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- Mon Sep 24, 2018 4:58 pm
- Forum: NESdev
- Topic: Detecting button combos / sequences
- Replies: 6
- Views: 4660
I'm no fighting game fan, but my understanding is they are almost universally implemented with input buffers. They can express multi-stage combos (e.g. press down, then down left, then left, then A) very efficiently and they naturally allow the player to mess up and start over in the middle of the c...