Search found 65 matches

by Kreese
Tue Nov 08, 2011 11:49 am
Forum: NES Music
Topic: NSF on android phones
Replies: 5
Views: 4115

I have, and use a lot Droidsound. I have not had any problem using it.

I have a directory on my SD card, in the root, called MODS. I have just placed some nsfs in that directory and made a rescan database in droidsound....
by Kreese
Sat Oct 01, 2011 7:23 am
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 61929

Ah ok! I tried the "PAD" ips on the "original" ROM. It worked fine... But am I supposed to PAD it with Dwedit's patch: http://www.nintendoage.com/forum/messageview.cfm?StartRow=21&catid=22&threadid=56245 and then patch it with AWal's? I tried just using Dwedit's and that worked fine... Even the Padd...
by Kreese
Sat Oct 01, 2011 3:49 am
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 61929

I don't know what I am doing wrong, but I have trieds appling the ips-patch using: http://www.zophar.net/utilities/patchutil/lunar-ips.html I used the rom-file: Mario Adventure by DahrkDaiz (SMB3 PRG1 Hack).nes - found in GoodNES 3.14 ... When trying the patched NES-file using my PowerPak the graphi...
by Kreese
Mon Jul 25, 2011 9:07 am
Forum: Homebrew Projects
Topic: New game - Alter Ego
Replies: 43
Views: 30153

Hehe, yes I had a cheat enabled. Sorry about that... Now it works just fine. Now I have to beat the game. I've come quite far!
by Kreese
Mon Jul 25, 2011 7:22 am
Forum: Homebrew Projects
Topic: New game - Alter Ego
Replies: 43
Views: 30153

Strange. When I played on my PowerPak and in FCEUX it worked fine, in Nestopia it gets like this:
http://www.youtube.com/watch?v=jXP7YOIcyvM

I thought it could be something with the Retrozone controller I was using, tried switching to keyboard. But that didn't help.
by Kreese
Mon Jul 25, 2011 4:31 am
Forum: Homebrew Projects
Topic: New game - Alter Ego
Replies: 43
Views: 30153

I don't know why. But on level 3 I fall down from the bridge all the time in NEStopia. I can only run like 3-4 steps then I fall. In FCEUX it works.

Otherwise, great game! I have to finish it!
by Kreese
Sun Jul 17, 2011 7:37 am
Forum: NESdev
Topic: TapeDump v1.0 - a tool to dump carts without extra hardware
Replies: 177
Views: 67169

If I want to make a TapeDump cart, what donor cart should I use?

Anyway, this technique seems awesome. Thanks a lot for sharing.

Thanks e5frog for sharing your experience with it. It will be useful when I try it.
by Kreese
Mon Jul 11, 2011 5:26 pm
Forum: NESdev
Topic: CopyNES, PowePak and Mapper 37...
Replies: 6
Views: 2423

About the dumping part then? I'd like to dump the cart myself. Making it work at least in emulators...

Even though there are a working dump, making my own from my own cart, feels a bit better. :)
by Kreese
Mon Jul 11, 2011 4:53 pm
Forum: NESdev
Topic: CopyNES, PowePak and Mapper 37...
Replies: 6
Views: 2423

CopyNES, PowePak and Mapper 37...

In a collection of roms (GoodNES) There is a rom called: "Super Mario Bros. + Tetris + Nintendo World Cup (E) [!]" It does work fine in NEStopia, but does not run on the PowerPak. So instead I tried dumping it myself... (With hopes that my dump would work). Here are the game I am talking about: (Sup...
by Kreese
Sun Jun 19, 2011 10:59 am
Forum: NESdev
Topic: Super Mario Bros. autostart!
Replies: 8
Views: 3738

Great idea Pinge! Using Luigi's sprite colors on Mario would do the trick. It should be possible. Hacking the name of Mario and change to "Luigi" should I manage to do on my own... The colors would be really nice if someone helped me/us with. http://www.pimpmynintendo.com/images/super-mario-bros-mar...
by Kreese
Thu Jun 16, 2011 3:48 pm
Forum: NESdev
Topic: Super Mario Bros. autostart!
Replies: 8
Views: 3738

I used a Hexeditor and changed:
$025D from C9 to A9
$025E from 10 to 00

in the rom file (Super Mario Bros. (E) (REVA) [!].nes)

Worked fine i think! Have to try it on real carts. Thanks alot!
by Kreese
Thu Jun 16, 2011 2:36 pm
Forum: NESdev
Topic: Super Mario Bros. autostart!
Replies: 8
Views: 3738

Super Mario Bros. autostart!

I'd like to modify two Super Mario Bros. cart so they autostart... When pressing reset, the game start in 1 player mode automaticly. Why? Because every year we hold a competition in Super Mario Bros. where people speedrun against each other. Modifying two carts with this, would make it easier to sta...
by Kreese
Sat Apr 16, 2011 10:50 pm
Forum: NES Hardware and Flash Equipment
Topic: NESDEV1 Community Development Board, Initial Planning
Replies: 206
Views: 39345

I am not any programmer (yet) but I really want to learn in the future. This sounds exciting when it comes to developing games and stuff. I recently bought an eprom burner and that made me want to learn to code even more. What are the plans for this devcart? Things that will be developed on it, will...
by Kreese
Wed Apr 13, 2011 2:45 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30877

Well... Here are the cart:

http://www.kreese.com/slask/smb2j.jpg

Would be great if Bunnyboy started selling those boards... I wonder how much they would cost.
by Kreese
Tue Apr 12, 2011 10:42 pm
Forum: Homebrew Projects
Topic: My Video Blog
Replies: 71
Views: 30877

Those are your safe bets, but some people say that a good MMC3 game might just be the incentive RetroZone needs to develop an MMC3 clone and board. Personally, I wouldn't risk it. They have one its just not affordable when the profits need to be split. SMB2j that retrozone sells has a MMC 3 board. ...