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 Forum: Newbie Help Center   Topic: Indirect addressing / page crossing?

Posted: Sun Feb 26, 2017 4:53 pm 

Replies: 19
Views: 2260


Dustmop - that occurred to me too, though I can pretty definitely rule it out (the 16 thing). It is sort of variable depending on objects being loaded. So for instance, the first time this happened, i'd loaded the monsters first, whereas this time, the NPCs...i think it manifested on the 18th object...

 Forum: Newbie Help Center   Topic: Indirect addressing / page crossing?

Posted: Sun Feb 26, 2017 4:43 pm 

Replies: 19
Views: 2260


This is sort of what I thought too - but if you watch the video, and how it doesn't happen with object, but does with the copy, and the copy copy, and does with the copy copy copy, but NOT with the copy copy copy copy of the object....it tends to lend more credence that it is in some way memory rela...

 Forum: Newbie Help Center   Topic: Indirect addressing / page crossing?

Posted: Sun Feb 26, 2017 4:15 pm 

Replies: 19
Views: 2260


Here is a link to a video where I show the bug fairly thoroughly and why it's vexing me so...

https://vimeo.com/205810305

 Forum: Newbie Help Center   Topic: Indirect addressing / page crossing?

Posted: Sun Feb 26, 2017 2:52 pm 

Replies: 19
Views: 2260


Ok - so I'm working up a theory here based on things I think I once saw somewhere. I have a graphic glitch that I can not explain. Certain objects are drawn accompanied by bizarre glitched out horizontal lines. This seems to have nothing to do with the object data itself, as duplicates of the object...

 Forum: Newbie Help Center   Topic: Discrepancy between nametables...

Posted: Fri Dec 23, 2016 10:24 pm 

Replies: 5
Views: 872


I'll keep an eye, but this is happening when screen is off - fade out -> screen off -> new screen load (including this function) -> screen on -> fade up.

 Forum: Newbie Help Center   Topic: Discrepancy between nametables...

Posted: Fri Dec 23, 2016 5:20 pm 

Replies: 5
Views: 872


Huh - thanks for the suggestions. Oddly enough, it was the matter of rendering not being turned off...strange. Tracing it through, it SHOULD be off at this point, but sure enough when I sandwiched a write between a render off - on, worked fine. This problem didn't manifest when using the first namet...

 Forum: Newbie Help Center   Topic: Discrepancy between nametables...

Posted: Fri Dec 23, 2016 4:14 pm 

Replies: 5
Views: 872


So this is a strange one... I'm using horizontal mirroring. Originally, I'd used my main nametable (at $2000) pretty much exclusively. I've since decided to use the nametable at $2800 to handle my sub-menu so that I can easily preserve things like destructable terrain on a screen (don't have to relo...

 Forum: Newbie Help Center   Topic: Maybe hitting cycle limit?

Posted: Fri Jul 01, 2016 12:24 pm 

Replies: 8
Views: 1733


Thanks for checking in Koitsu - yeah, everything is definitely pushed and pulled for the NMI. And every time I *think* I worked this issue out, it manifests again. This has not been an issue at all to this point, and it manifests at the strangest places. Whenever it does manifest, it seems that when...

 Forum: Newbie Help Center   Topic: Maybe hitting cycle limit?

Posted: Thu Jun 30, 2016 1:02 pm 

Replies: 8
Views: 1733


Using ASM6 with FCEUX. Generally, I'll do a write to, say, $07ff of where I think the problem value my be, and then in debugger check writes to that address. This method, and just using JMP RESET to see if portions of code are being reached, has managed to get me pretty far. This one still stumps me...

 Forum: Newbie Help Center   Topic: Maybe hitting cycle limit?

Posted: Thu Jun 30, 2016 10:51 am 

Replies: 8
Views: 1733


Thanks - I thought about the stack, but I'm not touching it in those instances...literally, if I have LDA temp followed by LDA temp it crashes. Temp isn't using that variable space, it's on the zero page. Checking in FCEUX, nothing is showing up in the stack register. Now, it is completely possible ...

 Forum: Newbie Help Center   Topic: Maybe hitting cycle limit?

 Post subject: Maybe hitting cycle limit?
Posted: Thu Jun 30, 2016 10:36 am 

Replies: 8
Views: 1733


I have no idea what could be causing this as an issue. I've gone back to futz with my nametable loading routine just a bit. Everything is working as I'd expect; essentially, I'm making a few case scenarios where of a flag is set, load this, if not, load that sort of thing. Standard. Got the case don...

 Forum: Homebrew Projects   Topic: Mystic Searches / The New 8-bit Heroes development

Posted: Tue Jun 14, 2016 10:00 am 

Replies: 6
Views: 2016


Thanks for checking it out! Sure, that could be possible. But in this instance, pretty unnecessary, since now it's visually apparent. You can both see the ghosting of the adjacent screen AND in the larger map view. It was our solution to do away with the problem. But sure, that's not a terrible safe...

 Forum: Homebrew Projects   Topic: Mystic Searches / The New 8-bit Heroes development

Posted: Tue Jun 14, 2016 9:39 am 

Replies: 6
Views: 2016


Thanks for checking it out! I'm impressed that people actually took the time to watch it. It makes me happy that it's of interest :-) Yes, to answer your question, this tool exports Nametable data, Attribute data, and collision data for the entire map of screens, file by file, all referenced in a gi...

 Forum: Homebrew Projects   Topic: Mystic Searches / The New 8-bit Heroes development

Posted: Tue Jun 14, 2016 6:27 am 

Replies: 6
Views: 2016


For anyone who is interested in the development of Mystic Searches, the game being developed for The New 8-bit Heroes documentary project, I just posted a long update on the screen tool we have developed to world build with. Hopefully some of you fellow homebrewing miscreants will enjoy seeing a bts...

 Forum: Homebrew Projects   Topic: Have a Homebrew? I'd like to help the world know it exists.

Posted: Wed May 18, 2016 6:18 am 

Replies: 9
Views: 2438


Hey DRW - it doesn't necessarily have to be finished...so long as it's playable, I can likely include it in some fashion. Do me a favor and hit me up in an email and we can discuss :-)

joe@TheNew8bitHeroes.com
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