Search found 79 matches

by dink
Fri Jun 19, 2020 6:42 am
Forum: NESemdev
Topic: Chinese translation of Hitler no Fukatsu, MMC1 but larger than 256k
Replies: 2
Views: 3047

Chinese translation of Hitler no Fukatsu, MMC1 but larger than 256k

I have found a bit of a curiosity. A few days back, a buddy of mine asked if I could get the Chinese translation of Hitler no Fukatsu (Bionic Commando) to work in my emulator. At this point, it only boots in VirtuaNES - not working in Mesen and FCEUX. Files in GoodNES: Hitler no Fukkatsu - Top Secre...
by dink
Sat Jun 06, 2020 6:14 am
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] COMPLETE!
Replies: 90
Views: 43472

Re: What's Kraken (Tetris-like) [WIP NES Homebrew]

Hi, I played your game for about 20 minutes yesterday and think overall it's a nice game of tetris, I especially like the background art. Only suggestion I have is that after 15 minutes of playing it should have gotten harder, but the game seemed a bit easy for a tetris game. Perhaps have different ...
by dink
Thu May 28, 2020 5:51 am
Forum: Test Forum
Topic: test
Replies: 5
Views: 52937

Re: test

Thanks for sharing, I love pcb pics, especially borg-pcb pics :)
Just a curiosity, did those chips/blobs fail with normal use, or did someone insert them backwards or something like that?
by dink
Mon May 18, 2020 4:35 pm
Forum: SNESdev
Topic: SNES Clone
Replies: 9
Views: 3928

Re: SNES Clone

I wonder how they cloned the ic's way back when.. I think they must have stripped the chip down, photographed every layer, and reproduced it. But there are some surprising clones out there, there is this one Korean arcade bootleg of SMB, where the game was hacked to run on a 6502 and a PPU out of s...
by dink
Mon May 18, 2020 5:13 am
Forum: SNESdev
Topic: SNES Clone
Replies: 9
Views: 3928

Re: SNES Clone

I wonder how they cloned the ic's way back when..
by dink
Fri May 01, 2020 7:55 pm
Forum: 2018 NESdev Competition
Topic: Gruniożerca 3 - The Great Cavy Clean-Up!
Replies: 21
Views: 25998

Re: Gruniożerca 3 - The Great Cavy Clean-Up!

Thanks for the nice game :)
by dink
Sat Apr 18, 2020 4:39 pm
Forum: Homebrew Projects
Topic: Sam's Journey · A new NES game in the making
Replies: 31
Views: 19984

Re: Sam's Journey · A new NES game in the making

Knights of Bytes: ahh yes - that was me almost a decade ago!
I can only imagine how great Sam's Journey is going to be :)

best regards,
- dink
by dink
Sat Apr 18, 2020 6:44 am
Forum: General Stuff
Topic: Could someone help me with NesCartDB?
Replies: 6
Views: 9307

Re: Could someone help me with NesCartDB?

BootGod, Hi, any chance you could update the xml database link on your site? :)
by dink
Sat Apr 18, 2020 6:31 am
Forum: Homebrew Projects
Topic: Sam's Journey · A new NES game in the making
Replies: 31
Views: 19984

Re: Sam's Journey · A new NES game in the making

Knights of Bytes, are you the same guy (or team?) that did Metal Dust? I used to be nuts for that game back in the mid 00's :)

best regards,
- dink
by dink
Wed Apr 15, 2020 3:27 pm
Forum: NESemdev
Topic: Problems rendering Donkey Kong's first frame
Replies: 11
Views: 3304

Re: Problems rendering Donkey Kong's first frame

I can't believe my eyes. So many hours trying to figure out what exactly was wrong with my code, and I was missing this 'hack', which I'm assuming is emulating an actual behavior of the ppu silicon, correct? Here's how my emulator's render looks like now: 2020-04-14 18_12_18-Window.png Looks good! ...
by dink
Tue Apr 14, 2020 5:13 am
Forum: NESemdev
Topic: Problems rendering Donkey Kong's first frame
Replies: 11
Views: 3304

Re: Problems rendering Donkey Kong's first frame

Hi, I can at least help with full_palette, refer to https://wiki.nesdev.com/w/index.php/PPU_palettes "The background palette hack" :) In your pixel output function - something like this: if (!RENDERING && (v & 0x3f00) == 0x3f00) { // https://wiki.nesdev.com/w/index.php/PPU_palettes "The background p...
by dink
Thu Apr 09, 2020 5:27 pm
Forum: NESemdev
Topic: NES APU Pulse Wave Frequency
Replies: 11
Views: 2941

Re: NES APU Pulse Wave Frequency

Hi Daryl, Something simple like this might be helpful - a simple copy & update-style re-sampler (no interpolation). I started with this, then as I progressed, moved to a cubic interpolating-style re-sampler for higher quality. This will definitely get you where you want to be right now, though :) If...