Search found 392 matches

by NovaSquirrel
Sun Jul 21, 2019 4:18 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

Double tapping to run is implemented (but not enabled in that build) and it's definitely going to be an option. I don't think it'd make sense to have as the default, though, especially when the previous game didn't.
by NovaSquirrel
Sun Jul 21, 2019 1:21 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/FNfdJYj.gif I'm finally adding in attacking! I'm really proud of the twirl I drew and how smooth it is. I'll probably have a few different attack animations this time for different abilities, especially since I can easily afford to. Honestly I think main character animations are...
by NovaSquirrel
Sun Jul 14, 2019 6:04 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

Did you make your profile picture, because it's really good. It was a commission ! Yeah, my own pixel art and animation skills aren't quite up to the same level, but I'm trying to make up for it with lots of cute animations, like the rolling I added: https://i.imgur.com/pBWaARN.gif This is going to...
by NovaSquirrel
Sun Jul 14, 2019 3:10 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

I'm really not too interested in making a community as much as I am just making my own games. People are free to use my engine if they like, and I have been trying to make the codebase a lot friendlier than the first game's (a lot of tasks are a lot easier!) but you still need to learn 65816 assembl...
by NovaSquirrel
Sun Jul 14, 2019 10:49 am
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

I'd suggest a racing minigame, but that rabbit hole might be a bit too deep. :lol: I say racing deserves its own full game, rather than just a minigame! That's definitely something I want to get around to eventually, though it'd have to be sometime after this game, which itself will take at least a...
by NovaSquirrel
Sat Jul 13, 2019 11:58 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Re: Nova the Squirrel 2 (WIP)

https://i.imgur.com/ljA8spD.gif I wanted to show off my progress on a Mode 7 minigame I intend to have! I actually don't really know what sorts of things are being done in other SNES homebrew, but I got the impression that this sort of stuff wasn't too common. I'm planning for something like Blue S...
by NovaSquirrel
Sat Jul 06, 2019 7:52 pm
Forum: Homebrew Projects
Topic: Berzerk
Replies: 9
Views: 7932

Re: Berzerk

I saw a comment about the game not working on the NES Classic; may I recommend providing a port to MMC1 alongside the mapper 180 version? Assuming the MMC1 has been completely implemented, it supports putting the fixed bank at $8000 and the switchable bank at $C000, and you can expect emulators to a...
by NovaSquirrel
Wed Jul 03, 2019 6:27 pm
Forum: SNESdev
Topic: Nova the Squirrel 2 (WIP)
Replies: 58
Views: 39167

Nova the Squirrel 2 (WIP)

https://i.imgur.com/eUrFfk7.png It's finally happening! Or rather, has been happening for a few months as I've been working on this alongside my job. The first game released over a year ago and all the inspiration is coming back, and I have tons of ideas for things I want to do. I'm writing a seque...
by NovaSquirrel
Mon Jun 17, 2019 5:03 pm
Forum: General Stuff
Topic: NovaCon 2019 / NESdev midwest meetup (July 20th?)
Replies: 27
Views: 24715

Re: NovaCon 2018 / NESdev midwest meetup (June 16th)

Might as well go with the earliest and do July 20th then
by NovaSquirrel
Wed Jun 12, 2019 12:46 pm
Forum: General Stuff
Topic: NovaCon 2019 / NESdev midwest meetup (July 20th?)
Replies: 27
Views: 24715

Re: NovaCon 2018 / NESdev midwest meetup (June 16th)

How about I just pick a random weekend in July and set that as a date? If anyone wants to meet up again this year, that is.

I haven't had anyone else suggest a day so far and I think this is stalled on that. July 6th, 13th, 20th or 27th work for anyone?
by NovaSquirrel
Sat May 11, 2019 8:13 am
Forum: NES Hardware and Flash Equipment
Topic: Placing register at PPU memory for multi-cart, possible?
Replies: 10
Views: 10284

Re: Placing register at PPU memory for multi-cart, possible?

What's the delay loop for? The switch would happen immediately wouldn't it?
by NovaSquirrel
Mon Apr 29, 2019 5:24 pm
Forum: Homebrew Projects
Topic: Squirrel Domino: Dr. Mario clone
Replies: 31
Views: 67426

Re: Squirrel Domino: Dr. Mario clone

Here's a small update that makes it so that when you successfully finish a single-player game, it will start again with four more viruses to clear. You're still welcome to exit out of it with select+start or just holding Up though. Not going to bother making a separate zip of the source for such a s...
by NovaSquirrel
Mon Apr 22, 2019 8:12 pm
Forum: SNESdev
Topic: Diagonal scrolling help
Replies: 16
Views: 10225

Re: Diagonal scrolling help

I think lowering the top loading seam would do the trick. That actually fixed it, thank you! I was seriously looking into trying to settle for a 32x64 tilemap and sacrificing one of the two windows on clipping the 4 pixels on the left and right like KSS (not the 8 left most like I thought) but I do...
by NovaSquirrel
Mon Apr 22, 2019 5:13 am
Forum: SNESdev
Topic: Diagonal scrolling help
Replies: 16
Views: 10225

Re: Diagonal scrolling help

Yeah I get the impression this is something I'll have to figure out for myself and that it's probably a problem with my implementation somewhere. I used 64x32 instead of 32x64 to avoid needing to black out the leftmost 8 pixels, though if it's good enough for Kirby Super Star then perhaps it's good ...
by NovaSquirrel
Sun Apr 21, 2019 7:13 pm
Forum: SNESdev
Topic: Diagonal scrolling help
Replies: 16
Views: 10225

Re: Diagonal scrolling help

Are you allowing 2 tiles on both sides so you can havr hdma effects? I haven't thought that far ahead. I have 2 because my previous game extended far further than 2 due to handling scrolling updates in 32 pixel wide chunks, and I was just being a little safe even while shortening it. Looks like sim...