Search found 72 matches

by bleubleu
Tue Feb 04, 2020 4:55 am
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 1975

Re: Need advice on NTSC/PAL support

Yeah, it's a property of music done in tracker format. I think MIDI-like music will fare better, as at least in theory you would just adjust the note lengths. Yeah, Im heading towards offering a "tempo mode" that will have "Tracker-like" or "DAW-like". Tracker-like: Would mainly be for compatibilit...
by bleubleu
Thu Jan 30, 2020 2:43 am
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 1975

Re: Need advice on NTSC/PAL support

Thanks. Good idea for the note cuts. Also now you are making me realize that I need to think about every effect one by one. I can definately think of examples that wont work, like slide notes (portamento). Ugh. Also, I'm in a tough situation since I am not pushing FamiStudio as a sound engine (there...
by bleubleu
Wed Jan 29, 2020 9:29 pm
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 1975

Re: Need advice on NTSC/PAL support

Thanks man.

This is exactly the kind of insight i need. I haven't reversed engineered enough songs to know all these tricks.

-Mat
by bleubleu
Tue Jan 28, 2020 3:17 am
Forum: NES Music
Topic: Need advice on NTSC/PAL support
Replies: 6
Views: 1975

Need advice on NTSC/PAL support

Hi! I need advice from some of the NSF/audio engine gurus. One feature i've been delaying for too long in FamiStudio is proper PAL support. But by "PAL support" I mean more than just running at 50Hz with different note lookup tables. I mean having proper tempo/speed management while maintaining the ...
by bleubleu
Mon Jan 27, 2020 6:45 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

FamiStudio 1.4.0 was just released! VRC6 audio expansion support Slide notes Vibrato effect Workaround "pops" on square channels (Blargg's smooth vibrato technique) NSF improvements Ability to remove attack on notes Relative pitch envelopes https://raw.githubusercontent.com/BleuBleu/BleuBleu.github....
by bleubleu
Thu Dec 19, 2019 5:33 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

Haha thanks for the support. At the risk of sounding arrogant, have you tried to simply open a Famitracker TXT file? ;) It's been supported since the very first version! To be fair, the Mac version makes it a little less clear since you don't see the list of supported extensions. That being said, ke...
by bleubleu
Fri Oct 11, 2019 7:19 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

FamiStudio 1.2.0 was just released with macOS support and tons of other good stuff.

Image
by bleubleu
Fri Aug 16, 2019 10:07 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

koitsu wrote:do not do a good job explaining what file formats this thing *exports* to, nor does it mention what it natively saves as
Version 1.1.0 was just released with WAV, FamiTracker and (basic) NSF export support. I hope it addresses your concerns.

-Mat
by bleubleu
Mon Aug 05, 2019 5:39 am
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

Or how hard would it be to distribute a "portable application" version, which is just the executable in a zipfile? That way I could unzip it and run it using Mono.
I added a Zip file with everything in it in the release section on GitHub (FamiStudio1.0.0-PortableExe.zip). Best of luck.

-Mat
by bleubleu
Sun Aug 04, 2019 5:04 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

Or how hard would it be to distribute a "portable application" version, which is just the executable in a zipfile? That way I could unzip it and run it using Mono. Hi! I'll be honest I don't know any of the implications of trying to run this on anything other than Windows. Since it uses Direct2D an...
by bleubleu
Sat Aug 03, 2019 9:49 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

Re: FamiStudio NES music editor

do not do a good job explaining what file formats this thing *exports* to, nor does it mention what it natively saves as Thanks for the feedback. Its very hard to decide which features to include in an initial release. You want to get a lot of features in, but you also want to get something out asa...
by bleubleu
Sat Aug 03, 2019 8:56 pm
Forum: NES Music
Topic: FamiStudio NES music editor
Replies: 17
Views: 13371

FamiStudio NES music editor

Hi! I took some time in the last few weeks to make a simple NES music editor. It is intended to be more user-friendly than FamiTracker. Its feature set is designed to match FamiTone2, and even has native export to it. Modern DAW-style UI with sequencer and piano roll, no hexadecimal anywhere Full Un...
by bleubleu
Sun Apr 28, 2019 7:12 pm
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 169
Views: 89502

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Haha. Thanks is brilliant! Thanks!

I'll give it a try soon. I think I can make myself a really kickass visual debugger for gameplay with that.

-Mat
by bleubleu
Sun Apr 28, 2019 5:01 am
Forum: NESdev
Topic: Mesen Debugger - Feedback/Feature Requests? (2018 edition)
Replies: 169
Views: 89502

Re: Mesen Debugger - Feedback/Feature Requests? (2018 editi

Hi!

I want to create myself some simple debugging Lua scripts to display the state of my hero, NPCs, etc. Is it possible to access debug info from Lua? This would avoid me having to hard-code addresses of stuff (which changes all the time during development).

Thanks!

-Mat
by bleubleu
Tue Feb 19, 2019 8:05 pm
Forum: Homebrew Projects
Topic: Untitled adventure game, Milestone 2: Basic gameplay
Replies: 18
Views: 17187

Re: Untitled adventure game, Milestone 2: Basic gameplay

One thing that tripped me up while reading your "assembly language" in the comments to the right was that most architectures' equality comparison behaves as != instead of == : a subtraction that is true if they are different or false if not. That way, the interpreter can use the same logic for comp...