It is currently Sun Feb 25, 2018 6:52 pm

All times are UTC - 7 hours



Search found 273 matches
Search these results:

Author Message

 Forum: Homebrew Projects   Topic: NESmaker update

 Post subject: Re: NESmaker update
Posted: Sun Feb 25, 2018 7:33 am 

Replies: 4
Views: 286


Bananmos - thanks for the feedback! We are still working with definable byte structures, effectively making *classes* of objects, so during the main-game cycle, during applicable parts, updates are happening for the bytes being affected for that class. For instance, an enemy projectile - type - clas...

 Forum: Homebrew Projects   Topic: NESmaker update

 Post subject: Re: NESmaker update
Posted: Fri Feb 23, 2018 10:48 am 

Replies: 4
Views: 286


Hey friend - didn't work myself on Sydney Hunter at all. Just friends with the Collectorvision guys, and since they just released the SNES Sydney Hunter, and I was doing this video anyway, I asked if they would like the plug as I demonstrated our input manager. :-)

 Forum: Homebrew Projects   Topic: NESmaker update

 Post subject: NESmaker update
Posted: Fri Feb 23, 2018 8:36 am 

Replies: 4
Views: 286


Not sure the best place to put this - moderators feel free to move. I just wanted to provide a link to the latest NESmaker update, which shows how we handle input management, and open to custom ASM routines. If you're interested or curious, check it out here: https://youtu.be/3NMbWhGs-ck Especially ...

 Forum: Newbie Help Center   Topic: A fun little question

 Post subject: Re: A fun little question
Posted: Thu Feb 15, 2018 10:50 am 

Replies: 7
Views: 382


Loopy - neat! Not back at computer yet to test, but would i set that up as:

Code:

MYSCRIPT EQU "script.asm"



And then later, including MYSCRIPT would have the same result as .include "script.asm" ? Never used equ before so checking on syntax. Thanks!

 Forum: Newbie Help Center   Topic: A fun little question

 Post subject: Re: A fun little question
Posted: Thu Feb 15, 2018 9:46 am 

Replies: 7
Views: 382


Hey dude - I was talking about in 6502 assemblers (using ASM6 at the moment). I don't know if it's directly possible there, but...definitely figured it was worth asking. It's something most people wouldn't have much use for, but it occurred it would be super beneficial for what we're trying to do. C...

 Forum: Newbie Help Center   Topic: A fun little question

 Post subject: A fun little question
Posted: Thu Feb 15, 2018 9:39 am 

Replies: 7
Views: 382


So, something that would help speed up workflow immensely - is there any way to make some sort of declaration of script to include or file to incbin in a variable way? I fully get that ASM is NOT a high level language. But I'm curious. It has functions like .include. Could the target of that .includ...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Mon Feb 05, 2018 3:51 pm 

Replies: 143
Views: 7175


Is there a general palette that is considered the most accurate? (Yes, I know that there is really no such thing as an *accurate* palette, but is there one that is generally regarded as the most accepted as accurate?) I've been given a few different answers through this throughout the years. At this...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Mon Feb 05, 2018 7:33 am 

Replies: 143
Views: 7175


@Psycopathicteen: Hm - is shade of purple way off? I'll have to ask Josh what palette he used. Is there a better one? This would be a fairly easy fix as far as I know, and might even be able to be variable. @Geod: We polled the community more than a few times - those who were vocal about it were ver...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Sat Feb 03, 2018 2:15 pm 

Replies: 143
Views: 7175


Hey everyone - yeah, I think this might be the same guy that hit me up about it. I haven't figured out exactly how to respond, because I don't want to discourage anyone from doing what they feel might help the scene. However, I do want to be sure that it is known there is no affiliation. We were def...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Fri Feb 02, 2018 11:38 am 

Replies: 143
Views: 7175


You guys are awesome, and your feedback and support is humbly appreciated. :-)

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Thu Feb 01, 2018 10:15 am 

Replies: 143
Views: 7175


$36. For 3 years of my life building an engine and a tool that can do it. And 30% of that is to cover fees and taxes. Yes. It's as close to free as the team can make it and continue to support it. If this can leave the legacy of helping others get into this and give a resurgence for interest in deve...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Thu Feb 01, 2018 9:44 am 

Replies: 143
Views: 7175


@Erock - responded to Mystic Origins questions elsewhere for ya! :-) As for mapper 30 on everdrive...we don't have control of that. We had a successful test of hacking Troll Burner as a mapper2, and it played fine (minus mapper 30 features like tile anim from chr ram bankswitching) on an Everdrive. ...

 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Wed Jan 31, 2018 6:51 am 

Replies: 143
Views: 7175


Hey everyone - so...this is Joe, proprietor of this wacky concept. Even though I have met so many of you and done everything in my power to be a force for awareness for what everyone here is doing over the past three years and hoped I'd fostered good will, I dreaded coming here and finding this comm...

 Forum: Homebrew Projects   Topic: Have a homebrew? Want to showcase it?

Posted: Tue Nov 28, 2017 10:53 am 

Replies: 4
Views: 615


Sure - but for most episodes, the *being on the cart* with proper label and whatnot will be part of the experience for the people on hand. But again, not adverse to doing a *powerpak* episode with a bunch of homebrews that never got a physical release from devs. :-)

 Forum: Homebrew Projects   Topic: Have a homebrew? Want to showcase it?

Posted: Tue Nov 28, 2017 8:27 am 

Replies: 4
Views: 615


Hey dude - part of the schtick is to be playing it on real hardware, so we're really trying to keep it to cart released, but it's conceivable that we could do an episode that covers ROM-only releases as part of that episodes theme? Also, even if it's not officially cart released, if a one of is flas...
Sort by:  
Page 1 of 19 [ Search found 273 matches ]


All times are UTC - 7 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group