Search found 5 matches

by diskoboy
Mon Dec 24, 2018 9:51 am
Forum: Newbie Help Center
Topic: Templates for mappers with sound expansion.
Replies: 3
Views: 3454

Re: Templates for mappers with sound expansion.

I think this will be enough, thanks!
I can only hope emulators supports all YM2149 features. If not, then I'll have to ask for vrc6 template :?
by diskoboy
Mon Dec 24, 2018 1:58 am
Forum: Newbie Help Center
Topic: Templates for mappers with sound expansion.
Replies: 3
Views: 3454

Templates for mappers with sound expansion.

Hi all! I would like to experiment a little bit with sound expansion, so I was wondering, has anybody tried to set up cc65 project for mappers 5 (MMC5), 24, 26 (VRC6), and especially 69 (Sunsoft 5b)?
Well, I apologize if such issue was raised before, maybe I didn't use search hard enough.
by diskoboy
Sat Dec 01, 2018 8:47 am
Forum: Homebrew Projects
Topic: NESpeccy: CAF'e 2019 Invitro for NES/Famicom
Replies: 2
Views: 4808

Re: NESpeccy: CAF'e 2019 Invitro for NES/Famicom

There's should be another one, but we don't fit to deadline. Thanks!
by diskoboy
Sat Dec 01, 2018 5:37 am
Forum: Homebrew Projects
Topic: NESpeccy: CAF'e 2019 Invitro for NES/Famicom
Replies: 2
Views: 4808

NESpeccy: CAF'e 2019 Invitro for NES/Famicom

Hi nesdev! In October 2019, a demoparty called CAF'e will be held in Russia/Kazan. Therefore, we decided to code some intro for Tokyo demofest. You can watch it on YouTube , or download ROM . Sources also available on Gitlab . We used neslib and nesdoug libraries to create an intro, so thanks to Shi...
by diskoboy
Mon Oct 15, 2018 10:02 pm
Forum: NESdev
Topic: collision collide
Replies: 3
Views: 13550

Re: collision collide

Pseudo code to check the intersection of two rectangles: uchar Intersect(R1, R2){ if(R1.left > R2.right) return 0; if(R1.right < R2.left) return 0; if(R1.bottom < R2.top) return 0; if(R1.top > R2.bottom) return 0; return 1; } You can use it to check 2 objects collision. You need to take a different ...