Search found 208 matches

by jargon
Mon Sep 22, 2008 2:33 am
Forum: NESdev
Topic: Why didn't you so loooong... too many years!!!
Replies: 50
Views: 16425

hell even this looks real:

Image
by jargon
Mon Sep 22, 2008 2:18 am
Forum: NESdev
Topic: The MISHAP Tile Scaling Algorithm
Replies: 4
Views: 2514

Bregalad wrote:This could be usefull to port NES graphics to C64, where the resolution halves horizontally when using multi-color mode.
MISHAP is indeed a dual Commodore 64 / Nintendo Entertainment System release that I am developing.
by jargon
Mon Sep 22, 2008 2:09 am
Forum: NESdev
Topic: Battletoads/Crisisforce vertical parallax. How?
Replies: 22
Views: 8787

Re: Battletoads/Crisisforce vertical parallax. How?

Any idea how the second level of battle toads or crisis force does its vertical parallax where different columns move at different speeds? It is as simple as switching character banks each of which has a different scroll amount? I can see MegaMan 2 uses a clever sprite trick to fake it in its intro...
by jargon
Mon Sep 22, 2008 2:02 am
Forum: NESdev
Topic: The MISHAP Tile Scaling Algorithm
Replies: 4
Views: 2514

The MISHAP Tile Scaling Algorithm

The MISHAP Tile Scaling Algorithm

progress thus far:

Image
by jargon
Thu Aug 21, 2008 8:03 pm
Forum: General Stuff
Topic: MISHAP font
Replies: 6
Views: 3304

If I figure out how to use a 4x4 font on the NES, I might give the engine support to average the pixels in the font from 1bpp to 2bpp so that it may halve the font's height, width, or both. this means if you have halve either horizontally (width) or vertically (height) the following occurs: in a 1bp...
by jargon
Thu Aug 21, 2008 7:52 pm
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

I propose a rule against posting ban this person threads. They just end up being a big waste of breathe, and certain people just use it to reverse troll the board for postcount++, without any actual motive behind their posts except to kick out people they simply dislike. If you want to post ban ques...
by jargon
Thu Aug 21, 2008 3:51 pm
Forum: NESdev
Topic: NES graphics (formatting)
Replies: 5
Views: 2956

8 bytes for the low plane then 8 bytes for the high plane Most significant bit is in the left position Okay, so 8 scanlines for "Lo" plane, then 8 scanlines for "Hi" plane, for 256 8x8 tiles back to back; laid out in the sheet left to right, top to bottom; "intel" bit order of left-endian? each sca...
by jargon
Thu Aug 21, 2008 2:59 am
Forum: NESdev
Topic: NES graphics (formatting)
Replies: 5
Views: 2956

NES graphics (formatting)

What is the standard bit *layout* of 2bpp (2bit per plane) NES CHR sheets?

Please draw a diagram to illustrate or something. :/

Snowbro's "Tile Molester" program I downloaded off Zophar's Domain is being retarded.
by jargon
Thu Aug 21, 2008 2:29 am
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

Correct me if I'm wrong, guys. But since jargon's presence it still well... present, other people have begun to direct animosity toward each other by comparing their inner-workings to him and comparing themselves to others. ugetab's lengthy post in summary has made me draw the conclusion that indee...
by jargon
Wed Aug 20, 2008 11:17 pm
Forum: General Stuff
Topic: MISHAP font
Replies: 6
Views: 3304

WedNESday wrote:You haven't just posted part of a licensed ROM now have you Jargon?
I hold the copyright for that, silly.

If it is part of any ROM, it is a part of one I have yet to complete. (MISHAP.NES)
by jargon
Wed Aug 20, 2008 2:47 am
Forum: General Stuff
Topic: MISHAP font
Replies: 6
Views: 3304

MISHAP font

http://mediaplague.com/miser/MISHAP.PNG Miser's House Anthology Project http://mediaplague.com/miser/MHFONT22.PNG [Hex dump of font's tile data snipped. You can convert the above PNG file using any of several image converters. -- MOD] -edit- "http://mediaplague.com/miser/MHFONT22.PNG" sheet (C)Copy...
by jargon
Wed Aug 20, 2008 2:43 am
Forum: General Stuff
Topic: Dancin' Avatars
Replies: 3
Views: 2280

Dwedit wrote:I'll have to steal that one, thanks!
np :D
by jargon
Tue Aug 19, 2008 10:24 am
Forum: General Stuff
Topic: Video Game(?) Art
Replies: 1
Views: 2706

Video Game(?) Art

Image

Super Mario Sunshine's Delfino Island!

I think this bronze box is roughly 30 or more years old, not sure. I found it in my living room. It was made in Israel.
by jargon
Tue Aug 19, 2008 9:57 am
Forum: General Stuff
Topic: Prince of Persia (NES) password generator
Replies: 4
Views: 3261

If someone with more experience with JavaScript wants to fix the js version i made of angrylion's "Prince of Persia" password generator; be my guest. Firebug isn't reporting any errors.
by jargon
Tue Aug 19, 2008 9:51 am
Forum: General Stuff
Topic: To ban Jargon, or not to ban Jargon. That is the question.
Replies: 65
Views: 17477

At this point I'm not worried about Jargon. He should be banned because well, we all know why. What I want to know is, why was he unbanned? And will -- if other "jargons" decide to show up -- be unbanned also? I know first hand that many many people were PMing me on the same network #nesdev is on, ...