Search found 50 matches
- Sun Aug 13, 2023 9:16 pm
- Forum: NESdev
- Topic: New Book - Programming Games for the NES
- Replies: 25
- Views: 7752
Re: New Book - Programming Games for the NES
Humble request if you do a print run - go up a bit on font size. Many of us who are interested in developing for these systems are also entering the stage in our life where presbyopia makes it hard to read standard size print. I ordered Chibi Akumas book on assembly programming but had to give it aw...
- Sat Dec 04, 2021 4:00 pm
- Forum: General Stuff
- Topic: Back!
- Replies: 29
- Views: 7003
Re: Back!
It great to see this forum back in action! Thanks to all the people who worked to get this resource back online!
- Thu Jan 23, 2020 11:16 pm
- Forum: Newbie Help Center
- Topic: Is this a good way to organize public/private data in ca65?
- Replies: 1
- Views: 3554
Is this a good way to organize public/private data in ca65?
I'm starting a new project, and I'd like to organize my code better than I did in my first project. Coming from a C/C++ background, my first instinct is to divide things in to "header" and "implementation" files. For example: ; core_controllers.inc BUTTON_A = %10000000 .global bu...
- Wed Jan 22, 2020 8:19 pm
- Forum: Homebrew Projects
- Topic: Twin Dragons - open-source platformer written in Millfork
- Replies: 6
- Views: 9320
Re: Twin Dragons - open-source platformer written in Millfork
Wow, this is really cool!
Did you like using Tiled as a map editor? I just started looking at it a couple of nights ago. Did you find it hard to fit concepts like metatiles and palettes to it?
Did you like using Tiled as a map editor? I just started looking at it a couple of nights ago. Did you find it hard to fit concepts like metatiles and palettes to it?
- Wed Mar 20, 2019 1:07 pm
- Forum: NESdev
- Topic: Help to optimize an "slide in" code
- Replies: 6
- Views: 5501
Re: Help to optimize an "slide in" code
The very first thing you have to do is stop setting the VRAM address for every byte! The PPU has an auto-increment feature that takes care of moving the address register over to the next position (either vertically or horizontally) after each access to $2007. You just need to indicate via bit 2 of ...
- Sun Mar 03, 2019 11:41 pm
- Forum: General Stuff
- Topic: Any modern systems with just have a CPU and a frame buffer?
- Replies: 27
- Views: 21212
Re: Any modern systems with just have a CPU and a frame buff
I’m pretty sure you can put a modern x86 in to real or protected mode and run vga mode-x. What exactly are you looking for?
- Sat Feb 23, 2019 1:29 pm
- Forum: General Stuff
- Topic: need some C/C++ help (solved)
- Replies: 4
- Views: 9044
Re: need some C/C++ help
The first thing to do would be to ensure that you're passing the exact same parameters to CreateFile in both situations. If that is the case, maybe Nintendulator is also accessing that resource in an exclusive way? Or it may be doing other things (including loading in DLLs) which changes the context...
- Wed Feb 20, 2019 9:34 am
- Forum: Newbie Help Center
- Topic: Guidance for creating a pong game (New here)
- Replies: 51
- Views: 31206
Re: Guidance for creating a pong game (New here)
This youtube channel has some good videos that talk about NES development: https://www.youtube.com/watch?v=JgdcGcJga4w&list=PL29OkqO3wUxzOmjc0VKcdiNPqwliHEuEk There are two playlists. The first is "The Zero Pages", which are instructional videos. The second playlist is "NES Progra...
- Tue Feb 19, 2019 11:54 pm
- Forum: 2018 NESdev Competition
- Topic: Split Second
- Replies: 20
- Views: 27783
Re: Split Second
I just had a chance to try this out, it's a solid effort! Completing a round and improving your score is really satisfying.
- Sun Feb 17, 2019 8:43 pm
- Forum: 2018 NESdev Competition
- Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
- Replies: 21
- Views: 35085
Re: Gruniożerca 3 - The Great Cavy Clean-Up!
I just had a chance to place this game last night, and it is an absolute blast! I love how the fun personality of the characters is reflected in the portraits and animations. My wife even had fun watching me play it, and she's not really in to games. I only had time to play half the levels last nigh...
- Sun Feb 17, 2019 12:51 pm
- Forum: Homebrew Projects
- Topic: Untitled adventure game, Milestone 2: Basic gameplay
- Replies: 15
- Views: 23908
Re: Untitled adventure game, Milestone 2: Basic gameplay
Wow, that looks absolutely fantastic. The asset too looks very versatile and easy to use, and its really neat how it allows you to visualize occluders, collision, etc. I'm impressed with how much gameplay you're able to create via scripting. :beer: How did you add support for copy/paste from Aseprite?
- Thu Feb 07, 2019 2:43 pm
- Forum: phpBB Issues
- Topic: Notification mails don't arrive anymore
- Replies: 19
- Views: 37149
Re: Notification mails don't arrive anymore
A friend of mine is trying to register an account here, but he's not able to get the account activation email. He's tried a few different email addresses, and tried using the feature to re-send the activation email, but is still unsuccessful. Maybe that is related? Also, if we could get his account ...
- Thu Feb 07, 2019 9:33 am
- Forum: 2018 NESdev Competition
- Topic: Tesla Versus Edison
- Replies: 9
- Views: 21648
Re: Tesla Versus Edison
Thanks for the comments! We wanted it to feel like a full, complete experience, so just kept adding fun bits and tuning behavior. I've always taken inspiration from PopCap's ability to make a brilliant game by combining a simple concept with presentation, polish, and personality. Most of the flair w...
- Tue Feb 05, 2019 6:57 pm
- Forum: Newbie Help Center
- Topic: INL RETRO PROGRAMMER HELP !!!!
- Replies: 17
- Views: 15622
Re: INL RETRO PROGRAMMER HELP !!!!
I believe you need to update the LUA script with specifics about the thing you trying to flash, such as N64 vs SNES vs NES. In addition to picking the correct console, you need to fill in other details, such as specify the mapper in the case of NES. Part of it being in beta is that much more of the ...
- Fri Feb 01, 2019 1:02 am
- Forum: 2018 NESdev Competition
- Topic: Tesla Versus Edison
- Replies: 9
- Views: 21648
Re: Tesla Versus Edison
Updated the top post with the submission ROM. Updates since the original post: Music and SFX updates across the game Ball and Paddle physics updated to include fractional velocity / acceleration, and the ability to commute paddle velocity to the ball on contact Funny character animations in the lead...