Search found 2157 matches

by Celius
Fri Jan 17, 2014 11:18 am
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 12657

Re: NES Chuck Norris jokes

Can we Chuck WedNorrisDay's jokes over a cliff? That was funny to me for about 20 scanlines.
by Celius
Thu Jan 16, 2014 12:26 pm
Forum: NES Graphics
Topic: Questions about NES Graphics Limitations
Replies: 91
Views: 24873

Re: Questions about NES Graphics Limitations

Personally I can't refrain to think most games that uses 8kb SRAM without saving could have been done without it if they were coded more carefully / a bit differently. <tepples wrote some stuff about terrain modification in RAM> <tokumaru wrote some stuff about consolidating it into a small amount ...
by Celius
Tue Jan 14, 2014 12:22 pm
Forum: Newbie Help Center
Topic: Simple background decoder
Replies: 6
Views: 1932

Re: Simple background decoder

Not sure if you've resolved this yet, but I'll comment anyway. How are you storing your color information? It looks like you're working backwards through the color array. Not saying this is wrong or a bad idea, but the data would need to be in the right order. It's possible that the data you're grab...
by Celius
Mon Jan 13, 2014 12:05 pm
Forum: NESdev
Topic: My Breaking Bad NES game needs something.
Replies: 9
Views: 4024

Re: My Breaking Bad NES game needs something.

I'm not sure I got the point of this post... You first talked about a game you're making, then you talked about games of 2 different styles you want to make, and I have no clue about which of them your question was! I'm making a game, I'm open to new styles, I don't know how to execute any ideas. B...
by Celius
Fri Jan 10, 2014 11:04 am
Forum: General Stuff
Topic: What do you guys do for work?
Replies: 70
Views: 17741

Re: What do you guys do for work?

Luckily I've found a job in IT where I'm not on-call, and I don't take my work home with me. It's relatively stress-free. The only thing that really causes stress is the threat of being laid off when the company decides that to make more money this year, they'll cut down on payroll. But I suppose th...
by Celius
Thu Jan 09, 2014 11:13 am
Forum: General Stuff
Topic: What do you guys do for work?
Replies: 70
Views: 17741

Re: What do you guys do for work?

I'm currently a developer of in-house software for a major retailer (I don't think I can say who it is). It's software for a specific division (so not the whole company), so the audience isn't thousands of people. It's mostly VB.Net programming and database stuff. I actually really enjoy my job. It'...
by Celius
Tue Dec 24, 2013 1:50 pm
Forum: NESdev
Topic: Did the SELECT button ever play an important role?
Replies: 13
Views: 3142

Re: Did the SELECT button ever play an important role?

guitarzombie wrote:This is kind of a weird question.
I have a weird question about this statement. Do you mean the thread topic is a weird question, or the question which you asked after this statement is a weird question? :)
by Celius
Tue Dec 24, 2013 9:33 am
Forum: NESdev
Topic: Did the SELECT button ever play an important role?
Replies: 13
Views: 3142

Re: Did the SELECT button ever play an important role?

I believe in Metroid it allows you to use Missiles. I adopted this same functionality in my own platformer to switch to the player's special weapon (randomly picked up as an enemy drop, much like the ones in Castlevania). Final Fantasy allows you to switch party order from the world map by pressing ...
by Celius
Sat Dec 14, 2013 2:42 pm
Forum: General Stuff
Topic: Game-breaking glitches in NES games
Replies: 8
Views: 2906

Re: Game-breaking glitches in NES games

hee hee hee, is Cheetah Men 2 allowed? I don't think so; it's about game -breaking glitches, and it's debatable whether or not Cheetah Men 2 counts as a real game ;). I actually had something happen in Castlevania 1 once while playing it in an emulator where it froze and there were attribute glitch...
by Celius
Fri Sep 20, 2013 10:27 am
Forum: NESdev
Topic: "Stylistic" question in NES programming
Replies: 28
Views: 7760

Re: "Stylistic" question in NES programming

I have build a system which allows both flipping entiere metasprites (saving space) or storing left/right versions of them separatedly (allowing for details, such as weapons being always in the correct hand). Since I have 4 pointers for all 4 directions, and that they all points to a metasprite whi...
by Celius
Wed Sep 18, 2013 11:44 am
Forum: NESdev
Topic: "Stylistic" question in NES programming
Replies: 28
Views: 7760

Re: "Stylistic" question in NES programming

I'm personally not a fan of the pre-flipped sprite maps approach. It can waste a ton of ROM space, and also increase the complexity of other code. I imagine you have to have some conditional code that says "If this object is facing right, use sprite map X. Otherwise, use sprite map Y." You would nee...
by Celius
Tue Sep 10, 2013 10:30 am
Forum: NESdev
Topic: "Stylistic" question in NES programming
Replies: 28
Views: 7760

Re: "Stylistic" question in NES programming

2k of RAM is enough to store about two screens worth of level data packed into a 2d byte array. That's the simplest solution and so the most widely used. Sometimes bit flags are used in those bytes for things like walkable/not walkable instead of being literal tile or metatile numbers. Games which ...
by Celius
Thu Aug 29, 2013 10:57 am
Forum: General Stuff
Topic: Reproduction carts board/forum/section
Replies: 78
Views: 120104

Re: Reproduction carts board/forum/section

I think it would be great to get these threads into their own section. I don't know much about hardware, and quite little about specific boards, so I really can't contribute to these discussions. I usually browse through everything except the hardware and emulation sections, and I still run into a l...
by Celius
Wed Jun 05, 2013 2:05 pm
Forum: NESdev
Topic: "Street Fighter II" for the NES theoretically possible?
Replies: 67
Views: 14380

Re: "Street Fighter II" for the NES theoretically possible?

You could also use a controller with the turbo buttons for other attacks...
by Celius
Thu May 30, 2013 11:07 am
Forum: General Stuff
Topic: Worst video game music ever?
Replies: 35
Views: 7098

Re: Worst video game music ever?

Bregalad wrote:Are you kidding ? The music of Shadowgate is some of the best for the system.
Agreed; very memorable, even after playing the game for a short amount of time.