Search found 1259 matches

by nocash
Fri May 11, 2012 9:03 am
Forum: NESemdev
Topic: Vs Unisystem palette-files?
Replies: 27
Views: 10851

According to this page, http://nesdev.com/bbs/viewtopic.php?t=2090, kevtris " dumped the palettes from ALL of these PPUs, and have exact bit for bit copies of them. " Well, great... That's been back in 2006, but now, where are those exact palettes? Did they ever have been released anywhere? Aside fr...
by nocash
Wed May 02, 2012 5:05 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29985

debug console to display debug message like with no$gba. Yes, that would be neat, I've been wondering about (how) to add it, too. At the moment I'd vote for a CHAR output function (unlike the STRING output in no$gba). And that... by writing the character to an unused I/O address... Are there alread...
by nocash
Tue May 01, 2012 10:12 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29985

perhaps the right solution might rely on something similar to the code/data log (CDL) of FCEUX. Code/data logger sounds like a pretty cool feature. Thanks for the idea! When using it for disassembling purposes, the downside would be that one would first need to play the whole game. And even then it...
by nocash
Tue May 01, 2012 5:40 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29985

> PrintScreen to have a bmp screenshot will really be great. Yup... when I've time. > Help file compatible with windows 7 Dito. And damn microsoft for no longer supporting their own file format. > an option to run the emulator with a file in command line environment commandline "no$sns c:\path\filen...
by nocash
Mon Apr 30, 2012 4:15 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29985

Uploaded a new no$sns version, http://nocash.emubase.de/sns.htm (if the server is down, please retry 1-2 days later) For the .SYM files, format is "00123456 label_name". For an example, download the Magic Floor source code, and assemble it via no$sns utility menu. The feature still needs some polish...
by nocash
Fri Apr 27, 2012 4:57 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Btw. are there any good SNES schematics or service manuals anywhere? The "best" SNES schematics seem to be these two: http://neviksti.com/wiki/Schematics http://www.caitsith2.com/snes/snes%20schematic.rar the one one at neviksti seems to be sourced on an ultra-low-quality photo copy (so despite of t...
by nocash
Thu Apr 26, 2012 8:18 am
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Hey nocash... I can fill in the blank for some of these multi-tap games for number of players through your documentation. Thanks! Most of the list is from wikipedia, http://en.wikipedia.org/wiki/SNES_Multitap (so I wouldn't call it "my" list). Lemmings 2 supports the super scope for shooting lemmin...
by nocash
Sun Apr 01, 2012 8:54 am
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

7F48h ... This register is "secondary ROM enable". That's an unexpected feature. Aside from the anti-dumping effect, it might be intended to R/W-protect SRAM (when using ROM+SRAM instead 2xROM), or to switch addressing for boards with 1 or 2 ROMs. Are you sure it's controlled by 7F48h? The way how ...
by nocash
Wed Mar 07, 2012 11:57 am
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

we could resort to hacking KROM1 to display all chars at once and take a picture of that... Should be best way. And probably easier than to figure out what the /TEST pin does. Seeing a picture of the complete charset would be great. And if the quality isn't good enough to spot pixels... one could e...
by nocash
Mon Mar 05, 2012 5:30 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Are you unable to make out the package part number in the pictures I provided? Ahhh, sorts of... I couldn't make out the pictures. Because... nobody told me to click on "Super Famicom Box pcb pictures" (now I've found it). Wow, nice pictures! Until today, I did have found 60 sfcbox pictures that di...
by nocash
Mon Mar 05, 2012 3:11 am
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Okay, then there's no internal state in the tribal tap's PAL. Thanks kyuusaku & charles for explaining. The games I've seen test these values in succession, i.e first $aa, then $55. Sorry, my fault. Thought one of them would go to MSB. the key that came with my machine says "visitor", and the only p...
by nocash
Wed Feb 29, 2012 8:43 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 29985

For an old "6502-based" system, it was more complicated than expected. I started in 2006, but gave up after a few months. And then resurrected the project in late 2010, alltogether, I worked around 20 months on it (lots of the time being blown up on the obscure add-ons though). Perfecting an SNES em...
by nocash
Wed Feb 29, 2012 7:58 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Yup! Most of the info on the page is great, but especially the decapping part didn't convince me: As far as I understood, he basically looked at the 16L8 number in the decapped chip (?) and the conclusion that a 16L8 without "built-in" storage cannot be programmed to store data seemed wrong to me. I...
by nocash
Wed Feb 29, 2012 1:47 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Btw. what's the status of the Tribal Tap's 6-player mode? The "cannot have an internal state" info on http://www.neviksti.com/wiki/TribalTap didn't fully convince me (I think it would be theoretically possible) (see http://www.neviksti.com/wiki/Talk:TribalTap for some more notes). Would be nice if s...
by nocash
Wed Feb 29, 2012 12:39 pm
Forum: SNESdev
Topic: fullsnes - new SNES hardware specs
Replies: 65
Views: 53673

Fine, I've added the switch info to my doc. --- This BS-X doc from d4s, http://dforce3000.de/pub/d4s_satellaview_modem_regs.txt has some info on reading Satellaview I/O ports on real hardware. Great info, and now I am having a bunch of questions: > reg (r/w): def description "def" means initial valu...