Search found 103 matches

by bleubleu
Wed Jan 06, 2021 7:49 am
Forum: NESdev
Topic: Music program/replayer?
Replies: 17
Views: 2039

Re: Music program/replayer?

Hi! As RainWarrior mentionned, FamiStudio does come with its own sound engine now (which is a derivative of FamiTone2, but with a LOT of features added). Most of them toggable to save RAM/ROM. A new version was released 2 days ago actually. :) Documentation of the sound engine: https://famistudio.or...
by bleubleu
Sun Jan 03, 2021 4:42 am
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 21
Views: 10480

Re: FamiStudio 2.0.0 Released!

FamiStudio 2.3.0 was just released. MP3 export Video export Song merge functionality Duty cycle effect track support (equivalent of Vxx in FamiTracker) Special paste improvements (repeat, effects, etc.) Special delete Copy patterns to different channels in sequencer Option to display note labels in ...
by bleubleu
Wed Sep 30, 2020 8:01 pm
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 21
Views: 10480

Re: FamiStudio 2.0.0 Released!

Hey hi!

Sorry for the delay. Could you provide a bit more info:
- What format are you exporting to?
- Is there an error message?

Thanks!

-Mat

PS: I replied to the other thread, maybe if you come in the discord (https://discord.gg/88UPmxh) I can help you a bit faster.

-Mat
by bleubleu
Wed Sep 30, 2020 8:00 pm
Forum: NES Music
Topic: FamiStudio NES Sound Engine (famiStudio) 2.2 in C
Replies: 12
Views: 3485

Re: FamiStudio NES Sound Engine (famiStudio) 2.2 in C

Hi!

Sorry i wasn't checking the forums for a few days. Did you figure it out?
If not, please reply, of maybe jump in the FamiStudio discord so we can chat about it (https://discord.gg/88UPmxh).

-Mat
by bleubleu
Tue Sep 15, 2020 2:51 am
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 3921

Re: Official FamiStudio Sound Engine

So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too? Hi. I'm not sure where you got the 150 from? Looking at the tables, if you use the minimal feature set, I read 129 bytes (that incl...
by bleubleu
Mon Sep 14, 2020 8:02 pm
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 3921

Re: Official FamiStudio Sound Engine

LightStruk wrote:
Mon Sep 14, 2020 8:38 am
I'm going to download this right away!
Thanks for the support. Send any feedback (either about the app or the sound engine itself) my way!

-Mat
by bleubleu
Mon Sep 07, 2020 4:39 am
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 3921

Official FamiStudio Sound Engine

Hello! I usually stick to the music forum for my announcements, but this is something NES devs in general might be interested in : an official FamiStudio sound engine. If you have been living under a rock, FamiStudio is a DAW-style NES music editor, it has tons of features: Modern DAW-style UI with ...
by bleubleu
Mon Sep 07, 2020 4:13 am
Forum: NES Music
Topic: FamiStudio 2.0.0 Released!
Replies: 21
Views: 10480

Re: FamiStudio 2.0.0 Released!

FamiStudio 2.2.0 was just released. New features: Recording mode to record note-by-note using MIDI controller or QWERTY keyboard Arpeggio support Official FamiStudio Sound Engine release Follow mode Displaying the piano roll view range in the sequencer FDS disk export Basic tutorials for first time ...
by bleubleu
Tue Aug 18, 2020 2:21 am
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 3374

Re: Famitracker, spike in performance on a specific frame change

Good to hear. Does it warn you if you uses options not supported by the driver? The FamiStudio sound engine supports 100% of the feature FamiStudio supports. The driver evolved with the app over the last year. I always needed it for the NSF and ROM export anyway. But your question might mean someth...
by bleubleu
Mon Aug 17, 2020 7:48 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 3374

Re: Famitracker, spike in performance on a specific frame change

Yes. The FamiStudio sound endine is a FamiTone2 derivative, so it will use the exact same SFX architecture as the original one (I did a lot of work on the music part, nothing on the SFX part). You can play SFX for all 4 main channels, and have up to 4 streams (more streams = more RAM needed). Mixing...
by bleubleu
Mon Aug 17, 2020 7:04 pm
Forum: NESdev
Topic: Famitracker, spike in performance on a specific frame change
Replies: 11
Views: 3374

Re: Famitracker, spike in performance on a specific frame change

Still, there is not many sound driver just: - famitracker/famitone sfx - famitone - pently - gsound - Bleubleu one, soon I guess? (sfx possible?) - ? (maybe a few that I forget?) That's also pretty much all the ones i know of too. The wiki mentions the one Brad did for Lizard and another one called...
by bleubleu
Wed Aug 05, 2020 7:58 pm
Forum: NESdev
Topic: ASM6 macro with indexer
Replies: 4
Views: 3709

Re: ASM6 macro with indexer

Thanks man. That was also my conclusion :(

In the end, I reworked my code to avoid having an indexer as a macro parameter and its probably for the best.

-Mat
by bleubleu
Mon Aug 03, 2020 8:03 am
Forum: NESdev
Topic: ASM6 macro with indexer
Replies: 4
Views: 3709

ASM6 macro with indexer

Hi! I'm cleaning up the FamiStudio sound engine and porting it to NESASM + ASM6. Like most of us, I tend to abuse CA65 macros and there is one thing i have not been able to do in ASM6 : have an optional indexer passed as a parameter. .macro test offset, indexer lda var + offset indexer .endmacro Whi...
by bleubleu
Sat Aug 01, 2020 9:20 am
Forum: NESdev
Topic: Famicom : Wavy artefacts on top of screen?
Replies: 6
Views: 3269

Re: Famicom : Wavy artefacts on top of screen?

Ok thanks guys. That already gives me a couple of hints on what to check. Ill run some more test to see a pattern where this happens where there top is mostly black. I'll also try to double check the voltages, i am running off a 9V ac adapter (as opposed to 10V that it should be) although everything...
by bleubleu
Fri Jul 31, 2020 5:31 am
Forum: NESdev
Topic: Famicom : Wavy artefacts on top of screen?
Replies: 6
Views: 3269

Famicom : Wavy artefacts on top of screen?

Hi! I recently got myself a FDS RAM adapter + FDS stick. Everything works great except a few rare games where a certain fraction of the top of the screen is wavy or misaligned. For example, here in the FDS version of Zelda, up to about 1/3 of the screen is misaligned. Some screens of the zelda map a...