Search found 192 matches

by darkhog
Mon Jun 30, 2014 2:29 pm
Forum: GBDev
Topic: Good GB graphics editor for sprites?
Replies: 1
Views: 3020

Good GB graphics editor for sprites?

I'm building my GB dev environment. So far I have GB Tile and Map builders for backgrounds and GBDK for code. However I have yet to see good editor for sprites. Of course since I am using GBDK, it should export to format usable by it (preferably C sources, just like tile/map builder). Also ability t...
by darkhog
Mon Jun 30, 2014 2:21 pm
Forum: GBDev
Topic: Music Tools
Replies: 15
Views: 7541

Re: Music Tools

I third this notion. I thought this was good source: http://www.devrs.com/gb/software.php#sound, but most links are dead or point to ad portals. That Visual Impact thing seems to be what I want, however site is now some sort of flash-based shit with ads for some ds/gba games. If anyone has it, pleas...
by darkhog
Sun Nov 17, 2013 9:25 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 43886

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Seriously what does this mean ? You want to make him changes to the syntax just because you don't like BASIC ? You misunderstood me. *I* like BASIC, written many code in that language, as previously stated. Most programmers I know, however, hate this and would be put off by basic-like syntax if I'd...
by darkhog
Sat Nov 16, 2013 2:44 pm
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 43886

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

LOL, I like that line, "Some assembly required". I may make that the moto for the language :) in general you can do anything in uc65 that you could in assembly, but one of the goals for uc65 was to inter-operate very well with inline assembly. Be my guest :D. Just as an FYI, I noticed that the JAR ...
by darkhog
Sat Nov 16, 2013 2:36 pm
Forum: NESdev
Topic: IF macro for ca65
Replies: 56
Views: 19482

Re: IF macro for ca65

darkhog, as a beginner NES software developer, you'd really better to forget about macros for now, until you learn some 6502 assembly and the NES HW basics (memory map, at least), maybe by reading through the Nerdy Nights. These two things you asking aren't how the things on the NES works. Setting ...
by darkhog
Sat Nov 16, 2013 12:42 pm
Forum: NESdev
Topic: IF macro for ca65
Replies: 56
Views: 19482

Re: IF macro for ca65

Thanks! Have a :beer: on me! Anyway, since you are pretty knowledgeable, could you do some macros for following things: - Setting tile ID in nametable at specific x,y, so I can plot tiles onto nametable (very important if you are going to make something more advanced than scrolling static screen) - ...
by darkhog
Sat Nov 16, 2013 12:33 pm
Forum: NES Music
Topic: Musetracker
Replies: 30
Views: 25580

Re: Musetracker

I have issue (probably of ID ten tee kind): No matter what I do, I can't get instruments to play on triangle channel.
by darkhog
Sat Nov 16, 2013 11:57 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 43886

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

Well, I'm not sceptic at all, I only questioned why you didn't revive some old "high level" project that showed promise but was abandoned :). Sorry if you took it this way. Anyway, once I'll learn nes assembly well enough (for now I'm just playing around with NESICIDE's Hello World example/template)...
by darkhog
Sat Nov 16, 2013 11:45 am
Forum: Homebrew Projects
Topic: Unchained Nostalgia
Replies: 12
Views: 13135

Re: Unchained Nostalgia

Pretty, but could you possibly get rid of "blinking" where whole screen get black fro about one frame?
by darkhog
Sat Nov 16, 2013 11:28 am
Forum: NES Music
Topic: Audio library with good support for famitracker-made music?
Replies: 4
Views: 2525

Re: Audio library with good support for famitracker-made mus

Well, I'll just use MUSE anyway. It just "click" better and all functionality of Muse/pornotracker can be used there except for few features that I'd probably never use anyway.
by darkhog
Sat Nov 16, 2013 11:26 am
Forum: NESdev
Topic: IF macro for ca65
Replies: 56
Views: 19482

Re: IF macro for ca65

Could you make some kind of central site with all of your code? Tried to find something on your blog, but it is mixed with disassembly of SMB and whatnot. Also your code formatting makes my eyes hurt (hint: using blue color for background, white for keywords and yellow for code works only in 80x25 t...
by darkhog
Sat Nov 16, 2013 11:00 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 43886

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

First of all, I didn't have full sources, just few files from very early stage. Secondly it was several years ago (few months after ""announcing" GT, was lurker here and on other nes forums, didn't bother to register and contacted Brian via e-mail to get some more details - surprisingly he sent me f...
by darkhog
Sat Nov 16, 2013 10:54 am
Forum: NES Music
Topic: Audio library with good support for famitracker-made music?
Replies: 4
Views: 2525

Re: Audio library with good support for famitracker-made mus

Except even your own converter couldn't convert it into Famitone's format ("no patterns" or similar error even though patterns were in file, as my listing has shown).

Anyway I have no problem with learning another tracker to do it if viable alternative is shown and MUSE seems to be such.
by darkhog
Sat Nov 16, 2013 10:22 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 43886

Re: uc65, a Mid-Level Language Compiler READY FOR USE!

A simple question: Which assembler has better docs: ca65 or NESHLA? It's not about amount of games made with either, it's about docs that explains them. NESHLA has beautiful syntax, I was given copy of sources of Grand Theftendo before it became Retro City Rampage (Brian probably doesn't remember it...
by darkhog
Sat Nov 16, 2013 9:31 am
Forum: NES Music
Topic: Intentional PPU hum...
Replies: 40
Views: 20965

Re: Intentional PPU hum...

Well, it'll still use PPU for sound, just differently :P.