It is currently Sun May 20, 2018 10:34 pm

All times are UTC - 7 hours



Search found 20097 matches
Search term used: why nes ignored: nes Search these results:

Author Message

 Forum: SNESdev   Topic: Few questions about Offset-per-tile mode

Posted: Sun May 20, 2018 10:51 am 

Replies: 7
Views: 634


... the offset-per-tile is fetched after the nametables, each offset-per-tile fetch must apply to the next set of nametable fetches. This explains why offset-per-tile never applies to the first visible tile in a scanline. If Mode 2 fetches only two words of offset-per-tile data for BG1 and BG2, ...

 Forum: SNESdev   Topic: Few questions about Offset-per-tile mode

Posted: Sun May 20, 2018 10:31 am 

Replies: 7
Views: 634


... the offset-per-tile is fetched after the nametables, each offset-per-tile fetch must apply to the next set of nametable fetches. This explains why offset-per-tile never applies to the first visible tile in a scanline. If Mode 2 fetches only two words of offset-per-tile data for BG1 and BG2, ...

 Forum: NES Graphics   Topic: Why is pixel art so HAAAARD?

Posted: Sun May 20, 2018 5:27 am 

Replies: 13
Views: 493


Nesrocks is absolutely right. That said, if you're losing something transitioning from gralh paper to screen, you could try some on my custom graph paper. It is divided lightly down to the pixel. I often use it, especially when sketching out keyframes for the first time.

 Forum: NES Hardware and Flash Equipment   Topic: Perfect FDS 2C33 audio when not using actual FDS disks?

Posted: Sat May 19, 2018 11:12 pm 

Replies: 259
Views: 50099


... Kalin) English patch? Every time I try to load it I am getting Disk Trouble ERR. 25 If you run the game unpatched it works fine so I am not sure why the english patch breaks the game. :\

 Forum: NESdev   Topic: Why I never had made a NES game, really

Posted: Sat May 19, 2018 8:09 pm 

Replies: 17
Views: 721


... has worked out alright for me. If starting with C (which also sacrifices some performance) would help, I can point you at two options: Shiru has neslib, which abstracts some of the details away from you. It can definitely help you get started. He even made a special version that uses the famitracker ...

 Forum: NES Graphics   Topic: Why is pixel art so HAAAARD?

Posted: Sat May 19, 2018 12:52 pm 

Replies: 13
Views: 493


And anything multiplied by zero, is zero. :( Exactly. You could have the most natural talent in the world, but if you put in literally no time to create something, you will have literally nothing to show for it. ;) Moreover, if you have a skill that is say 0.03, you're going to have to put in a LOT...

 Forum: NES Graphics   Topic: Why is pixel art so HAAAARD?

Posted: Sat May 19, 2018 8:09 am 

Replies: 13
Views: 493


... Visual arts are about communication. That means it needs to be direct, concise and confident. No room for undecided elements. Especially on the NES with such limited resources, achieving good results with few colors is not only elegant, it frees those resources for use elsewhere on the picture, ...

 Forum: Newbie Help Center   Topic: Completely new to this, just saying hI.

Posted: Sat May 19, 2018 6:36 am 

Replies: 12
Views: 442


tepples, it’s on download when extracting the the .zip. Everything moves to the directory I set however the .exe file comes in at 0kb. Don’t know why I didn’t look up the meaning of the warning message myself, scared I guess. Also being overly cautious. It’s a new rig and until this point haven’t ...

 Forum: General Stuff   Topic: Commodore 64 and Amiga 500 video hardware characteristics?

Posted: Sat May 19, 2018 1:42 am 

Replies: 76
Views: 1752


... and like the chipmem is slow (it's a 3.5 mhz RAM) you cannot use the chipset at his full set,because if you're using a chip intenselly, this is why if you use a chip intensely, you will reduce the use of other chips. I don't think any SNES game ever went that hardcore with sprites to fake backgrounds ...

 Forum: NES Graphics   Topic: Why is pixel art so HAAAARD?

Posted: Fri May 18, 2018 7:52 pm 

Replies: 13
Views: 493


But there are two factors above all that dictate the quality of your art. One is the time and practice (experience) that you put in, and the other is an ineffable skill to properly visualize what you are trying to accomplish. And they work out as an equation, one multiplied by the other. And anythi...

 Forum: General Stuff   Topic: Commodore 64 and Amiga 500 video hardware characteristics?

Posted: Fri May 18, 2018 5:45 pm 

Replies: 76
Views: 1752


... I don't think any SNES game ever went that hardcore with sprites to fake backgrounds for Mode 7 (well, Cameltry/On the Ball) but I don't see why it couldn't be done here. Actually, you know what? You could even use Mode 7 for the entire boss other than the top narrow part that reaches the ...

 Forum: General Stuff   Topic: Commodore 64 and Amiga 500 video hardware characteristics?

Posted: Fri May 18, 2018 5:09 pm 

Replies: 76
Views: 1752


... it is possible to change H-scroll values during a line, and it would probably work if you used DMA. However, there are at least two reasons why this is a bad idea, possibly three: 1) DMA stalls the CPU, which is very bad in the case of a full-screen effect, 2) DMA is two dots per byte, and ...

 Forum: NESemdev   Topic: Pasofami emulator author Nobuaki ANDOU has passed away

Posted: Fri May 18, 2018 12:26 pm 

Replies: 19
Views: 735


... this one? I don't have answers to those questions, but I could explain why that is, as it's a kind of important part of emulation history (helps ... The answers, though, don't change the fact Mr. ANDOU was still a NES/FC emulation pioneer. He was one of the first on the emulation scene ...

 Forum: General Stuff   Topic: Commodore 64 and Amiga 500 video hardware characteristics?

Posted: Fri May 18, 2018 2:33 am 

Replies: 76
Views: 1752


Quote:
Oh, really? I'm a bit partial to the metal tunes in this game. :P

Yeah it's a matter of taste :wink:,this is why for me only the level 7 is good .

 Forum: NES Graphics   Topic: Why is pixel art so HAAAARD?

Posted: Fri May 18, 2018 1:30 am 

Replies: 13
Views: 493


i'm rather saying that courses and tutorials on pixel art tends to be very specific, narrow, and convention/genre-dependent, and that it's easy to miss out on great tips, tricks, techniques and studies in neighboring media. Sometimes using pen, brush or some other media will still inform what you d...
Sort by:  
Page 1 of 1340 [ Search found 20097 matches ]


All times are UTC - 7 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group