Grab the latest git-version of fceux here & update: https://ci.appveyor.com/project/zeromus ... /artifacts
It has a fix for mapper 28, which is not contained in the latest release version of fceux (2.2.3)
Search found 91 matches
- Wed Apr 01, 2020 8:34 pm
- Forum: 2019 NESdev Competition
- Topic: Nalleland
- Replies: 17
- Views: 10108
- Sun Mar 29, 2020 6:42 am
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 482274
Re: Mesen - NES Emulator
Gilbert, I considered that, but I noticed a trend - once someone gets a large chunk of cash from kickstarter, they disappear from forums for a while.
- Sat Mar 28, 2020 8:24 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 482274
Re: Mesen - NES Emulator
HB-Commercial Game: Nebs 'n Debs / https://www.nebsndebs.com/ On first load, sound is normal. After pressing reset the game seems to incorrectly detect PAL/NTSC (I'm guessing?) and the music speeds up. It's not a big deal, really. And I realize there might be nothing you can do due to the game being...
- Mon Mar 09, 2020 4:59 am
- Forum: Newbie Help Center
- Topic: What sorts of limitations are there on moving backgrounds?
- Replies: 17
- Views: 8785
Re: What sorts of limitations are there on moving backgrounds?
Question:
How does the parallax background work in Metal Storm?
Is it a similar method to the spikes on Ninja Gaiden?
thanks
How does the parallax background work in Metal Storm?
Is it a similar method to the spikes on Ninja Gaiden?
thanks
- Sun Mar 08, 2020 8:15 am
- Forum: 2019 NESdev Competition
- Topic: Böbl
- Replies: 36
- Views: 35134
Re: Böbl
miau,
Awesome game, loving it!
Just curious - what's the secret behind the unmapped writes to 0x4020 / 0x4030?
0x4020 writes 0 and 0x4030 writes 0x90 in succession every frame.
Awesome game, loving it!
Just curious - what's the secret behind the unmapped writes to 0x4020 / 0x4030?
0x4020 writes 0 and 0x4030 writes 0x90 in succession every frame.
- Wed Mar 04, 2020 7:36 am
- Forum: NESemdev
- Topic: PPU wait for ready in Donkey Kong
- Replies: 26
- Views: 11789
Re: PPU wait for ready in Donkey Kong
I have found a contradictory game with regards to ppu warmup emulation (this might be relevant to you as well after you get mappers in): Magic John on Famicom. The game immediately starts putting stuff in PPU registers @ boot w/o waiting for the ppu to warm up(wait for vbl etc). If they are ignored ...
- Wed Mar 04, 2020 7:16 am
- Forum: Homebrew Projects
- Topic: Sam's Journey · A new NES game in the making
- Replies: 31
- Views: 22574
Re: Sam's Journey · A new NES game in the making
The third sneak-peak looks amazing! (as do the others) - awesome work!!
best regards,
- dink
best regards,
- dink
- Tue Feb 25, 2020 7:43 am
- Forum: SNESdev
- Topic: Need sound help emulating NES on SNES
- Replies: 33
- Views: 27574
Re: Need sound help emulating NES on SNES
You've made some really awesome progress with this, loving it! 

- Sun Feb 16, 2020 8:34 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 482274
Re: Mesen - NES Emulator
Sour, tokumaru,
Thanks for the explanations
best regards,
- dink
Thanks for the explanations

best regards,
- dink
- Sun Feb 16, 2020 5:41 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 911
- Views: 482274
Re: Mesen - NES Emulator
Hi Sour, I have a silly question regarding nmi timing: I'm trying to understand proper nmi timing. Let's take for instance: SMB (or just about any game) - if you look in the event viewer, the nmi happens on line 241 between cycle 26 and 33. What's the logic behind the thing that causes the nmi to be...
- Wed Feb 05, 2020 9:38 pm
- Forum: General Stuff
- Topic: Word of notice: Byuu is changing usernames
- Replies: 10
- Views: 8357
Re: Word of notice: Byuu is changing usernames
Its a good read - I like this guy's passion! Quite admirable
- Wed Feb 05, 2020 6:17 pm
- Forum: Web Issues
- Topic: Are the account activation emails working?
- Replies: 4
- Views: 9217
Re: Are the account activation emails working?
tepples, tyvm 

- Wed Feb 05, 2020 7:58 am
- Forum: nesdevWiki
- Topic: Offline wiki
- Replies: 2
- Views: 10544
Re: Offline wiki
bunder, thank you very much!!
Just what I was looking for!

- Wed Feb 05, 2020 7:45 am
- Forum: Web Issues
- Topic: Are the account activation emails working?
- Replies: 4
- Views: 9217
Re: Are the account activation emails working?
I was unable to get one as well, I tried again a month later and it worked with gmail... If an admin can help me with this, that'd be great: delete user "dink" and rename this account "dinkc64" to "dink". explanation: first I signed up as user "dink" using my yahoo email - the activation never came ...
- Sun Feb 02, 2020 11:10 pm
- Forum: Homebrew Projects
- Topic: Crypto (GGJ 2016 game)
- Replies: 20
- Views: 23782
Re: Crypto (GGJ 2016 game)
I figured out what was going wrong here: The game uses mmc3 (mapper#4), but it never writes any mapper registers. Some multicarts (powerpak) don't set up the default mapper regs for mmc3, so only the last bank gets mapped by default. Quick fix for this game, edit the iNES header and change the mappe...