Search found 92 matches

by 6502freak
Sat Jun 12, 2010 4:57 pm
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

What if Nintendo wasn't always able to get a competitive pricing/availability on fast memories? If they need to have them in every cartridge, they could basically get screwed over at any minute. The problem is not the access speed of the ROMS, but the broken 65816 design and some other dubious choi...
by 6502freak
Sat Jun 12, 2010 4:37 pm
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

Eventhough I'm with Tomaitheous with the idea of a PPU to cart bus, you bring up a good point about bitching about what is not possible and not being happy about what is possible. I can't wait until the day I can shout "the Super Nintendo's cpu is so dang fast!" without some jerk asking me for "cit...
by 6502freak
Sat Jun 12, 2010 4:23 pm
Forum: General Stuff
Topic: Top 10 Hardest NES Games
Replies: 66
Views: 16204

This list is missing Dragon's Lair.

Too bad that Silver Surfer turned out as such a hard and frustrating game, since it has one of the best soundtracks created for the NES.
by 6502freak
Wed Jun 09, 2010 3:42 am
Forum: SNESdev
Topic: Where is Super NES homebrew?
Replies: 34
Views: 18852

psycopathicteen wrote:http://www.youtube.com/watch?v=5P8dH64m2Cc

Here is a little update. The diagonal shooting looks weird, because I didn't make a diagonal shooting sprite animation yet.
Looks very impressive, keep on going!
by 6502freak
Wed Jun 09, 2010 3:31 am
Forum: General Stuff
Topic: Why did liscense developers always have over-inflated egos?
Replies: 21
Views: 5610

Treasure's Gunstar Heroes interview, and an interview with Factor 5. I'd also like to see those interviews. Because, especially in the case of Factor 5, I think they pushed the hardware quite far. Super Turrican 2 is a thing of beauty. Not that there isn't still room left to make something even mor...
by 6502freak
Wed Jun 09, 2010 2:36 am
Forum: NES Hardware and Flash Equipment
Topic: Can NES (NTSC version) run on modern TV?
Replies: 20
Views: 6407

My 40" Samsung LCD doesn't like the low resolution from the NES, so beware.. I think it doesn't like the fact that the NES outputs a non-interlaced signal. Very sloppy engineering in modern TV chipsets. Better start collecting and hoarding old CRT sets, to keep the gaming experience alive until i'm...
by 6502freak
Wed Jun 09, 2010 2:26 am
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

I don't see how that would be useful for the PowerPak when loading ROMs. Transferring sectors from Compact Flash card into RAM. With DMA, you can come very close to 2.68MB/s transfer speed. With the CPU polling the CF registers, it would be much less. I also think that the SDRAM controller is hooke...
by 6502freak
Wed Jun 09, 2010 2:23 am
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

6502freak: Wow, that is really petty. Nerd rage is never a pretty thing. Honestly? This is a nerd forum, the whole topic of the thread is nerdy, and sorry, but you also started (and continued) by being nerdy. Glass house, stone. I'm not going to even touch that reply (too bad, there is some good st...
by 6502freak
Tue Jun 08, 2010 7:14 pm
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

And that means what, exactly? Have you every written an automatic converter? Yes I have. I have and it's a pain in the ass to deal the errors and perceived artifacts for sub a single plane system. And it's slooooow, not real time. I didn't ask YOU to write it. Let that be my problem. ;) So it's not...
by 6502freak
Tue Jun 08, 2010 4:53 pm
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

If they were ever considering a switched rom, they would have had to toss mode-7. YES, correct, I forgot about that! Because the PPUs don't have one, but two separate address buses for each SRAM chip. Without 2 address buses, there is no Mode 7. I think the WHAT IF THE SNES HAD BLABLA discussion he...
by 6502freak
Tue Jun 08, 2010 7:03 am
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

But then the external renderer has to build a set of subpalettes and determine which subpalette best represents each 8x8 pixel area. Yes, but at least it would be an option to decide whether VRAM transfer bandwidth or additional computations for the external CPU would the more limiting factor. If I...
by 6502freak
Tue Jun 08, 2010 4:26 am
Forum: NES Hardware and Flash Equipment
Topic: Can NES (NTSC version) run on modern TV?
Replies: 20
Views: 6407

Re: Can NES (NTSC version) run on modern TV?

Nadia wrote:Hi,

I am planning to buy an NTSC NES conosle from ebay. Will it work on my TV which I guess is based on PAL standards?

Cheers
What brand and model is your TV?
by 6502freak
Tue Jun 08, 2010 4:19 am
Forum: NESdev
Topic: OAM reading isn't reliable
Replies: 30
Views: 29048

I don't see how this would have anything to do with clock alignment. I guess your famicom has a earlier PPU revision, that's the only possible explanation. Then it opens up to the possibility that later FCs allow OAM reading, and that earlier NES don't. Some eariler Famicoms also lacks short-repeat...
by 6502freak
Tue Jun 08, 2010 3:26 am
Forum: SNESdev
Topic: HVCMODE Pin???
Replies: 59
Views: 16863

Games like StarFox ran in 4bit tile mode to keep the bandwidth down, IIRC. Games like Doom on the other hand run pretty well in 256 colours. The DMA scheme is fast enough to let an outside controller render graphics in the VRAM of the PPU at acceptable frame rates. On NTSC, 256x150 graphics in 256 ...
by 6502freak
Mon Jun 07, 2010 5:01 pm
Forum: NESdev
Topic: OAM reading isn't reliable
Replies: 30
Views: 29048

What happens when you push RESET on your Famicom? EDIT: Argh, too much caffeine! On the Famicom, the PPU reset is tied to VCC, while the NES resets the PPU! Nevertheless, it might be related to this problem. If you mean it would affect $2004 on the famicom, then I don't see the connection. Making t...