It is currently Wed Sep 26, 2018 8:30 am

All times are UTC - 7 hours



Search found 313 matches
Search these results:

Author Message

 Forum: Newbie Help Center   Topic: Trying CHR-Ram instead of CHR-Rom -

Posted: Sun Nov 02, 2014 3:28 pm 

Replies: 26
Views: 5216


Thanks for the info. Still not working as intended. I'm doing a whole lot of plunking around with it and again this is the first day I've had to devote to playing with it, so thanks for bearing with me! I'm generally getting the concept of using the RAM pointer (correct verbiage?), as I've done some...

 Forum: Newbie Help Center   Topic: Trying CHR-Ram instead of CHR-Rom -

Posted: Sun Nov 02, 2014 1:55 pm 

Replies: 26
Views: 5216


Hey guys - thanks so much! Yes, the #$00 was a type in copying it over...my bad! Koitsu - yes, you understood perfectly, I'm essentially talking about rows of the pattern table as seen in the PPU viewer of FCUEX. I am still sort of thinking of it in terms of ROM in my head, so trying to adjust my th...

 Forum: Newbie Help Center   Topic: Trying CHR-Ram instead of CHR-Rom -

Posted: Sun Nov 02, 2014 10:14 am 

Replies: 26
Views: 5216


Playing around a bit with CHR-Ram rather than CHR-Rom (undecided at this moment, but would like to at least have a good handle on it in case I go that direction) - I managed to pull in part of a CHR file using RAM with the help of some awesome folks here. I'm trying to figure out how to append the c...

 Forum: Newbie Help Center   Topic: Creating a 'foreground' depth layer...

Posted: Sat Aug 16, 2014 11:13 am 

Replies: 5
Views: 1670


Thanks for chiming in, Tepples. I'll try a few tests this weekend and report what I find. :-) **I promised I'd report back...and here I am. Yes, it works. And it's pretty easy...exactly as outlined above** Here's a video of it working: http://joegranatoiv.tumblr.com/post/95151389692/days-of-diligenc...

 Forum: Newbie Help Center   Topic: Creating a 'foreground' depth layer...

Posted: Sat Aug 16, 2014 5:55 am 

Replies: 5
Views: 1670


Yeah, I saw that method too. The former seemed the more logical choice right now if I am understanding it right. Does that method make sense from a pragmatic standpoint? *the method I first described, I mean*. I'm going to try some tests this weekend, and if I am conceptually understanding, it shoul...

 Forum: Newbie Help Center   Topic: Creating a 'foreground' depth layer...

Posted: Sat Aug 16, 2014 5:31 am 

Replies: 5
Views: 1670


Alright folks, so I did some research on this and found a trick (if I understood it correctly), and just had a few questions. I've been considering jumping to 8x16 tiles, which may necessitate 'foreground' background tiles. I understand the NES does not have a way to create a foreground layer, per s...

 Forum: Newbie Help Center   Topic: Changing attribute data in game -

Posted: Sat Jul 26, 2014 4:32 pm 

Replies: 5
Views: 1614


Hey thanks so much. It's the writing to $2006 first that I was missing, thanks for clarifying that! The convoluted math way I was attempting to do it was a last ditch effort...essentially, since the 'menu bar' is 128 tiles of data, I was trying to add to the end of that data to get to the attribute ...

 Forum: Newbie Help Center   Topic: Changing attribute data in game -

Posted: Sat Jul 26, 2014 1:50 pm 

Replies: 5
Views: 1614


Hey thanks for the quick reply! No, I know its not $03c0, but it should be $#3c0 more than the start of the nametable data (I think this is a case of me overcomplicating it). Rather than base it on the address of the nametable, let me just try directly changing the attribute data...*smacks head*

 Forum: Newbie Help Center   Topic: Changing attribute data in game -

Posted: Sat Jul 26, 2014 1:07 pm 

Replies: 5
Views: 1614


I'm actually pretty proud that I've devised a hideable quasi-status bar system that works for me (thought probably less than efficient, it still feels good to wrap my head around it!) by turning off rendering and doing a quick overwrite to the 'status bar' area's tiles, then turning rednering back o...

 Forum: NES Music   Topic: FamiTone2 problem - not all notes played?

Posted: Tue Jul 22, 2014 2:18 pm 

Replies: 10
Views: 3053


Annnnnnnnnnd Kasumi for the win. Haha. Yep, that fixed it! I certainly would not have thought to do that in a million years, and sounds from your post that it was unintuitive for you too? That makes me feel a little bit better about my confusion. Haha. And The Fox - thanks for pre-empting THAT heada...

 Forum: NES Music   Topic: FamiTone2 problem - not all notes played?

Posted: Tue Jul 22, 2014 12:26 pm 

Replies: 10
Views: 3053


Here's the ASM. You'll see, it's pretty much completely stripped away...it's just a file to learn FamiTone and try to get something created with FamiTracker to play in an emulator for now. Btw - this doesn't seem to be an issue with the song file - here it is even replaced with the default file that...

 Forum: NES Music   Topic: FamiTone2 problem - not all notes played?

Posted: Tue Jul 22, 2014 11:24 am 

Replies: 10
Views: 3053


Gotcha. Well, my plot with it thickens... Like I said, I'd made a ROM file that simply loaded up and would play the song, just to see how FamiTone2 worked and whatnot. This gave me the ugly 32 steps of ugly noise. Well...just to play out a hypothesis, I added a gamepad function so that the song woul...

 Forum: NES Music   Topic: FamiTone2 problem - not all notes played?

Posted: Tue Jul 22, 2014 8:27 am 

Replies: 10
Views: 3053


Dimeback - what assembler are you using? I am using ASM6. My issue is not exactly the same as yours, but maybe there's a connection.

 Forum: NES Music   Topic: FamiTone2 problem - not all notes played?

Posted: Mon Jul 21, 2014 5:02 pm 

Replies: 10
Views: 3053


Hey all - followed along the readme file to get a song written in FamiTracker into a ROM file. Got it working no problem - the update is at the end of the NMI. There's not much else in the file - was just trying to get the audio to work in a small practice file before loading it into something more ...

 Forum: Newbie Help Center   Topic: Random number, and best way to get a seed value?

Posted: Fri Jul 18, 2014 2:39 pm 

Replies: 4
Views: 1317


Hey guys - thanks. The seed idea helped (similar to what I was trying, but still...this seems a better approach). The main issue...no call to the actual subroutine! *slams head on desk*. In going through and implementing this idea, I found it as the problem. The values all seem to be relatively low....
Sort by:  
Page 19 of 21 [ Search found 313 matches ]


All times are UTC - 7 hours


Jump to:  
Powered by phpBB® Forum Software © phpBB Group