Search found 744 matches

by TmEE
Fri Aug 23, 2019 10:03 pm
Forum: General Stuff
Topic: Can SMPSs damage retro consoles?
Replies: 7
Views: 4889

Re: Can SMPSs damage retro consoles?

The cheap ones are really bad for the most part and have potential to actually damage your console(s), with very dirty output that has spikes going way above the supposed output voltage. This all happens due to insufficient filtering of the output in the power supply (capacitors alone will not help,...
by TmEE
Thu Aug 08, 2019 1:33 am
Forum: General Stuff
Topic: What do you think of FPGAs?
Replies: 51
Views: 30757

Re: What do you think of FPGAs?

They're no more harder or different to do than in software and nobody forbids you to bring out the signals for actual processing in analog domain either but if that's worth it is another question. You could probably do a fairly good job on sound related things that way. Main thing for me is that you...
by TmEE
Tue Jul 30, 2019 1:54 pm
Forum: General Stuff
Topic: Building a simple active scart splitter?
Replies: 11
Views: 7762

Re: Building a simple active scart splitter?

Audio and video lines are crossed on SCART cables, out on one end goes to in on other. RGB, blanking and grounds are straight.
by TmEE
Sun Jul 14, 2019 10:14 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 47
Views: 34154

Re: Nova the Squirrel 2 (WIP)

Very awesome ~
by TmEE
Sun Jun 30, 2019 10:24 am
Forum: General Stuff
Topic: Comix Zone: most technically impressive "16 bit" game?
Replies: 50
Views: 32842

Re: Comix Zone: most technically impressive "16 bit" game?

That list has several very expensive games in it. Panorama Cotton and few others are triple digit games unless you're getting some repro.
by TmEE
Thu Jun 06, 2019 6:28 am
Forum: SNESdev
Topic: Fastrom patches?
Replies: 77
Views: 58932

Re: Fastrom patches?

My very first colission stuff was based on a grid in one PC game I did long time ago. I had no clue how one was supposed to make things nor did i have access to internet and books on the matter. I was 15 at that time I think. And as far as the MD comment goes, that probably wouldn't hold any water. ...
by TmEE
Thu May 23, 2019 9:52 am
Forum: General Stuff
Topic: Speeding up Windows restarts for NESmaker
Replies: 6
Views: 7789

Re: Speeding up Windows restarts for NESmaker

SSD will provide biggest improvement with this problem. RAM is only going to alleviate slowness related issues when the bootup process is complete.
by TmEE
Wed May 22, 2019 11:00 am
Forum: General Stuff
Topic: Single, precompiled program for both Windows and Linux?
Replies: 28
Views: 19993

Re: Single, precompiled program for both Windows and Linux?

You don't need assembly for a high performance program, just normal C/C++ is enough. But world seems to move towards interpreted stuff where JIT is the best case.

Maybe the carbon emissions limiting stuff catches up with computers and wasted cycles get taxed or something. one can hope lol
by TmEE
Wed May 22, 2019 9:45 am
Forum: General Stuff
Topic: Single, precompiled program for both Windows and Linux?
Replies: 28
Views: 19993

Re: Single, precompiled program for both Windows and Linux?

I very much dislike such programs. That laptop I generally use for everything will be brought to its knees, fan at full blast and everything near frozen. Joys of modern world...
by TmEE
Thu May 16, 2019 7:20 pm
Forum: Other Retro Dev
Topic: Which Genesis emulator in 2019? (SpritesMind was down)
Replies: 13
Views: 13821

Re: SpritesMind is down. Which Genesis emulator in 2019?

Spritesmind seems to work fine for a few days now...

There's a discord chat somewhere where a multitude of devs reside.
by TmEE
Wed May 15, 2019 7:46 pm
Forum: Other Retro Dev
Topic: Which Genesis emulator in 2019? (SpritesMind was down)
Replies: 13
Views: 13821

Re: SpritesMind is down. Which Genesis emulator in 2019?

Most accurate emulator is BlastEm for the time being : http://www.retrodev.com/blastem/
It doesn't have a fancy debugger yet though...
by TmEE
Fri May 10, 2019 2:41 am
Forum: General Stuff
Topic: "Modern compilers will outperform handwritten assembly."
Replies: 19
Views: 13424

Re: "Modern compilers will outperform handwritten assembly."

A compiler can have intimate knowledge of how to order instructions so that various latencies inside modern CPUs won't add up but get overlapped instead. I know I'll be able to beat a compiler when writing 486 and Pentium code since there's very little that gets in the way but with a P4 and most cur...
by TmEE
Thu Mar 28, 2019 2:58 pm
Forum: Other Retro Dev
Topic: AY-3-8910 / YM2149 emulation
Replies: 45
Views: 44288

Re: AY-3-8910 / YM2149 emulation

You can always underclock the relevant parts, most of these devices are static and won't mind running at significantly lower clocks.
by TmEE
Mon Mar 25, 2019 3:21 am
Forum: General Stuff
Topic: Video / arcade game hardware with 6 operator FM synthesis?
Replies: 14
Views: 7213

Re: Video / arcade game hardware with 6 operator FM synthesi

No-one could create their own until 90's when patents ran out. I have found algos 0, 1, 2 and 4 to be most useful when I go over the instruments I have created. First few allow for the most interesting sounds, 5, 6 and 7 are useful for simple sounds for the most part. The higher the TL the mellower ...
by TmEE
Mon Mar 11, 2019 11:38 am
Forum: General Stuff
Topic: You can still buy (new) YM2151's. What?
Replies: 4
Views: 5125

Re: You can still buy (new) YM2151's. What?

None of those parts are in production, they're all pulls/recycled or NOS parts. Sometimes fakes are around too.