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 Forum: Newbie Help Center   Topic: Some basic scrolling issues

Posted: Tue Mar 24, 2015 5:59 am 

Replies: 29
Views: 4649


Hey guys - thanks for the tips. This was just a slammed together tester file to futz around with scrolling, so there probably are some quick and dirty (read: lazy, wonky) things in here, but also that info is very valuable. And yeah, Tepples - I'd say that some of this is Cargo Cult programming...ge...

 Forum: Newbie Help Center   Topic: Some basic scrolling issues

Posted: Mon Mar 23, 2015 3:28 pm 

Replies: 29
Views: 4649


Hm - yeah, I had considered that might be where the issue was, but dismissed it. I tried this: DrawColumnLoop: LDA (sourceLo),y STA $2007 TYA ; Changed CLC ; changed ADC #$20 ; changed TAY ; changed DEX ; changed BNE DrawColumnLoop I thought this would give me essentially 'columns', but just gave me...

 Forum: Newbie Help Center   Topic: Some basic scrolling issues

Posted: Mon Mar 23, 2015 1:11 pm 

Replies: 29
Views: 4649


Thanks - that was actually my first instinct. I tried changing this: DrawColumn: LDA #%0000100 STA $2000 To this: DrawColumn: LDA #%0000000 STA $2000 ...prior to even posting, but that gives me just one 'row' of data, rather than one column...i'll have to play more with that part of it.

 Forum: Newbie Help Center   Topic: Some basic scrolling issues

 Post subject: Some basic scrolling issues
Posted: Mon Mar 23, 2015 12:38 pm 

Replies: 29
Views: 4649


Fortunately, the game is not heavily dependent on scrolling, but after toying with it and it stumping me, I'd still like to figure it out. I adapted some of the Nerdy Nights tutorials to a simple engine I slammed together for testing, and I do have scrolling 'working', but very wonkily. Here are my ...

 Forum: Newbie Help Center   Topic: Extract tile position

 Post subject: Re: Extract tile position
Posted: Sat Feb 21, 2015 6:58 pm 

Replies: 3
Views: 1156


Hm - yeah, that could be a good shortcut, I think. I used a similar method for something else, dunno why I didn't consider it in this instance.

Thanks!

 Forum: Newbie Help Center   Topic: Extract tile position

 Post subject: Extract tile position
Posted: Sat Feb 21, 2015 5:03 pm 

Replies: 3
Views: 1156


Alright, so I have 16x16px tiles with some metadata stored for collision and tile type in a lookup table. All is working great...no problems. For one of the tile types, I need to gauge where the player is in relation to the tile itself, and I can't seem to extract the tile position in pixels for tha...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Fri Feb 20, 2015 11:59 am 

Replies: 39
Views: 8019


I do wonder if there are some here that would specifically *not* respond to the title of that post for fear of having some creeper start forum-stalking them. I never really thought of that. Ah well.

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Fri Feb 20, 2015 7:10 am 

Replies: 39
Views: 8019


Thanks for the input, everybody. Yeah, I guess part of me is being a little sensitive to the matter too - in portraying NES homebrewing, I didn't want to come off as completely neglecting a demographic if that demographic did exist and I just had not met them yet. I didn't necessarily want to make a...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 1:14 pm 

Replies: 39
Views: 8019


in french it would be extremely rude and impolite to use mâle & femelle for human beings If this is the case for anyone who comes across this post, it was (hopefully obviously) not meant to be impolite. I personally know of no fault in my own vernacular of using male or female to describe human...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 10:06 am 

Replies: 39
Views: 8019


Mikejmoffitt - most likely. I can understand why, say, there weren't many women present in the actual NES development days because of gender bias in the industry and sort of an unfortunate glass ceiling for women at the time...but the percentage of women in game development is growing exponentially ...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Re: Any female homebrewers?
Posted: Thu Feb 19, 2015 9:25 am 

Replies: 39
Views: 8019


TheFox - apologies...wasn't sure exactly the right place for them, in that I am specifically searching for people actively making homebrews. If there is a better forum, I'd gladly post these there! Just wasn't sure there'd be a better forum to find active homebrewers...figured anyone posting in the ...

 Forum: General Stuff   Topic: Any female homebrewers?

 Post subject: Any female homebrewers?
Posted: Wed Feb 18, 2015 10:25 am 

Replies: 39
Views: 8019


Hey all - just a curiosity. Are there any female homebrewers currently working on projects that are on this forumn? In putting together the documentary, I haven't found any yet. Just curious if there are any.

Anyone here, or anyone know of any?

 Forum: Newbie Help Center   Topic: Odd / Even issue

 Post subject: Re: Odd / Even issue
Posted: Tue Feb 17, 2015 2:24 pm 

Replies: 3
Views: 1171


Thanks - yeah...as soon as I looked at it posted I chuckled. Wow. I've been looking at code too long today, that's the ultimate sign. haha.

Thanks for the input, though! :-) Glad to know my method isn't completely crazy. haha

3. And yeah, the actual code has an RTS there. Thanks!

 Forum: Newbie Help Center   Topic: Odd / Even issue

 Post subject: Odd / Even issue
Posted: Tue Feb 17, 2015 2:15 pm 

Replies: 3
Views: 1171


So for this one part of my collision detection routine, I am essentially trying to find out where the point of contact will be on the 8x8 px grid, and then compare it to bits 7-4 of the tile byte, which represents a 16x16px area (each bit corresponding to a 'quadrant'). Seems pretty logical. The met...

 Forum: Homebrew Projects   Topic: Where are all you homebrewers from?

Posted: Thu Jan 29, 2015 1:24 pm 

Replies: 19
Views: 4585


Hey everyone - just curious as to what major cities those of you currently working on homebrew projects are closest to. We'd love to gather some footage as we travel around of some in development NES homebrew projects as we're on the road for the documentary.

Thanks!
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