It is currently Mon Oct 22, 2018 2:29 am

All times are UTC - 7 hours



Search found 321 matches
Search these results:

Author Message

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Fri Feb 20, 2015 11:59 am 

Replies: 39
Views: 7601


I do wonder if there are some here that would specifically *not* respond to the title of that post for fear of having some creeper start forum-stalking them. I never really thought of that. Ah well.

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Fri Feb 20, 2015 7:10 am 

Replies: 39
Views: 7601


Thanks for the input, everybody. Yeah, I guess part of me is being a little sensitive to the matter too - in portraying NES homebrewing, I didn't want to come off as completely neglecting a demographic if that demographic did exist and I just had not met them yet. I didn't necessarily want to make a...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 1:14 pm 

Replies: 39
Views: 7601


in french it would be extremely rude and impolite to use mâle & femelle for human beings If this is the case for anyone who comes across this post, it was (hopefully obviously) not meant to be impolite. I personally know of no fault in my own vernacular of using male or female to describe human...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 10:06 am 

Replies: 39
Views: 7601


Mikejmoffitt - most likely. I can understand why, say, there weren't many women present in the actual NES development days because of gender bias in the industry and sort of an unfortunate glass ceiling for women at the time...but the percentage of women in game development is growing exponentially ...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 9:25 am 

Replies: 39
Views: 7601


TheFox - apologies...wasn't sure exactly the right place for them, in that I am specifically searching for people actively making homebrews. If there is a better forum, I'd gladly post these there! Just wasn't sure there'd be a better forum to find active homebrewers...figured anyone posting in the ...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Any female homebrewers?
Posted: Wed Feb 18, 2015 10:25 am 

Replies: 39
Views: 7601


Hey all - just a curiosity. Are there any female homebrewers currently working on projects that are on this forumn? In putting together the documentary, I haven't found any yet. Just curious if there are any.

Anyone here, or anyone know of any?

 Forum: Newbie Help Center   Topic: Odd / Even issue

 Post subject: Re: Odd / Even issue
Posted: Tue Feb 17, 2015 2:24 pm 

Replies: 3
Views: 1081


Thanks - yeah...as soon as I looked at it posted I chuckled. Wow. I've been looking at code too long today, that's the ultimate sign. haha.

Thanks for the input, though! :-) Glad to know my method isn't completely crazy. haha

3. And yeah, the actual code has an RTS there. Thanks!

 Forum: Newbie Help Center   Topic: Odd / Even issue

 Post subject: Odd / Even issue
Posted: Tue Feb 17, 2015 2:15 pm 

Replies: 3
Views: 1081


So for this one part of my collision detection routine, I am essentially trying to find out where the point of contact will be on the 8x8 px grid, and then compare it to bits 7-4 of the tile byte, which represents a 16x16px area (each bit corresponding to a 'quadrant'). Seems pretty logical. The met...

 Forum: Homebrew Projects   Topic: Where are all you homebrewers from?

Posted: Thu Jan 29, 2015 1:24 pm 

Replies: 19
Views: 4452


Hey everyone - just curious as to what major cities those of you currently working on homebrew projects are closest to. We'd love to gather some footage as we travel around of some in development NES homebrew projects as we're on the road for the documentary.

Thanks!

 Forum: Newbie Help Center   Topic: Good fade routine?

 Post subject: Re: Good fade routine?
Posted: Sat Jan 17, 2015 6:58 am 

Replies: 11
Views: 3104


Yeah, all this made sense to me. I like the table idea for finer control purposes, and I should have the ROM space for the tables. Right now, I *am* hijacking the resources to run the fade. I already have conceptualized how to change it with just a few tweaks...but right now I'm going to put that on...

 Forum: Newbie Help Center   Topic: Good fade routine?

 Post subject: Re: Good fade routine?
Posted: Fri Jan 16, 2015 12:03 pm 

Replies: 11
Views: 3104


Rainwarrior - thanks for the input. Definitely don't even have to think it out all that much though...I just needed to figure out how to count frames...which I already am doing. As soon as I wrote it out as part of this post, I had a forehead-smacking moment. The fact I am having those tells me I'm ...

 Forum: Newbie Help Center   Topic: Good fade routine?

 Post subject: Re: Good fade routine?
Posted: Fri Jan 16, 2015 9:03 am 

Replies: 11
Views: 3104


I'm perfectly ok with a stepwise fade...I feel it looks very "NES". That's the effect I was going for anyway. How are you counting the frames? That's where my issue is, I think. I was using that method to make X into a timer, but that is not counting frames...it's just decreasing many time...

 Forum: Newbie Help Center   Topic: Good fade routine?

 Post subject: Good fade routine?
Posted: Fri Jan 16, 2015 8:41 am 

Replies: 11
Views: 3104


So just futzing around with a simple fade screen transition. I have the palette in RAM and have a routine that updates that ram. The palette is updated in the NMI. I have a routine (LoadPaletteRam) that I can call which changes a palette (uses variable backgroundPaletteOffset to pull values from the...

 Forum: Newbie Help Center   Topic: JMP, fine...JSR, nope...

Posted: Wed Jan 14, 2015 4:10 pm 

Replies: 28
Views: 5068


No I got it. Celius, I think he was just using that to abbreviate TAX -> PHA. I knew what he meant. Unless I'm mistaken. But Koitsu, yeah, I get it. I was misreading Rainwarriors meaning (specified in the edit). I get it. I had a moment of revelation when Nostromo posted that visual example. It was ...

 Forum: Newbie Help Center   Topic: JMP, fine...JSR, nope...

Posted: Wed Jan 14, 2015 1:32 pm 

Replies: 28
Views: 5068


Oooooh! I gotcha now. I think some synapse just fired. So I'd have to RTS back from the JSR, or otherwise get rid of the last value pushed to the stack, as it's hooked to the RTS. It's just still sitting on the stack lingering, and the next time something pulls from the stack, it's pulling that valu...
Sort by:  
Page 17 of 22 [ Search found 321 matches ]


All times are UTC - 7 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group