Search found 4 matches

by Aclectico
Thu Jun 10, 2021 8:56 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 577170

Re: Mesen - NES Emulator

I just made a post on the emulation subreddit when it comes to Mesen. I figured I'd also post it here. It is in response to some apparent user confusion when it comes to the latest Mesen forks that emerged shortly after development on the main Mesen repository ceased. I'm hoping this should help to ...
by Aclectico
Mon Apr 12, 2021 8:44 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 577170

Re: Mesen - NES Emulator

I'm adding a new condition for sprite tiles. It works like FrameRange but have separate frame counter for each of the 64 sprites in OAM and the frame counters reset when the graphics changes. So you can sync the HD replacement with the sprite animation. But it won't work if the sprites frequently s...
by Aclectico
Thu Dec 03, 2020 7:15 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 577170

Re: Mesen - NES Emulator

Mesen++ (a.k.a. Mesenpp) is kind of funny :) It also reminds me of Mupen64Plus. Some additional thoughts - Mesen started out as being owned mostly by one individual (similar to most other early generation console emulators) - Now, I think it's fair to say there is more of a community around it. With...
by Aclectico
Wed Dec 02, 2020 8:16 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 963
Views: 577170

Re: Mesen - NES Emulator

I'm encouraging everyone who improves Mesen and Mesen-S to send pull requests to https://github.com/NovaSquirrel/Mesen and https://github.com/NovaSquirrel/Mesen-S so hopefully we can have a centralized fork right off the bat. I've got changes I'm working on myself, starting with trying to get Mesen...