Search found 184 matches

by miau
Sat Mar 31, 2012 10:53 am
Forum: NES Hardware and Flash Equipment
Topic: Google Maps for NES
Replies: 12
Views: 4123

Any chance the MMC900913 will be cloned and available for homebrew soon?
by miau
Wed Feb 08, 2012 11:39 am
Forum: NESdev
Topic: Non-native english coders : In which language do you comment
Replies: 24
Views: 5244

All English for me for the same reasons tokumaru mentioned. I can't even talk about anything computer-related in German without constantly wishing for words as precise as their English counterparts, so I end up with long sentences explaining everything which makes communication in my mother language...
by miau
Sat Jan 07, 2012 3:44 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

I'm planning to update my blog soon.

Don't get your hopes up, though, there hasn't been a lot of progress.
by miau
Tue Oct 25, 2011 5:43 am
Forum: Membler Industries
Topic: 8T-ROM - new NES board prototyped
Replies: 41
Views: 49394

Exciting news! This has almost everything I could wish for. FlashROM save game functionality is particularly amazing, seems to be superior to the conventional method on many levels: price, size, data retention and being prone to save corruption, as you mentioned. To me, the lack/unaffordability of s...
by miau
Fri Sep 16, 2011 12:54 am
Forum: NES Graphics
Topic: NES Palette(s)
Replies: 69
Views: 51730

And several others I've noticed with slightly different RGB values for each color. I was just curious as to what people here may use and which is thought of as being the best or most commonly used. In my experience, Nestopia's palette is the best. It is the closest match to what I get from my NTSC ...
by miau
Fri Sep 16, 2011 12:25 am
Forum: NES Hardware and Flash Equipment
Topic: Converter to use Powerpak on my AV famicom?
Replies: 12
Views: 7093

SkinnyV posted in the other topic: The guy at Bakutendo seem to have modified his yobo adapter sucessfully to play wit the Powerpak but his mod doesn't seem exactly the same: http://bakutendo.blog87.fc2.com/blog-entry-196.html Now that I'm seeing the Bakutendo website and pictures I am pretty sure ...
by miau
Tue Sep 13, 2011 11:31 pm
Forum: NES Hardware and Flash Equipment
Topic: Converter to use Powerpak on my AV famicom?
Replies: 12
Views: 7093

http://nesdev.com/bbs/viewtopic.php?t=6339#60731 Maybe this will help? I have a Yobo converter from stoneagegamer myself which I rewired according to these or someone else's schematics (don't remember) and it works perfectly with the Powerpak. I use it on an av-modded HVC-001 Famicom, though. I don'...
by miau
Sun Jul 03, 2011 1:06 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

Yup, the bat just talks. Not sure if I can fix the artifacts. They are kind of annoying in PAL, I agree, but compared to Ufouria, which uses the same mirroring setup for multi-directional scrolling, they are very tame. Moving the artifacts to the top of the screen when scrolling down and vice versa ...
by miau
Sat Jun 18, 2011 12:07 pm
Forum: General Stuff
Topic: Poll Closed - Additional Free-For-All entries now posted
Replies: 70
Views: 41629

I am now, the problem was I'd focus on the lower missiles too much instead of going for easy double or triple kills which are possible closer to the top of the screen.

Now that I got the basic strategies down the game is a lot more fun and it seems well-balanced so far. :)
by miau
Sat Jun 18, 2011 10:04 am
Forum: General Stuff
Topic: Poll Closed - Additional Free-For-All entries now posted
Replies: 70
Views: 41629

I kept losing at Sun 5:00, the increase in difficulty seemed too steep from 4:00 where I usually did not lose any houses.
However, just played again and got to Mon 4:00. I tried to shoot all missiles on my first attempts so the "wreckage" tip helped a good deal.
by miau
Sat Jun 18, 2011 2:32 am
Forum: General Stuff
Topic: Poll Closed - Additional Free-For-All entries now posted
Replies: 70
Views: 41629

Finally got around to playing the first batch of submissions. Excellent games! People say that it's easier to make a good (commercial quality) game for an 8-bit console than for newer systems. I don't think it's as much because of the technical limitations of an 8-bit system, but because the game in...
by miau
Sat Jun 18, 2011 12:25 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

Bananmos: Thanks :) A lot of people have mentioned these issues which is good as it tells where my priorities should be right now. Where can that giant bat be found? I've played through the demo a couple of time now, but haven't noticed any bat of abnormal size. The door in the bottom left corner in...
by miau
Sun Jun 05, 2011 6:19 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

Right! That's about all there is, then.
I don't think people have seen all possible messages, yet, however. It's not much, just something I added in last-minute since testers were complaining because there was no use for coins. :P
by miau
Sun Jun 05, 2011 12:27 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

Aw, didn't expect anyone to find the debug room so fast, good job!

More secrets? Apart from the giant bat and the level 3 spirit... Try to collect coins!
by miau
Fri Jun 03, 2011 9:08 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 45352

Definitely. I can make it through the first set of spikes by using the sonic-ball while being invinsible, unfortunately this kills the enemy here so I can't get a second hit (a second invincibility) and I'm stuck there. This is how I intended for players to get past this part, actually. You need to...