Search found 634 matches

by oRBIT2002
Thu Nov 10, 2016 12:47 am
Forum: NESemdev
Topic: ice climber (fds) strange emu behavior in later bonus stages
Replies: 30
Views: 10385

Re: ice climber (fds) strange emu behavior in later bonus st

I finally fixed this. I've uploaded an ips-patch to my website (check signature for URL). Thanks guys for finding this! This stuff is pretty entertaining to do.. :)
by oRBIT2002
Wed Nov 09, 2016 12:34 pm
Forum: NES Hardware and Flash Equipment
Topic: Thoughts of RetroUSB's AVS?
Replies: 15
Views: 8872

Thoughts of RetroUSB's AVS?

Anyone got it? What do you think about it?
by oRBIT2002
Wed Nov 09, 2016 12:19 pm
Forum: NESemdev
Topic: ice climber (fds) strange emu behavior in later bonus stages
Replies: 30
Views: 10385

Re: ice climber (fds) strange emu behavior in later bonus st

Tried doing a fix for this, but FCEUX seems to ignore my breakpoints with FDS-games. :/ What fix did you have in mind oRBIT? Also great work on all the patches you have done thus far! I hope a solution presents itself. :beer: Was wondering exactly what kind of fix you had in mind? The .fds could pr...
by oRBIT2002
Wed Nov 09, 2016 12:17 pm
Forum: NESemdev
Topic: ice climber (fds) strange emu behavior in later bonus stages
Replies: 30
Views: 10385

Re: ice climber (fds) strange emu behavior in later bonus st

Perhaps I'm doing something wrong but I've played alot with the FCEUX debugger earlier..
I set a breakpoint at $6667 but it is never triggered.
by oRBIT2002
Mon Nov 07, 2016 1:48 pm
Forum: NESemdev
Topic: ice climber (fds) strange emu behavior in later bonus stages
Replies: 30
Views: 10385

Re: ice climber (fds) strange emu behavior in later bonus st

Tried doing a fix for this, but FCEUX seems to ignore my breakpoints with FDS-games. :/
by oRBIT2002
Wed Aug 10, 2016 4:08 am
Forum: General Stuff
Topic: What's this cable for?
Replies: 3
Views: 1638

What's this cable for?

I was browsing a few photos I shot a few years ago when I visited the swedish Nintendo-distributor Bergsala and I noticed this cable in front of their NES. Looks like a joypad->Parallelport-connector or something? I am not aware of any hardware addon using such a cable, or do you guys know better?
by oRBIT2002
Tue May 17, 2016 10:53 am
Forum: General Stuff
Topic: Bad Famicom Disk System audio
Replies: 4
Views: 5227

Re: Bad Famicom Disk System audio

Just checked your recordings, they sound pretty much perfect in my ears anyway. My audio sounds like a radiostation that isn't properly adjusted (background noise/static). I'll try to get a recording soon..
by oRBIT2002
Mon May 16, 2016 11:22 am
Forum: General Stuff
Topic: Bad Famicom Disk System audio
Replies: 4
Views: 5227

Bad Famicom Disk System audio

I got myself an FDS unit to connect to my Famicom AV. It works fine but I think the audio that comes from the FDS (afaik it has some additional channels?) sounds really crappy. Alot of noise. Is it a common problem? I have no audioissues with the Famicom itself, I just noticed this when trying to pl...
by oRBIT2002
Tue May 03, 2016 12:12 pm
Forum: NESemdev
Topic: Poll: Adding Nametable-to-ROM Address Detection
Replies: 35
Views: 10367

Re: Poll: Adding Nametable-to-ROM Address Detection

My old "NESExplorer" tool can detect certain Nintendo-compressed nametable-data in PRG-ROM's (well, titlescreens/cutscenes mostly). Works pretty good in many cases:
http://nes.goondocks.se/software.php
by oRBIT2002
Wed Apr 27, 2016 11:14 am
Forum: NESemdev
Topic: MadNESs
Replies: 8
Views: 4791

Re: MadNESs

I actually googled a bit before choosing "MadNESs" but couldn't find any existing emulator that used it.. But I use an additional "s" anyway so.. :)
by oRBIT2002
Sat Apr 23, 2016 12:55 pm
Forum: NESemdev
Topic: MadNESs
Replies: 8
Views: 4791

Re: MadNESs

My "guru meditation" box has been temporarily removed until I'm completely happy with it.. :)
by oRBIT2002
Sat Apr 23, 2016 12:59 am
Forum: NESemdev
Topic: MadNESs
Replies: 8
Views: 4791

Re: MadNESs

I've posted the first alpha-release on my website now, http://nes.goondocks.se for those that are interested.
by oRBIT2002
Fri Apr 15, 2016 12:54 pm
Forum: NESemdev
Topic: MadNESs
Replies: 8
Views: 4791

MadNESs

Last year I was starting this project, just to see if it was possible. Coding a NES emulator in .NET using C# and DirectX. Obviously others had done it but I wanted to try myself. Earlier I've coded "A/NES" on AmigaOS but it's obviously something entirely different coding in 680x0 assembly language ...
by oRBIT2002
Wed Apr 13, 2016 10:42 pm
Forum: NES Graphics
Topic: NES font.
Replies: 18
Views: 33571

Re: NES font.

pubby wrote:Google has a TrueType font based on 1980s Namco: https://www.google.com/fonts/specimen/Press+Start+2P
"Press Start 2P is a bitmap font based on the font design from 1980s Namco arcade games"
This obviously won't work either...

EDIT: Joystix font worked, thanks!
by oRBIT2002
Wed Apr 13, 2016 12:31 pm
Forum: NES Graphics
Topic: NES font.
Replies: 18
Views: 33571

Re: NES font.

Sorry for waking up this insanely old thread.. I'm looking for a classical "Nintendo"-font (used in earliest NES/arcade-games) as a TrueType font but have found none that works within Visual Studio. My guess is that the ones floating around are bitmap-based and not vectorbased and VisualStudio doesn...