Search found 951 matches

by qbradq
Tue Nov 26, 2013 5:10 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

The export keyword makes whatever it applies to, be that a type, variable or subroutine, visible from other source files that use the import statement to reference the source file that defines them. This is how uc65 supports splitting your code into multiple files as well as encapsulation. At the lo...
by qbradq
Tue Nov 26, 2013 2:29 pm
Forum: NES Hardware and Flash Equipment
Topic: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)
Replies: 21
Views: 7072

Re: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)

I haven't seen any with built in games, but I have seen a few with cartridge slots. Here is one example http://www.dashfest.com/?p=344 There are some inexpensive devices with built in NES emulators I've seen portablized. I'll see if I can find one. edit Here is an example of one http://techcrunch.c...
by qbradq
Tue Nov 26, 2013 1:18 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Well, for the same reasons I didn't want to model the language too closely to C, I'm trying not to make it too close to BASIC so folks won't get freaked out when things like for and multiply don't work. Changing the compiler would be a lot easier than changing the examples and documentation though :...
by qbradq
Tue Nov 26, 2013 9:41 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

In uc65 you'll have to implement different code to target different mappers. As of today I don't have any of the memory mappers implemented as libraries because I haven't quite gotten around to it yet :) Let me know which ones you want and I'll make them a priority. Color Dreams has no fixed PRG ban...
by qbradq
Tue Nov 26, 2013 6:49 am
Forum: NES Hardware and Flash Equipment
Topic: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)
Replies: 21
Views: 7072

Re: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)

Unfortunately the EverDrive n8 is too big to fit in the case, and if you roll your own you're back to square one. An FPGA is about the only way to implement one of those things ;) That or a really big CPLD.
by qbradq
Tue Nov 26, 2013 6:45 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

I do try to be fair to INL. I'm a big cheer-leader for him :) But when folks ask me "what do I buy", I try to only talk about what's available for order on the site today.
by qbradq
Mon Nov 25, 2013 6:39 pm
Forum: General Stuff
Topic: Console ports that are better than their arcade counterpart
Replies: 19
Views: 5216

Re: Console ports that are better than their arcade counterp

I definitely agree with Soul Calibur for DC, hands-down better than arcade. I also like Super-C / Contra better than arcade Contra, and NES Double Dragon (all of them) better than arcade Double Dragon (all of them). I also thought Final Fight for SNES was much better than the arcade machine, mainly ...
by qbradq
Mon Nov 25, 2013 5:19 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

The mapper does not maketh the game. See Super Mario Brothers, implemented with no mapper at all. It's got 32 levels of side-scrolling awesome :) Castlevania and Mega Man 1 and 2 were implemented with UxROM, which has nothing special in it at all. Just one PRG bank and CHR-RAM. The first example sho...
by qbradq
Mon Nov 25, 2013 5:08 pm
Forum: NES Hardware and Flash Equipment
Topic: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)
Replies: 21
Views: 7072

Re: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)

I'd ditch the attitude that overkill is inherently a bad thing. The FPGA you end up with will likely be capable of a hell of a lot more than an NES implementation, but that doesn't mean it's the wrong tool for the job. Also, it may surprise you to find that most FPGA's with the logic density you're ...
by qbradq
Mon Nov 25, 2013 2:32 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 40293

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Slobu, Great to see interest in the compiler! I have provided memory configurations for NROM and MMC3, but if you know your way around ca65 (and that is recommended as uc65 targets this toolchain) then you can target any mapper you want. My personal choice was to get an MMC3 board with 32KB CHR-RAM ...
by qbradq
Mon Nov 25, 2013 2:23 pm
Forum: NES Hardware and Flash Equipment
Topic: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)
Replies: 21
Views: 7072

Re: NES inside Gameboy DMG Shell (ideas? Not Raspberry PI)

Come to think of it, don't all Gameboy titles have an annoying "Gameboy" logo screen that takes tedious seconds to GTFA?
by qbradq
Mon Nov 25, 2013 2:21 pm
Forum: NES Hardware and Flash Equipment
Topic: Disabled NES lockout chip and only certain games play SOLVED
Replies: 23
Views: 14719

Re: Disabled NES lockout chip and only certain games play SO

I'm no expert on cleaning NES connectors. There's a lot of folks who are who are sure to chime in though. My personal advise is to buy a cheap NoAC clone :D
by qbradq
Mon Nov 25, 2013 9:35 am
Forum: General Stuff
Topic: Unbelieveable Castlevania 2 enhancement/re-translation patch
Replies: 4
Views: 2436

Re: Unbelieveable Castlevania 2 enhancement/re-translation p

Nice! I'm glad this game is getting some love. I always liked this game and thought it got a bad wrap. It mainly suffered from poor translation and a legacy of poor game mechanics from the first game.
by qbradq
Mon Nov 25, 2013 9:33 am
Forum: NES Hardware and Flash Equipment
Topic: Disabled NES lockout chip and only certain games play SOLVED
Replies: 23
Views: 14719

Re: Disabled NES lockout chip and only certain games play SO

The Punchout! cart you got probably had some corrosion on it, which has now transferred to the edge connector in your NES making it less reliable. When using vintage hardware be sure you clean all cart edges thoroughly before insertion. The resale shops never bother to. Personally this is why I pref...