Search found 65 matches

by Kreese
Fri Mar 25, 2011 12:49 am
Forum: Homebrew Projects
Topic: [Updated 05/08/2011] Adventure Game Demo
Replies: 30
Views: 14943

I really like the feeling when jumping around. I played the demo for like 10 minutes! Perhaps some small amount of "skidding" when turning around like RT-55J said. But not much at all, that would be annoying. The only thing that can be annoying is that when jumping up, and when you miss the platform...
by Kreese
Wed Mar 23, 2011 2:56 pm
Forum: NES Hardware and Flash Equipment
Topic: Differences between 27C010 and 27C020?
Replies: 14
Views: 7204

Re: Differences between 27C010 and 27C020?

Yeah right, those are of same quality as Nintendo boards, why would they be of worse quality? They're the same. And they don't come from "a basement" I wouldn't think. Bunnyboy does great work. And the reropak AND mmc1 retropak won't work on it since it's a MMC3 ROM. Thats why it's not working I wo...
by Kreese
Wed Mar 23, 2011 9:40 am
Forum: NES Hardware and Flash Equipment
Topic: Differences between 27C010 and 27C020?
Replies: 14
Views: 7204

Differences between 27C010 and 27C020?

We were working with some stuff for a project this weekend. We (my friend) has made a test-cart with sockets (MMC3, TS-ROM) http://bootgod.dyndns.org:7777/profile.php?id=2435 We made some test eproms using 27C010 eproms, and they worked fine in the test cart. Then we tried using 27C020 eproms (doubl...
by Kreese
Tue Mar 01, 2011 4:11 am
Forum: NESemdev
Topic: NES emulator as a screensaver?
Replies: 58
Views: 24318

Wow! Had no idea about this screensaver. Works excellent for me. Thanks alot... I'll spread the word about it to all my NES-friends. :)
by Kreese
Tue Mar 01, 2011 2:53 am
Forum: NESdev
Topic: Port SM2J to PAL?
Replies: 3
Views: 2024

Port SM2J to PAL?

Would it be possible to make a port of a SMB2J nes rom (NTSC) into PAL so that it will play in the right speed. With right speed I mean, SMB2J would go in the same speed as in SMB1 (PAL). The same speed of both music and graphics. Perhaps using a Super Mario Bros. (E) (REVA) [!].nes rom and using th...
by Kreese
Fri Feb 04, 2011 12:56 pm
Forum: NES Music
Topic: My Mega Man 10 NSF (Complete soundtrack)
Replies: 25
Views: 25464

Great music! Nice tssf!!!
Banshaku wrote:I know about it because I'm using the ftm in my mm9 project
:shock: What? Let me/us know more!
by Kreese
Mon Jan 17, 2011 2:46 pm
Forum: Reproduction
Topic: Making a NROM cart with ReproPak
Replies: 6
Views: 3168

Hmmm, I wonder why they didn't include these caps on my Battle Kid cart... :(
by Kreese
Sun Jan 16, 2011 2:13 pm
Forum: Reproduction
Topic: Making a NROM cart with ReproPak
Replies: 6
Views: 3168

Making a NROM cart with ReproPak

http://www.retrousb.com/product_info.php?cPath=24&products_id=42 I've bought some of these. Now I was going to try to make something with them. I've bought some eproms that will work with the boards. (27C020 DIP eproms and 27C256) But I think I am missing one little tiny thing, or two of them. "Add ...
by Kreese
Thu Dec 23, 2010 2:33 am
Forum: Homebrew Projects
Topic: A First Attempt: Nanaca Crash
Replies: 13
Views: 12520

129.95 meter! Some kind of record? :)
by Kreese
Fri Nov 19, 2010 3:35 am
Forum: NES Music
Topic: Musetracker
Replies: 30
Views: 25088

Tried it a bit. It was quite cool! Although I noticed that I have been too used to using mouse in FamiTracker. Anyway, reading the documentation helped me find the right keys!
by Kreese
Mon Nov 08, 2010 4:33 pm
Forum: NESdev
Topic: Jump Physics
Replies: 41
Views: 9460

Re: Jump Physics

Just wanted to get some input on my character physics model before I move on. There is no real collision detection yet, so it won't fall down the hole. http://www.yibbleware.com/nes/cartlemmy-test-0.3.nes I think it's a nice feeling to this! Something that would add a little more feeling to it, wou...
by Kreese
Mon Nov 08, 2010 4:20 pm
Forum: NES Hardware and Flash Equipment
Topic: US NES - video output format?
Replies: 23
Views: 6811

I have had problem trying to capture from NES. It seemed like the device that I used only supported 25/30 fps. The result was that for instance recording from Super Mario Bros. and being "big mario" and when I got small after tocuhing an enemy... Mario starts to blink fast. The device only recorded ...
by Kreese
Sun Oct 31, 2010 11:57 pm
Forum: NES Hardware and Flash Equipment
Topic: Updated Powerpak to 1.34 and mostly lost extra sound
Replies: 8
Views: 4297

Hmmm I have had this issue too. I wonder why bunnyboy doesn't include loopys mappers in to the official release? Hmm wait he did: NES Mappers v1.30 ------------- - Added many mappers written by loopy But somehow these perhaps have been replaced in the official release? Another issue I have had, whil...
by Kreese
Sun Aug 22, 2010 5:39 am
Forum: Homebrew Projects
Topic: Introducing: Super PAKPAK (2-4 player game)
Replies: 26
Views: 15774

http://www.youtube.com/watch?v=TnYQN7FUVLU

I let the visitors at Kulturkalaset (Gothenburg, Sweden) try the game a couple of weeks ago. They liked it and really enjoyed playing it.
by Kreese
Thu Jul 29, 2010 2:19 pm
Forum: Homebrew Projects
Topic: Introducing: Super PAKPAK (2-4 player game)
Replies: 26
Views: 15774

Haven't you thought about ordering some parts from retrousb.com and make some carts and sell them? I know it's quite expensive doing that, but I'm quite sure that there will be people willing to pay for this game! At least I would. :)