Search found 40 matches

by Chasersgaming
Mon Jan 13, 2020 11:50 pm
Forum: NES Graphics
Topic: Free NES assets
Replies: 6
Views: 8470

Re: Free NES assets

The lighter stone, the one with the ladder in between is the walls. The top edge, and bottom edge of the ladder is the floor, two colours, black and grey, with sort of merge in with the green grass.
by Chasersgaming
Mon Jan 13, 2020 2:43 pm
Forum: NES Graphics
Topic: Free NES assets
Replies: 6
Views: 8470

Re: Free NES assets

Some more free tile sets I’ve been working on over the months. They are tilesable 8x8 and 16x16 and are 128x128 canvases. Different genres. Maybe they can help you prototype games. Public domain as well so feel free to build on them however you want. https://chasersgaming.itch.io/rpg-assets-tile-set...
by Chasersgaming
Mon Jan 13, 2020 2:07 pm
Forum: General Stuff
Topic: NESMaker reviews?
Replies: 55
Views: 25650

Re: NESMaker reviews?

I purchased NESmaker a few months ago, i couldn't really get on with it, haven't gone back to it yet. I was going to write a little review about it, but it's not exactly been a very good experience so far, so i'm just waiting for 5.0 to see if it's any better and have solved a few issues and il give...
by Chasersgaming
Thu Feb 14, 2019 6:55 pm
Forum: NES Graphics
Topic: Understanding banks/pages
Replies: 14
Views: 10242

Re: Understanding banks/pages

Ok, that's great!, thanks everyone for the feedback and the valuable information provided by all!, this will truley help me going forward from here on. Hope I haven't been giving you all the hump with my noob questions. It's an education, learning pixel art over the last few years and working within...
by Chasersgaming
Thu Feb 14, 2019 6:03 pm
Forum: NES Graphics
Topic: Understanding banks/pages
Replies: 14
Views: 10242

Re: Understanding banks/pages

I see, so when or where did the mappers then appear? Did different model NES systems have different mappers on separate production, or where they coded within the cartridges? PAL version NTSC versions have different mappers, or where they developer extensions? It's hard to decide on which is the mos...
by Chasersgaming
Thu Feb 14, 2019 5:02 pm
Forum: NES Graphics
Topic: Understanding banks/pages
Replies: 14
Views: 10242

Re: Understanding banks/pages

Oh my goodness, so many of you responded! Thank you very much.It's a lot to take in, I understand the bank swapping, and the mappers that you speak about, so here's my thinking. As standard(early days of nes life) 1 page (or bank) 256 x 8x8 tiles for background tiles, and 1 page(or bank) for sprites...
by Chasersgaming
Thu Feb 14, 2019 3:30 pm
Forum: NES Graphics
Topic: Understanding banks/pages
Replies: 14
Views: 10242

Understanding banks/pages

Hi, I just trying to get a few things clear as I cannot find a definitive answer, so I'm hoping you guys and gals can clear this up for me.:) The NES has 2 'pages' for storing graphics. So what do we mean when we speak about 'banks'? 1) banks mean we can store those 2 pages and another 2 pages becom...
by Chasersgaming
Fri Dec 21, 2018 2:33 pm
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

Thanks for the positive feedback! It was a massive change in direction, your comments have really helped. Needs tidying up as you say, but I will do that after the Xmas hols and release in the new year. Have a happy holiday! :)
by Chasersgaming
Thu Dec 20, 2018 1:57 pm
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

oh that's the wrong palette in the image!
by Chasersgaming
Thu Dec 20, 2018 1:55 pm
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

OK, i have had another go and this is where i'm at now. its not perfect, needs work here and there, but had a better go the colours i think and tried to manage them a little better without focusing to much on the attribution, hopefully still adheres to them though. Didn't think about using backgroun...
by Chasersgaming
Wed Dec 19, 2018 3:21 pm
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

Hmm, interesting feedback, and absolutely get what your saying, I need more practice. I am conscious of the attributions, and at the same time was trying to save colour space to add other elements,such as the fence/sky/water maybe I ought to lose the highlight green from the trees to shake out the c...
by Chasersgaming
Wed Dec 19, 2018 12:59 pm
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

"Since this is an outdoor scene, the gray color seems a bit unnatural. Consider other options. If the idea is a stone wall, then redesign its pattern." your quite right there and i agree with you, but over the coming year i'm planning on lots of different variations of sets, which will feature a mor...
by Chasersgaming
Wed Dec 19, 2018 11:42 am
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

OK here is another screen shot, its just the platformer type tiles. original is 256 x 240, and then upscaled x4 1024 x 960. hope thats better to see now. :)
by Chasersgaming
Wed Dec 19, 2018 10:20 am
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

Oh I see!, the image is distorted, my apologies.il upload another, looked ok my end. Il make sure it all fits within the grids, some are loose and scattered about as its a wip.il tidy it up a bit.:) thanks.:)
by Chasersgaming
Wed Dec 19, 2018 6:32 am
Forum: NES Graphics
Topic: Sprite colours
Replies: 38
Views: 32380

Re: Sprite colours

Scaling? the first screenshot with the grid is an 8x8 grid, the other image is the same without the grid, im not sure what you mean by scaling 1/1 or 1/2, its just a screenshot of my workings so far, :), maybe the sprite colours heading is off putting as this isn't sprites, its a background, so they...