Search found 161 matches

by freem
Mon May 01, 2017 1:08 pm
Forum: NESemdev
Topic: puNES Emulator
Replies: 762
Views: 965531

Re: puNES Emulator

Check the first post of the thread (since those links are kept up to date with the latest version), and pick one of the "win64 SDL" or "win64 D3D9" versions.
by freem
Wed Apr 19, 2017 9:42 am
Forum: SNESdev
Topic: asm6 + 65816 = asm16
Replies: 19
Views: 5734

Re: asm6 + 65816 = asm16

I get the feeling dougeff was asking for a binary of the program and not just general binary support? In any case, I've attached 32 and 64-bit binaries for Windows, compiled with tcc.

edit: these builds correspond to hash 17a4e8c and are now outdated.
by freem
Sat Feb 04, 2017 2:48 pm
Forum: General Stuff
Topic: Your NES emulator of choice?
Replies: 49
Views: 8175

Re: Your NES emulator of choice?

The poll only allows you to select one emulator, but like a few people in this thread, I use multiple NES emulators. My choices are heavily biased towards developing and/or hacking games, so keep that in mind. #1) FCEUX, primarily for its hacking and debugging features. Lua scripting support also he...
by freem
Sat Jan 14, 2017 2:51 pm
Forum: Newbie Help Center
Topic: Strange Palette Loading Issue
Replies: 9
Views: 2024

Re: Strange Palette Loading Issue

The PPU Viewer in Fceux is strange. It always seems to display the value of color 0 of each sprite palette as $00 although it really has another value Oddly enough, I thought this behavior was intentional, even though it showed the "normal" BG color in previous versions. (can't remember which ones ...
by freem
Fri Jan 13, 2017 10:30 am
Forum: NES Hardware and Flash Equipment
Topic: Arduino based projects for the nes?
Replies: 19
Views: 3987

Re: Arduino based projects for the nes?

Well, it doesn't use an Arduino, but there's Rachel Simone Weil's ConnectedNES, which uses a Particle Photon board.

I'm not in a position to be able to judge the limitations of using external hardware, not having dealt with it myself. :|
by freem
Wed Jan 11, 2017 6:59 pm
Forum: General Stuff
Topic: How organized are your PC files?
Replies: 17
Views: 3022

Re: How organized are your PC files?

short answer: "not well enough" long answer: it takes too long to explain everything in full, so I'll just run the important (relevant to this forum) parts down: * personal folder (F:\reem\ (lol)) with various subfolders, including one for every retro console I plan on working with * "retrodev" fold...
by freem
Tue Jan 10, 2017 11:42 am
Forum: NESdev
Topic: Labels with ASM6 and disasm6 [need help]
Replies: 5
Views: 3003

Re: Labels with ASM6 and disasm6 [need help]

Nicole wrote:Yeah, if asm6 could output a label file itself when it assembled, that would solve your problem, but unfortunately it doesn't look like it can do that.
sonder's fork of asm6 included FCEUX .nl generation, and I ended up wrapping that and some undocumented opcode support into asm6f
by freem
Thu Jan 05, 2017 11:05 am
Forum: General Stuff
Topic: Getting into 8-bit NESdev with only 64-bit free software
Replies: 73
Views: 52744

Re: Getting into 8-bit NESdev with only 64-bit free software

You cannot tell what a binary blob does, it is a security nightmare that could do anything from cryptolocking your files to installing Windows 10. I really honestly hope that you built your own computer. Not just "putting together parts", but literally designing every single piece of hardware in th...
by freem
Thu Dec 29, 2016 11:11 pm
Forum: Other Retro Dev
Topic: Does a list of available tools per console exist?
Replies: 4
Views: 2819

Re: Does a list of available tools per console exist?

I wrote up a list of tools that can be used for Neo-Geo development , though it probably needs updating. Recommended links for various platforms: NeoGeo Development Wiki Archaic Pixels (PC Engine/TurboGrafx16) The SMSPower Development page , though mentioned, has various documents. Of more interest ...
by freem
Wed Dec 14, 2016 6:53 pm
Forum: General Stuff
Topic: Anybody else learn how to program in the wrong order?
Replies: 17
Views: 4509

Re: Anybody else learn how to program in the wrong order?

I'm not fully sure of the order of things anymore, but... general messing around with computers -> Clickteam products (e.g. Klik n Play, Click and Create) -> N64 Gameshark codes and NES romhacking (also some editing of PC games for funsies) -> half-hearted Visual Basic attempt -> using the utilities...
by freem
Thu Dec 08, 2016 12:41 pm
Forum: NES Hardware and Flash Equipment
Topic: Retrogames Controller and MicroTV Arcade 200in1 famiclones ?
Replies: 3
Views: 1581

Re: Retrogames Controller and MicroTV Arcade 200in1 famiclon

The game list contains a combination of unlicensed originals and romhacks, so it's highly likely to be a Famiclone of some sort. I can't immediately tell if any of the games are using a VT03 or similar chipset for enhanced graphics.
by freem
Wed Dec 07, 2016 8:51 am
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 281
Views: 136191

Re: NES Screen Tool

It would appear the program's been updated recently... latest version is now v2.3, with custom nametable size support. I haven't gotten around to testing if the attribute bug has been fixed, however.
by freem
Sun Dec 04, 2016 2:44 pm
Forum: NESdev
Topic: Mesen - Debugger Feedback?
Replies: 50
Views: 13169

Re: Mesen - Debugger Feedback?

I wanted to add one, but as stupid as it may sound, I had no clue how to translate the Soft/Hard reset distinction to French & Japanese, so I ended up not adding it. I've seen these referred to as "warm boot" (soft reset) and "cold boot" (hard reset/power cycle); not sure how well those will transl...
by freem
Sat Nov 26, 2016 1:35 pm
Forum: NESemdev
Topic: $E000-$FFFF bank?
Replies: 14
Views: 4921

Re: $E000-$FFFF bank?

I assume if you have a mapper that supports bankswitching that section, it could work. (This guess is based on mapper 180 's $C000-$FFFF bankswitching ability.) In case of yes (game?), how'd be fetched the RESET/NMI vectors? This would depend on the mapper's startup state; in a real world situation,...
by freem
Fri Nov 25, 2016 1:31 am
Forum: NESdev
Topic: ASM6 101 ?
Replies: 14
Views: 5732

Re: ASM6 101 ?

At some point, loopy's NES stuff was moved to

While this file isn't listed on the main page, it still appears to exist.