
Search found 634 matches
- Thu Nov 10, 2016 12:47 am
- Forum: NESemdev
- Topic: ice climber (fds) strange emu behavior in later bonus stages
- Replies: 30
- Views: 10385
Re: ice climber (fds) strange emu behavior in later bonus st
I finally fixed this. I've uploaded an ips-patch to my website (check signature for URL). Thanks guys for finding this! This stuff is pretty entertaining to do.. 

- Wed Nov 09, 2016 12:34 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Thoughts of RetroUSB's AVS?
- Replies: 15
- Views: 8872
Thoughts of RetroUSB's AVS?
Anyone got it? What do you think about it?
- Wed Nov 09, 2016 12:19 pm
- Forum: NESemdev
- Topic: ice climber (fds) strange emu behavior in later bonus stages
- Replies: 30
- Views: 10385
Re: ice climber (fds) strange emu behavior in later bonus st
Tried doing a fix for this, but FCEUX seems to ignore my breakpoints with FDS-games. :/ What fix did you have in mind oRBIT? Also great work on all the patches you have done thus far! I hope a solution presents itself. :beer: Was wondering exactly what kind of fix you had in mind? The .fds could pr...
- Wed Nov 09, 2016 12:17 pm
- Forum: NESemdev
- Topic: ice climber (fds) strange emu behavior in later bonus stages
- Replies: 30
- Views: 10385
Re: ice climber (fds) strange emu behavior in later bonus st
Perhaps I'm doing something wrong but I've played alot with the FCEUX debugger earlier..
I set a breakpoint at $6667 but it is never triggered.
I set a breakpoint at $6667 but it is never triggered.
- Mon Nov 07, 2016 1:48 pm
- Forum: NESemdev
- Topic: ice climber (fds) strange emu behavior in later bonus stages
- Replies: 30
- Views: 10385
Re: ice climber (fds) strange emu behavior in later bonus st
Tried doing a fix for this, but FCEUX seems to ignore my breakpoints with FDS-games. :/
- Wed Aug 10, 2016 4:08 am
- Forum: General Stuff
- Topic: What's this cable for?
- Replies: 3
- Views: 1638
What's this cable for?
I was browsing a few photos I shot a few years ago when I visited the swedish Nintendo-distributor Bergsala and I noticed this cable in front of their NES. Looks like a joypad->Parallelport-connector or something? I am not aware of any hardware addon using such a cable, or do you guys know better?
- Tue May 17, 2016 10:53 am
- Forum: General Stuff
- Topic: Bad Famicom Disk System audio
- Replies: 4
- Views: 5227
Re: Bad Famicom Disk System audio
Just checked your recordings, they sound pretty much perfect in my ears anyway. My audio sounds like a radiostation that isn't properly adjusted (background noise/static). I'll try to get a recording soon..
- Mon May 16, 2016 11:22 am
- Forum: General Stuff
- Topic: Bad Famicom Disk System audio
- Replies: 4
- Views: 5227
Bad Famicom Disk System audio
I got myself an FDS unit to connect to my Famicom AV. It works fine but I think the audio that comes from the FDS (afaik it has some additional channels?) sounds really crappy. Alot of noise. Is it a common problem? I have no audioissues with the Famicom itself, I just noticed this when trying to pl...
- Tue May 03, 2016 12:12 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10367
Re: Poll: Adding Nametable-to-ROM Address Detection
My old "NESExplorer" tool can detect certain Nintendo-compressed nametable-data in PRG-ROM's (well, titlescreens/cutscenes mostly). Works pretty good in many cases:
http://nes.goondocks.se/software.php
http://nes.goondocks.se/software.php
Re: MadNESs
I actually googled a bit before choosing "MadNESs" but couldn't find any existing emulator that used it.. But I use an additional "s" anyway so.. 

Re: MadNESs
My "guru meditation" box has been temporarily removed until I'm completely happy with it.. 

Re: MadNESs
I've posted the first alpha-release on my website now, http://nes.goondocks.se for those that are interested.
MadNESs
Last year I was starting this project, just to see if it was possible. Coding a NES emulator in .NET using C# and DirectX. Obviously others had done it but I wanted to try myself. Earlier I've coded "A/NES" on AmigaOS but it's obviously something entirely different coding in 680x0 assembly language ...
- Wed Apr 13, 2016 10:42 pm
- Forum: NES Graphics
- Topic: NES font.
- Replies: 18
- Views: 33571
Re: NES font.
"Press Start 2P is a bitmap font based on the font design from 1980s Namco arcade games"pubby wrote:Google has a TrueType font based on 1980s Namco: https://www.google.com/fonts/specimen/Press+Start+2P
This obviously won't work either...
EDIT: Joystix font worked, thanks!
- Wed Apr 13, 2016 12:31 pm
- Forum: NES Graphics
- Topic: NES font.
- Replies: 18
- Views: 33571
Re: NES font.
Sorry for waking up this insanely old thread.. I'm looking for a classical "Nintendo"-font (used in earliest NES/arcade-games) as a TrueType font but have found none that works within Visual Studio. My guess is that the ones floating around are bitmap-based and not vectorbased and VisualStudio doesn...