Search found 493 matches

by clueless
Wed Aug 10, 2011 11:27 am
Forum: NESdev
Topic: NESICIDE progress
Replies: 12
Views: 4672

Hello cpow. Very slick. Hey clueless! Long time no see...how Y'ar? :D I've been very busy with a (hopefully profitable) consulting project. I wasn't going to be able to finish Yars in time for the 2011 minigame compo, so I put it on hold and switched to C++ (c++0x), perl, css, html5, js and postgre...
by clueless
Fri Aug 05, 2011 5:51 am
Forum: NESdev
Topic: NESICIDE progress
Replies: 12
Views: 4672

Hello cpow. Very slick.
by clueless
Mon Aug 01, 2011 5:36 am
Forum: NES Music
Topic: Famitracker FTM file converter
Replies: 3
Views: 8130

Nice tool you got there. If you could have it export MIDI, my life would be complete :) jsr said he can't do it. He said he doesn't have the time and he doesn't see the point in doing so. I can think of a few good reasons. http://pastebin.com/kbEtTeN2 It compiles with GCC v4.4.5 and MSdev Studio 98...
by clueless
Mon Jun 13, 2011 6:04 am
Forum: Newbie Help Center
Topic: Common problems when running on an actual NES?
Replies: 26
Views: 6296

In my game, I was still updating the PPU after the end of VBlank, but before any visible scan lines were rendered. None of the emulators caught this (fceux, nintendulator, nestopia, nesicide). Yet on real hardware this caused serious PPU glitches. In my mind, this is also a bug in the emulators. The...
by clueless
Wed May 18, 2011 8:06 am
Forum: NESemdev
Topic: netbook cuts bottom of NT viewer on FCEU*
Replies: 15
Views: 4536

tepples wrote:Hey, I remember ResEdit when it was on the Mac.
So do I. System 6.0.8, ~1993, Mac LC-IIs in high school.
by clueless
Wed May 18, 2011 7:33 am
Forum: NESemdev
Topic: netbook cuts bottom of NT viewer on FCEU*
Replies: 15
Views: 4536

There's a shareware program called "The Customizer" that watches when windows are created, and moves the controls around, it might still be available. Hard to find though, since it's a very non-unique program name. That's cool. You can also edit the dialog resources in the app manually, using this ...
by clueless
Fri May 13, 2011 8:53 am
Forum: NES Hardware and Flash Equipment
Topic: Design a new NES?
Replies: 37
Views: 9561

kevtris wrote: The entire system is the size of an NES cartridge, so mounting connectors to it would look silly with them being bigger than the system itself.
But a well-made photoshop image of that design would be funny.
by clueless
Fri May 13, 2011 8:51 am
Forum: SNESdev
Topic: New SNES C Compiler
Replies: 3
Views: 4066

Thanks for the pointers. I have finally finished my semester classes and finals so I should have some more time to work on the compiler. For the lexical analyzer, I'm using Flex and Bison with the ANSI C grammars specified here: http://www.quut.com/c/ANSI-C-grammar-y.html and http://www.quut.com/c/...
by clueless
Thu May 12, 2011 9:26 am
Forum: NES Hardware and Flash Equipment
Topic: Design a new NES?
Replies: 37
Views: 9561

Since someone will be askin', yes I *do* want to sell it eventually but I am not sure when or how much it'll cost or anything like that quite yet. Obviously I would like to make it as cheap as possible but I don't know how cheap it can be. The FPGA itself is 40 bucks or so and is the most expensive...
by clueless
Mon May 09, 2011 7:57 am
Forum: NESdev
Topic: Multidirectional scrolling
Replies: 30
Views: 8177

Dwedit wrote:I've gotten free scrolling to work fine. Should I write a tutorial?
Yes please.
by clueless
Thu May 05, 2011 8:59 pm
Forum: NESdev
Topic: Mirroring mask for Palette index table
Replies: 12
Views: 3309

Use a 32-entry array of function pointers to optimized getters? Actually, a 32-case "switch" statement would be optimized by the C/C++ compiler into an array of code pointers, so a regular old switch statement should be fine. Have your compiler produce asm output from its code and look at when it em...
by clueless
Thu May 05, 2011 8:49 pm
Forum: 2011 NESdev Competition
Topic: Thwaite: stuff blowing up
Replies: 47
Views: 83533

I read that in my mind as Terrance and Philip.
by clueless
Thu May 05, 2011 8:31 pm
Forum: Homebrew Projects
Topic: Let's Help Each Other Finish Our Projects
Replies: 11
Views: 7333

As for my Yars Revenge game ... Any chance of changing the name of the title? Atari just recently released a game called Yars' Revenge -- which seems to be in the spirit of the original except it makes no sense (just another example of a gaming entity trying to cash in on retro things instead of le...
by clueless
Wed May 04, 2011 8:38 am
Forum: General Stuff
Topic: Better late than never...
Replies: 33
Views: 9388

qbradq wrote:I think anything that can be damaged by the screw attack dies in one touch.
No. The bosses, Kraid and Ridley can be damaged by it, but they don't die immediately. It takes a lot of screwing to kill those two.
by clueless
Tue May 03, 2011 5:58 pm
Forum: General Stuff
Topic: Better late than never...
Replies: 33
Views: 9388

I still don't know where the screw attack is in Metroid... In Norfare, western part. Secret entrance to get Screw Attack is near the same column that one uses to get the energy tank at the end of a long tube of "jello mold" thingies that Samus jumps on. Thanks! Good thing I didn't need it to put mo...