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 Forum: NESdev   Topic: NESMaker Kickstarter - Make NES games without coding

Posted: Wed Jan 31, 2018 6:51 am 

Replies: 202
Views: 26862


Hey everyone - so...this is Joe, proprietor of this wacky concept. Even though I have met so many of you and done everything in my power to be a force for awareness for what everyone here is doing over the past three years and hoped I'd fostered good will, I dreaded coming here and finding this comm...

 Forum: Homebrew Projects   Topic: Have a homebrew? Want to showcase it?

Posted: Tue Nov 28, 2017 10:53 am 

Replies: 4
Views: 1487


Sure - but for most episodes, the *being on the cart* with proper label and whatnot will be part of the experience for the people on hand. But again, not adverse to doing a *powerpak* episode with a bunch of homebrews that never got a physical release from devs. :-)

 Forum: Homebrew Projects   Topic: Have a homebrew? Want to showcase it?

Posted: Tue Nov 28, 2017 8:27 am 

Replies: 4
Views: 1487


Hey dude - part of the schtick is to be playing it on real hardware, so we're really trying to keep it to cart released, but it's conceivable that we could do an episode that covers ROM-only releases as part of that episodes theme? Also, even if it's not officially cart released, if a one of is flas...

 Forum: Homebrew Projects   Topic: Have a homebrew? Want to showcase it?

Posted: Mon Nov 27, 2017 9:35 pm 

Replies: 4
Views: 1487


Hey all - we started a YouTube show in an attempt to highlight the awesome stuff you guys are doing. Here is the first episode, looking at Batlab's Super Russian Roulette. https://m.youtube.com/watch?v=BhC1k5VxDR8 If you'd like us to check out what you're working on, hit me up at Joe@TheNew8bitHeroe...

 Forum: Newbie Help Center   Topic: Doing some optimizing...going cross eyed...

Posted: Fri Nov 03, 2017 11:57 am 

Replies: 4
Views: 857


It's funny, I feel this odd sense of deja vu like I've had this exactly problem before, and there is some weird lingering code right here that i found that is never referenced in my entire program. I wonder if I dropped this for the other method. I'll give this a try. Speed is not a problem with thi...

 Forum: Newbie Help Center   Topic: Doing some optimizing...going cross eyed...

Posted: Fri Nov 03, 2017 10:27 am 

Replies: 4
Views: 857


I have a few instances of this - it is very very very old code, so it's been a while since I dug in, and there are a few quirks I'm not sure the reasoning behind. That being one. Now as I go back through and optimize with greater understanding, I'm attempting to fix all those sorts of things (in any...

 Forum: Newbie Help Center   Topic: Doing some optimizing...going cross eyed...

Posted: Fri Nov 03, 2017 10:07 am 

Replies: 4
Views: 857


Alright - so I'm attempting to do some optimization. Using ASM6, and using CHR ram. Essentially, I have different *types* of tiles that can be loaded (background, screen object, paths), and the loading of each treated slightly differently...and indexes to each are buried in their own tables. It gets...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 7:25 pm 

Replies: 47
Views: 5268


Annnnnd first step = a failure. You are correct. On hardware, I had the glitch that tells me timing was, indeed, off. Drat. Curses. Foiled. IMG_2910.JPG I'd imagine this would be a fairly obnoxious series of trial and erroring to get exactly right (changing values, flashing, testing...rinse, repeat)...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 6:17 pm 

Replies: 47
Views: 5268


Yeah, my order of operations for tomorrow is: 1) flash this to cart, test it on my top loader. If it works... 2) Iterate the actual game in its current form and spend likely the whole day moving some memory around, cleaning up my NMI to make it a bit more economical, tracking down places that would ...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 1:48 pm 

Replies: 47
Views: 5268


Ha. That's funny. I didn't realize NOP was actually an instruction. I just thought it was an abbreviation for a family of potential operations that acted as null. This is where having studied computer science probably would've paid off! haha And...whoa! After counting cycles (and understanding how t...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 12:21 pm 

Replies: 47
Views: 5268


Thanks for posting that - I think, due to the fact that other things will be going on (and I'm perfectly ok with a single black line...even two wouldn't be so horrible, since it bottoms out with a black line for separation as it is) separating the menu from the action, the looser i could be with the...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 11:48 am 

Replies: 47
Views: 5268


Cool. For single cycle increments, just load dummy values into the accumulator or something? Never really done cycle counting like this, not sure what opcodes = how many cycles, etc. Best practice? Is there a source with this so I could evaluate how many cycles each part of this is taking? I'd imagi...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 11:06 am 

Replies: 47
Views: 5268


Yeah, I figured I'm was cramming too much in there. I had a feeling that was one of the problems... So then the solution would (or could) be something like... ;;;;;; HBLANK WAIT 1 LDX #$08 ;; i know this value will have to be played with to get it right WaitScanLine: DEX BNE WaitScanLine ;;;;;;TURN ...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 9:49 am 

Replies: 47
Views: 5268


Ok - now I'm not *that far* away from implementing this. I'm circling the drain and generally am able to substitute values for the bottom half to get different palettes from the menu bar. I'm having trouble (presumably) with getting the hblank timing right, and still having slight issues getting the...

 Forum: Newbie Help Center   Topic: Hblank - Palette swap mid frame, etc....

Posted: Sat Aug 05, 2017 5:13 am 

Replies: 47
Views: 5268


So...I've gone back to a much earlier (read: simple) version of the code. After a lot of trial and error, I found that putting in some flags to make sure that the nametable AND zero sprite are drawn prior to checking for the hit got me past the *freezing* in that version. It's possible that a sprite...
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