Search found 162 matches
- Sat May 06, 2017 3:24 pm
- Forum: General Stuff
- Topic: NES presence (official and otherwise) in other markets
- Replies: 24
- Views: 6611
Re: NES presence (official and otherwise) in other markets
Considering the Korean versions of Pokémon Gold/Silver/Crystal only work on Game Boy Color (requires the GBC's extra VRAM), I'd assume a framebuffer is needed.
- Mon May 01, 2017 1:08 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 766
- Views: 1110876
Re: puNES Emulator
Check the first post of the thread (since those links are kept up to date with the latest version), and pick one of the "win64 SDL" or "win64 D3D9" versions.
- Wed Apr 19, 2017 9:42 am
- Forum: SNESdev
- Topic: asm6 + 65816 = asm16
- Replies: 19
- Views: 7553
Re: asm6 + 65816 = asm16
I get the feeling dougeff was asking for a binary of the program and not just general binary support? In any case, I've attached 32 and 64-bit binaries for Windows, compiled with tcc.
edit: these builds correspond to hash 17a4e8c and are now outdated.
edit: these builds correspond to hash 17a4e8c and are now outdated.
- Sat Feb 04, 2017 2:48 pm
- Forum: General Stuff
- Topic: Your NES emulator of choice?
- Replies: 49
- Views: 11886
Re: Your NES emulator of choice?
The poll only allows you to select one emulator, but like a few people in this thread, I use multiple NES emulators. My choices are heavily biased towards developing and/or hacking games, so keep that in mind. #1) FCEUX, primarily for its hacking and debugging features. Lua scripting support also he...
- Sat Jan 14, 2017 2:51 pm
- Forum: Newbie Help Center
- Topic: Strange Palette Loading Issue
- Replies: 9
- Views: 2420
Re: Strange Palette Loading Issue
The PPU Viewer in Fceux is strange. It always seems to display the value of color 0 of each sprite palette as $00 although it really has another value Oddly enough, I thought this behavior was intentional, even though it showed the "normal" BG color in previous versions. (can't remember which ones ...
- Fri Jan 13, 2017 10:30 am
- Forum: NES Hardware and Flash Equipment
- Topic: Arduino based projects for the nes?
- Replies: 19
- Views: 5189
Re: Arduino based projects for the nes?
Well, it doesn't use an Arduino, but there's Rachel Simone Weil's ConnectedNES, which uses a Particle Photon board.
I'm not in a position to be able to judge the limitations of using external hardware, not having dealt with it myself.
I'm not in a position to be able to judge the limitations of using external hardware, not having dealt with it myself.

- Wed Jan 11, 2017 6:59 pm
- Forum: General Stuff
- Topic: How organized are your PC files?
- Replies: 17
- Views: 3845
Re: How organized are your PC files?
short answer: "not well enough" long answer: it takes too long to explain everything in full, so I'll just run the important (relevant to this forum) parts down: * personal folder (F:\reem\ (lol)) with various subfolders, including one for every retro console I plan on working with * "retrodev" fold...
- Tue Jan 10, 2017 11:42 am
- Forum: NESdev
- Topic: Labels with ASM6 and disasm6 [need help]
- Replies: 5
- Views: 3349
Re: Labels with ASM6 and disasm6 [need help]
sonder's fork of asm6 included FCEUX .nl generation, and I ended up wrapping that and some undocumented opcode support into asm6fNicole wrote:Yeah, if asm6 could output a label file itself when it assembled, that would solve your problem, but unfortunately it doesn't look like it can do that.
- Thu Jan 05, 2017 11:05 am
- Forum: General Stuff
- Topic: Getting into 8-bit NESdev with only 64-bit free software
- Replies: 73
- Views: 62689
Re: Getting into 8-bit NESdev with only 64-bit free software
You cannot tell what a binary blob does, it is a security nightmare that could do anything from cryptolocking your files to installing Windows 10. I really honestly hope that you built your own computer. Not just "putting together parts", but literally designing every single piece of hardware in th...
- Thu Dec 29, 2016 11:11 pm
- Forum: Other Retro Dev
- Topic: Does a list of available tools per console exist?
- Replies: 4
- Views: 4010
Re: Does a list of available tools per console exist?
I wrote up a list of tools that can be used for Neo-Geo development , though it probably needs updating. Recommended links for various platforms: NeoGeo Development Wiki Archaic Pixels (PC Engine/TurboGrafx16) The SMSPower Development page , though mentioned, has various documents. Of more interest ...
- Wed Dec 14, 2016 6:53 pm
- Forum: General Stuff
- Topic: Anybody else learn how to program in the wrong order?
- Replies: 17
- Views: 5298
Re: Anybody else learn how to program in the wrong order?
I'm not fully sure of the order of things anymore, but... general messing around with computers -> Clickteam products (e.g. Klik n Play, Click and Create) -> N64 Gameshark codes and NES romhacking (also some editing of PC games for funsies) -> half-hearted Visual Basic attempt -> using the utilities...
- Thu Dec 08, 2016 12:41 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Retrogames Controller and MicroTV Arcade 200in1 famiclones ?
- Replies: 3
- Views: 2139
Re: Retrogames Controller and MicroTV Arcade 200in1 famiclon
The game list contains a combination of unlicensed originals and romhacks, so it's highly likely to be a Famiclone of some sort. I can't immediately tell if any of the games are using a VT03 or similar chipset for enhanced graphics.
- Wed Dec 07, 2016 8:51 am
- Forum: NES Graphics
- Topic: NES Screen Tool
- Replies: 282
- Views: 174530
Re: NES Screen Tool
It would appear the program's been updated recently... latest version is now v2.3, with custom nametable size support. I haven't gotten around to testing if the attribute bug has been fixed, however.
- Sun Dec 04, 2016 2:44 pm
- Forum: NESdev
- Topic: Mesen - Debugger Feedback?
- Replies: 50
- Views: 16135
Re: Mesen - Debugger Feedback?
I wanted to add one, but as stupid as it may sound, I had no clue how to translate the Soft/Hard reset distinction to French & Japanese, so I ended up not adding it. I've seen these referred to as "warm boot" (soft reset) and "cold boot" (hard reset/power cycle); not sure how well those will transl...
- Sat Nov 26, 2016 1:35 pm
- Forum: NESemdev
- Topic: $E000-$FFFF bank?
- Replies: 14
- Views: 5401
Re: $E000-$FFFF bank?
I assume if you have a mapper that supports bankswitching that section, it could work. (This guess is based on mapper 180 's $C000-$FFFF bankswitching ability.) In case of yes (game?), how'd be fetched the RESET/NMI vectors? This would depend on the mapper's startup state; in a real world situation,...