Search found 208 matches

by jargon
Wed Sep 24, 2008 8:31 pm
Forum: General Stuff
Topic: XOR filling
Replies: 48
Views: 14309

Well, you could use that software to render a low poly-count model that you could trace over/convert to make it usable in my current polygon-drawing engine for the NES. That's what it has to do with it. Did you read the thread? Oh, and also, there are very few actual polygons in this picture. The e...
by jargon
Wed Sep 24, 2008 8:16 pm
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

jargon, it's just that your posts are really weird. You make comments on other people's threads that are not always relevant, or you simply show that you haven't read most of the topic. Even your own threads don't make much sense, because you don't provide the background information necessary for p...
by jargon
Wed Sep 24, 2008 7:56 pm
Forum: NESemdev
Topic: 6502 op codes vs. NES op codes + php6502
Replies: 13
Views: 4185

this sub-forum is "NESemdev", not "NESdev". you are in the wrong sub-forum. i first listed a summary of simplified info from the "Second Book of Machine Language." (a 6502 Assembler Manual) You don't have to make 10 pages long posts, just post a link where you problems comes from (assuming you have...
by jargon
Wed Sep 24, 2008 11:12 am
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 8787

No I'm currently 19, I played Battletoads a lot and no I don't read nintendo power because the magazine never was released here in french and I wasn't really a nintendo gamer back then. If you refer to something, please tell us before refering to it, else things makes no sense. Probably I post more...
by jargon
Wed Sep 24, 2008 11:07 am
Forum: General Stuff
Topic: TV snow simulator?
Replies: 14
Views: 5043

Re: TV snow simulator?

- How do I simulate a noisy TV screen, no syntonized channel? i knew losing my demo would come back to haunt me. i once made a flawless demo of this for xt. i have no idea how i got it working. it was like tv static during an acid trip. -.- i will get back to this later if someone doesn't come up w...
by jargon
Wed Sep 24, 2008 10:46 am
Forum: General Stuff
Topic: Mega Man 9 Box Resembles NES Cart
Replies: 8
Views: 3705

Too bad they didn't use a shaped CD in the form of a NES cart. i saw the rarest Nirvana CD ever made at the now gone, ZIA Records at 32nd street and She Blvd in Phoenix, Arizona when i was in highschool 10 or 12 years ago. It was the limited edition shaped mini-cd in the shape of a shuriken. It was...
by jargon
Wed Sep 24, 2008 10:30 am
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

Bregalad wrote:
Dwedit wrote:Looks like Jargon just got banned from Acmlm's Board II.
Guess I'll go over there to chat a little because at least they are in peace.
they ban 19 in 20 of their regularly active members at-least once. it is a total drama island type board. everyone there has issues.
by jargon
Wed Sep 24, 2008 10:06 am
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

Looks like Jargon just got banned from Acmlm's Board II . i was banned for posting a thread with pictures of cats with guns photoshopped. ...as a get well card to an admin.. ...in "Spatula", a sub-board where nothing makes any sense in the first place. I'm with loopy. For the record, jargon -- and ...
by jargon
Wed Sep 24, 2008 9:51 am
Forum: General Stuff
Topic: XOR filling
Replies: 48
Views: 14309

Well it's pretty good you were able to put this much polygons. You should learn how to use blender. I gess there is a lot of tutorials in english. I also found a tutorial in french I'm going to use to learn at least the basics. When I get the basics done if I want to move further I could switch to ...
by jargon
Wed Sep 24, 2008 9:37 am
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 8787

Oh my this guy can't make the difference between people who programmed a game and main character of a game. What a lame his brain should be. are you ever not a total asinine jerk? have you even played battle toads and read the nintendo power comics for it? what are you, only 14? no wonder you have ...
by jargon
Wed Sep 24, 2008 9:30 am
Forum: NESemdev
Topic: 6502 op codes vs. NES op codes + php6502
Replies: 13
Views: 4185

i just lack detailed enough information to continue. There are tons of information about the 6502 online, why restrict yourself to this single book? The NES CPU is exacly like the 6502 (even the illegal opcodes behave the same, AFAIK), only it lacks decimal mode (the D flag has no impact on math op...
by jargon
Wed Sep 24, 2008 9:20 am
Forum: NESemdev
Topic: 6502 op codes vs. NES op codes + php6502
Replies: 13
Views: 4185

Man this guy really should be banned right now. I can't stand one more of his STUPID posts that MAKES NO SENSE. I hope I have been clear enough. I don't even want to see a post like that again on nesdev (hoping I don't have to post things like that as well). this sub-forum is "NESemdev", not "NESde...
by jargon
Wed Sep 24, 2008 8:16 am
Forum: NESemdev
Topic: 6502 op codes vs. NES op codes + php6502
Replies: 13
Views: 4185

6502 op codes vs. NES op codes + php6502

I put this together from information i collected from "The Second Book of Machine Language." This is for 6502, how does this differ from the NES? -primary registers- =register name ; desc= A ; Accumulator X ; Variable X Y ; Variable Y -flag registers- =bit ; flag name ; desc= 7 ; N ; negative result...
by jargon
Tue Sep 23, 2008 11:32 pm
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 8787

I think Battletoads was made by two British brothers with the last name of Stamper (Chris and Tim, I think?). One was the artist and the other was the programmer. I think they also worked on the Donkey Kong Country series and even developed the pre-rendering method used. According to the NP comics,...
by jargon
Tue Sep 23, 2008 11:17 pm
Forum: NESdev
Topic: The MISHAP Tile Scaling Algorithm
Replies: 4
Views: 2514

This could be usefull to port NES graphics to C64, where the resolution halves horizontally when using multi-color mode. Or CGA, Apple II hi-res, or any other video system that uses "artifact colors" of exactly half the width of an NTSC color cycle. (NES pixels are 2/3 of a cycle wide.) i plan on w...