Search found 99 matches

by SecretServiceDude
Thu Nov 06, 2008 5:11 pm
Forum: NESemdev
Topic: Emulator that can dump pattern/name tables, palette, etc
Replies: 10
Views: 4610

Banshaku wrote:Hi fellow Canadian ;) How is life in japan? I think you've been there for a while now. I was reading you site long time ago, the time when solar war was made. The good old days.
@Banshaku: 日本人ですか?カナダ人ですか?
by SecretServiceDude
Thu Nov 06, 2008 4:49 pm
Forum: Newbie Help Center
Topic: command line help
Replies: 7
Views: 2622

You'd have to write a Win32 console program that manipulates the alternate data stream \005SummaryInformation through some COM interface. You clever devil, using "%28" and "%29" to encode the parentheses in the URL so that the [url] tags work properly. I was going to ask how you did that, but hitti...
by SecretServiceDude
Thu Nov 06, 2008 5:37 am
Forum: NESdev
Topic: Video demos of my game
Replies: 95
Views: 30187

Lookin' good, man! Was the game inspired by I Wanna Be The Guy?
by SecretServiceDude
Wed Nov 05, 2008 7:55 pm
Forum: Newbie Help Center
Topic: command line help
Replies: 7
Views: 2622

Have you taken a look at the Win32 function SetFileTime()? http://msdn.microsoft.com/en-us/library/ms724933(VS.85).aspx Sorry for not including a direct link, but the parentheses in the URL mess up the [url] tags. Anyhow, you could write a simple Win32 console application that uses SetFileTime() to ...
by SecretServiceDude
Wed Nov 05, 2008 9:23 am
Forum: NESdev
Topic: Fading the palette to black
Replies: 20
Views: 6835

tokumaru wrote:Maybe color emphasis could also be used for some extra steps...
Hot damn, that's way out of control, dude. :shock:
by SecretServiceDude
Wed Nov 05, 2008 9:20 am
Forum: NESdev
Topic: Fading the palette to black
Replies: 20
Views: 6835

$xE and $xF all produce proper black . Slightly off topic, but I've been meaning to ask: How on earth do you guys get all that detailed technical information? It's one thing for a guy like me to read documents that others have already put together, but to generate the info in the first place? It's ...
by SecretServiceDude
Wed Nov 05, 2008 7:06 am
Forum: NESdev
Topic: Fading the palette to black
Replies: 20
Views: 6835

There's one little gotcha. You need to do a special check to prevent setting 0x0D (blacker than black). It really only matters if you plan to run on a real NES on a real TV since I dont think emulators emulate the 0x0D insanity. Ah yes, the infamous "blacker than black". I can't believe I forgot to...
by SecretServiceDude
Wed Nov 05, 2008 2:00 am
Forum: NESdev
Topic: Fading the palette to black
Replies: 20
Views: 6835

Fading the palette to black

Do you guys ever fade the palette to black in your games? I've got a simple method that works well, but was curious if there are alternate methods out there. http://img391.imageshack.us/img391/1117/nespalettemw0.png Looking at the palette above, it seems like a straightforward way is to subtract 16 ...
by SecretServiceDude
Mon Nov 03, 2008 7:01 am
Forum: NESdev
Topic: Setting the background color on the first frame after reset
Replies: 20
Views: 6181

Players will be looking at the NES's power button, not the TV, for at least the first five frames that your game is turned on. That's true for the operator of the power button; however, if there's a crowd of spectators, I want to deliver the most professional presentation possible. That one frame c...
by SecretServiceDude
Mon Nov 03, 2008 5:19 am
Forum: NESdev
Topic: Setting the background color on the first frame after reset
Replies: 20
Views: 6181

If I'm reading my notes/the Wiki right, you can write to $2006 and $2007 immediately after power, so you can set the screen to black immediately at power. Something like this should work: lda #$3F ; VADDR = $3F00 sta $2006 lda #$00 sta $2006 lda #$0F ; set first entry to black sta $2007 lda #0 ; VA...
by SecretServiceDude
Sun Nov 02, 2008 8:41 pm
Forum: NESdev
Topic: Which emulator most accurately represents NTSC colors?
Replies: 7
Views: 3708

If you care about NTSC artifacts, go look into an emulator with that NTSC filter, like Nestopia; otherwise, the palette seems empirical for each emulator author though. You could try my emu , as the palette was very welcome. I just experimented with the NTSC filter on Nestopia, and I must say, it's...
by SecretServiceDude
Sun Nov 02, 2008 6:15 pm
Forum: NESdev
Topic: Which emulator most accurately represents NTSC colors?
Replies: 7
Views: 3708

Which emulator most accurately represents NTSC colors?

I've been testing my game on FCEUXD SP 1.07, and I think the title screen looks great on that emulator. When I run the game on Nestopia 1.40, the title screen looks noticeably different. All the colors seem to have an extra greenish tint to them. This is what I'm talking about: http://img151.imagesh...
by SecretServiceDude
Sun Nov 02, 2008 4:47 am
Forum: NESdev
Topic: Setting the background color on the first frame after reset
Replies: 20
Views: 6181

If it's not possible, I can live with that. I just didn't want to give up without asking first.
by SecretServiceDude
Sat Nov 01, 2008 10:22 pm
Forum: NESdev
Topic: Setting the background color on the first frame after reset
Replies: 20
Views: 6181

Setting the background color on the first frame after reset

Is it even possible? The title screen in my game uses a light green color for color #0, but there are large bands of dark green running across the top and bottom sections. When I reset the game, the entire screen flashes light green for exactly one frame. Since the dark green bands are drawn the ver...
by SecretServiceDude
Sat Nov 01, 2008 10:02 pm
Forum: NESdev
Topic: Title screen jumps momentarily on reset
Replies: 15
Views: 5602

Actually, you are probably turning rendering on in the middle of a frame. I imagine that the lighter green is your color 0, so it's displayed at the top of the screen while rendering is still off. When you turn it on, then the PPU starts rendering from the point you defined as the top of your scree...