Search found 91 matches

by dink
Thu Feb 25, 2021 10:53 pm
Forum: NESdev
Topic: Top Rider std. controller patch & code
Replies: 0
Views: 48

Top Rider std. controller patch & code

A friend wanted to play Top Rider (file size: 163856, crc32: 0xca1a395a) without having to enter the code on controller#2 to enter "normal controller mode" each time they wanted to play.

Here's a Game Genie code: IUEOKOAL
and a patch [attached] to do just that.

best regards,
- dink
by dink
Thu Feb 25, 2021 5:52 pm
Forum: 2020 NESdev Competition
Topic: Untitled space bird platformer
Replies: 4
Views: 233

Re: Untitled space bird platformer

Cute, love it already!
by dink
Sat Feb 20, 2021 10:50 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 482249

Re: Mesen - NES Emulator

mkwong98 - thanks, looks very nice! :)
I will do some research when time permits and get back with you on the other modes.

best regards,
- dink
by dink
Thu Feb 18, 2021 1:21 pm
Forum: 2020 NESdev Competition
Topic: Wolf Spirit - Trials of the wolf clan
Replies: 14
Views: 2863

Re: Wolf Spirit - Trials of the wolf clan

I like Attack2 the best, so I chose that one. attack1 (last animation) second-best, attack3 (first animation) least/not very much
by dink
Tue Feb 16, 2021 6:10 pm
Forum: Homebrew Projects
Topic: Saru Kani Panic - An action puzzle game for NES and FC
Replies: 27
Views: 17602

Re: Saru Kani Panic - An action puzzle game for NES and FC

I recognize the name from a 90s arcade game "Saru Kani Hamu Zou". A strangely-cute breakout-type game that uses hamsters as the ball :)
by dink
Mon Feb 15, 2021 9:24 am
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 482249

Re: Mesen - NES Emulator

Hi mkwong99, Search for "Outer Bank Select ($D003)" on: https://wiki.nesdev.com/w/index.php/J.Y._Company_ASIC Here's a piece from my mapper: write handler: if ((address & 0xf803) == 0xd003) { if (_romInfo.MapperID == 35 || _romInfo.MapperID == 90 || _romInfo.MapperID == 209 || _romInfo.MapperID == 2...
by dink
Tue Feb 09, 2021 6:35 pm
Forum: 2020 NESdev Competition
Topic: Wolf Spirit - Trials of the wolf clan
Replies: 14
Views: 2863

Re: Wolf Spirit - Trials of the wolf clan

Oo! is that a dash? I love the dash mechanic. props!

The NES game Nebs and Debs introduced me to it last year.

best regards,
- dink
by dink
Tue Feb 09, 2021 6:30 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 911
Views: 482249

Re: Mesen - NES Emulator

mkwong98, Thanks for continuing this great emulator! Several months ago I uncovered 2 bugs in the JyCompany mapper and explains what they were with some hints to fixing them: https://forums.nesdev.com/viewtopic.php?f=3&t=13844&start=855#p256728 Would you be interested in fixing them? I will try to h...
by dink
Thu Feb 04, 2021 9:49 pm
Forum: 2020 NESdev Competition
Topic: Wolf Spirit - Trials of the wolf clan
Replies: 14
Views: 2863

Re: Wolf Spirit - Trials of the wolf clan

looks great! :)
by dink
Tue Feb 02, 2021 6:13 pm
Forum: 2020 NESdev Competition
Topic: Witch n' Wiz - Puzzle Platformer
Replies: 28
Views: 9299

Re: Witch n' Wiz - Puzzle Platformer

The game looks absolutely wonderous, the magic mirror is a nice touch :)
I won't be able to test it due to also working hard on a project, but I will definitely find time to play the finished game!

best regards,
- dink
by dink
Tue Feb 02, 2021 6:09 pm
Forum: Homebrew Projects
Topic: Kapitan Sowa na tropie (Captain "Owl" on the trail)
Replies: 4
Views: 1768

Re: Kapitan Sowa na tropie (Captain "Owl" on the trail)

I'm very interested to see this one finished :)
by dink
Sun Dec 27, 2020 7:24 am
Forum: NESemdev
Topic: Miracle Piano in FCEUX
Replies: 17
Views: 9301

Re: Miracle Piano in FCEUX

It's not quite a brick wall yet, there are still ways to compensate for audio playing late. This is where RunAhead comes in. If the audio is 50ms late, you can Run Ahead 3 frames to make up for that. I know that FCEUX doesn't have RunAhead implemented in there, but it's like 10 lines of code to add...
by dink
Mon Dec 14, 2020 9:38 pm
Forum: General Stuff
Topic: What is with indie games and procedural generation?
Replies: 16
Views: 5200

Re: What is with indie games and procedural generation?

proceduraly generated = blah
by dink
Mon Dec 14, 2020 9:36 pm
Forum: Homebrew Projects
Topic: Tapetorm Puzzle Disco (Kickstaretr Live Now)
Replies: 17
Views: 10951

Re: Tapetorm Puzzle Disco

Alastair, That sounds awesome, really looking forward to to this one :) p.s. regarding Erockbrox's suggestion for a faster retract, do you think that's a good idea? Have you ever played the arcade game (in fbneo or mame..) "Susume! Mile Smile / Go Go! Mile Smile"; it has a fast retract, but kinda di...