Search found 26 matches

by johannesmutlu
Thu Nov 24, 2011 4:03 pm
Forum: NES Hardware and Flash Equipment
Topic: External audio on Toploader NES with PowerPak mod
Replies: 42
Views: 33827

nes2 toploader in stereo mod?

besides the external audio mod on the nes2,i wonder if it is also possible to do a stereo mod on the nes2 toploader.
by johannesmutlu
Wed Mar 16, 2011 6:34 am
Forum: SNESdev
Topic: 16-bit stereo 32 kHz streaming success
Replies: 38
Views: 19941

Compremises has to be made

While the snes is able to stream 16bit sound!!??,but that will eat all the availible ram inside the snes,so sadly l,despites the soundchip has it's own proccesor,theres no room for proccesing any game logic or FMV data. Maybe if we reduce those samples down to 8bit,then there will be room for game d...
by johannesmutlu
Wed Mar 16, 2011 5:50 am
Forum: SNESdev
Topic: Questions regarding SNES sound system
Replies: 36
Views: 19093

for what i do know the genesis has actualy 10 soundchannels whereass 4 were originaly intended for sms games but they can do all work simonteniousely in md modes. channel 6 can can do 8bit pcm samples i guess at 54 khz. the snes has 8 digital soundchannels,those samples are in 4bit brr format,but th...
by johannesmutlu
Wed Mar 16, 2011 5:14 am
Forum: General Stuff
Topic: NES vs. Master System
Replies: 83
Views: 25068

the sega master system is way more powerfull then the nes itself. it has a 3,58 mhz z80 proccesor. it can display 32 colors at once out of 256 colorpallett. only the japanese version has 10 fm audio channels /whereass the us,eu required a 6 channel fm module. it has a rgb color pallett. has no load ...
by johannesmutlu
Wed Mar 16, 2011 4:38 am
Forum: SNESdev
Topic: video roms
Replies: 94
Views: 36686

it sounds cool to run a video on snes,too bad since the powerpak has not more then 16mB rom/ram and also lacks the sdd1 chip,i can never run it on the powerpak. i wish they had put 4 gb rom/ram inside since it also accepts cf flashcards up to 4 gb, i wish they also had put the sdd1 chip inside to in...
by johannesmutlu
Fri Mar 11, 2011 4:47 pm
Forum: NESdev
Topic: New PCM demo
Replies: 64
Views: 42264

whooooooaaaaaaaaaaaaaaaaahhhhhhh

i tested this demo on my nes powerpak to confirm that it can run on true hardware and not on overpowered emulators,but yes it works. the looped sample of rick rolf with never let you down is just simply amezing,i dit believe that i was dreaming. just imagine how infemouse and rare the pcm channel re...
by johannesmutlu
Fri Mar 11, 2011 4:31 pm
Forum: NES Music
Topic: this is what we can expect when the k-ster does pcm on nes?
Replies: 17
Views: 20307

fantansy becomes reality

wow that,s what i allway's dit dreaming about,if the nes was capable to play digital sound. i remember when i dit heard drums in the remix of mario,s underground level in mario 3 i was like wooow real drums on nes. i allway's tout that the nes cut only handle femouse bleep sound. since i had readed ...
by johannesmutlu
Fri Mar 11, 2011 4:11 pm
Forum: NES Hardware and Flash Equipment
Topic: NES Online Functions
Replies: 17
Views: 6033

funny pyrate rom

i sew a funny pyrated nes rom with a nes windowns 2000??? you can click on many maps and there,s even a internet map but offcource internet does NOT work and you can,t do anything else then just look inside those maps. internet micht be possible on a nes in a form of wap internet with only text and ...
by johannesmutlu
Fri Mar 11, 2011 3:50 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak Audio
Replies: 10
Views: 4080

retrousb never mentioned external audio support.

retrousb never mentioned that the powerpak has a pwm chip inside to replicate external audio from games like akumadjou densitu,lagrange point,gimmick etc,,, it makes me wonder how it can simmulate or replicate analogue audio???,concidering those soundchannels are NOT pcm samples,but they,re register...
by johannesmutlu
Fri Mar 11, 2011 3:32 pm
Forum: Newbie Help Center
Topic: how to make non-tile based graphics on nes?
Replies: 13
Views: 4549

just a nes imagination

i wonder if there,s a way to convert fotos into 256x240 pixels into nes format backgrounds and dither those colors down into 16 colors to avoid flatty colors to preserve as much as possible of the quality. also it would be cool to see if the nes can play an animation,sure it will take alot of space ...
by johannesmutlu
Fri Mar 11, 2011 3:12 pm
Forum: SNESdev
Topic: 16-bit stereo 32 kHz streaming success
Replies: 38
Views: 19941

justifiyng the snes sound revolution

i ,m glad to know that the snes is capable of true 16bit stereo 32khz sound. But sadly no game had ever made full use of it. this proves for once and for all that the snes sound is better then the megadrive & gba,despites the gba cpu is 32bit (wich could even decompress mp3 files on the fly while ru...