ROM should be $E8. Ch...