Search found 79 matches
- Fri Jun 19, 2020 6:42 am
- Forum: NESemdev
- Topic: Chinese translation of Hitler no Fukatsu, MMC1 but larger than 256k
- Replies: 2
- Views: 3047
Chinese translation of Hitler no Fukatsu, MMC1 but larger than 256k
I have found a bit of a curiosity. A few days back, a buddy of mine asked if I could get the Chinese translation of Hitler no Fukatsu (Bionic Commando) to work in my emulator. At this point, it only boots in VirtuaNES - not working in Mesen and FCEUX. Files in GoodNES: Hitler no Fukkatsu - Top Secre...
- Sat Jun 06, 2020 6:14 am
- Forum: Homebrew Projects
- Topic: FROM BELOW [NES Homebrew] COMPLETE!
- Replies: 90
- Views: 43472
Re: What's Kraken (Tetris-like) [WIP NES Homebrew]
Hi, I played your game for about 20 minutes yesterday and think overall it's a nice game of tetris, I especially like the background art. Only suggestion I have is that after 15 minutes of playing it should have gotten harder, but the game seemed a bit easy for a tetris game. Perhaps have different ...
- Thu May 28, 2020 5:51 am
- Forum: Test Forum
- Topic: test
- Replies: 5
- Views: 52937
Re: test
Thanks for sharing, I love pcb pics, especially borg-pcb pics 
Just a curiosity, did those chips/blobs fail with normal use, or did someone insert them backwards or something like that?

Just a curiosity, did those chips/blobs fail with normal use, or did someone insert them backwards or something like that?
- Mon May 18, 2020 4:35 pm
- Forum: SNESdev
- Topic: SNES Clone
- Replies: 9
- Views: 3928
Re: SNES Clone
I wonder how they cloned the ic's way back when.. I think they must have stripped the chip down, photographed every layer, and reproduced it. But there are some surprising clones out there, there is this one Korean arcade bootleg of SMB, where the game was hacked to run on a 6502 and a PPU out of s...
- Mon May 18, 2020 5:13 am
- Forum: SNESdev
- Topic: SNES Clone
- Replies: 9
- Views: 3928
Re: SNES Clone
I wonder how they cloned the ic's way back when..
- Thu May 14, 2020 5:28 am
- Forum: NES Graphics
- Topic: Poll: How would you prefer a first-person shooter on the NES to look like?
- Replies: 21
- Views: 8901
- Fri May 01, 2020 8:31 pm
- Forum: Other Retro Dev
- Topic: Reverse Engineering DEFENDER (Arcade, 1980) live on Twitch
- Replies: 6
- Views: 7048
Re: Reverse Engineering DEFENDER (Arcade, 1980) live on Twitch
drat, I missed it 

- Fri May 01, 2020 7:55 pm
- Forum: 2018 NESdev Competition
- Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
- Replies: 21
- Views: 25998
Re: Gruniożerca 3 - The Great Cavy Clean-Up!
Thanks for the nice game 

- Sat Apr 18, 2020 4:39 pm
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 19984
Re: Sam's Journey · A new NES game in the making
Knights of Bytes: ahh yes - that was me almost a decade ago!
I can only imagine how great Sam's Journey is going to be
best regards,
- dink
I can only imagine how great Sam's Journey is going to be

best regards,
- dink
- Sat Apr 18, 2020 6:44 am
- Forum: General Stuff
- Topic: Could someone help me with NesCartDB?
- Replies: 6
- Views: 9307
Re: Could someone help me with NesCartDB?
BootGod, Hi, any chance you could update the xml database link on your site? 

- Sat Apr 18, 2020 6:31 am
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 19984
Re: Sam's Journey · A new NES game in the making
Knights of Bytes, are you the same guy (or team?) that did Metal Dust? I used to be nuts for that game back in the mid 00's 
best regards,
- dink

best regards,
- dink
- Wed Apr 15, 2020 3:27 pm
- Forum: NESemdev
- Topic: Problems rendering Donkey Kong's first frame
- Replies: 11
- Views: 3304
Re: Problems rendering Donkey Kong's first frame
I can't believe my eyes. So many hours trying to figure out what exactly was wrong with my code, and I was missing this 'hack', which I'm assuming is emulating an actual behavior of the ppu silicon, correct? Here's how my emulator's render looks like now: 2020-04-14 18_12_18-Window.png Looks good! ...
- Tue Apr 14, 2020 5:13 am
- Forum: NESemdev
- Topic: Problems rendering Donkey Kong's first frame
- Replies: 11
- Views: 3304
Re: Problems rendering Donkey Kong's first frame
Hi, I can at least help with full_palette, refer to https://wiki.nesdev.com/w/index.php/PPU_palettes "The background palette hack" :) In your pixel output function - something like this: if (!RENDERING && (v & 0x3f00) == 0x3f00) { // https://wiki.nesdev.com/w/index.php/PPU_palettes "The background p...
- Sun Apr 12, 2020 3:53 pm
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 19984
- Thu Apr 09, 2020 5:27 pm
- Forum: NESemdev
- Topic: NES APU Pulse Wave Frequency
- Replies: 11
- Views: 2941
Re: NES APU Pulse Wave Frequency
Hi Daryl, Something simple like this might be helpful - a simple copy & update-style re-sampler (no interpolation). I started with this, then as I progressed, moved to a cubic interpolating-style re-sampler for higher quality. This will definitely get you where you want to be right now, though :) If...