Search found 161 matches

by freem
Fri Dec 28, 2012 9:42 am
Forum: NESdev
Topic: Updating the screen
Replies: 13
Views: 2525

Re: Updating the screen

The gears in the background of Metal Man's stage are animated via palette cycling; the last two colors change pretty much every frame; the conveyor belts are animated in the same fashion.
by freem
Thu Dec 13, 2012 7:13 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

Two complaints I have: 1) When going back to the level select the cursor is back to the first level, so in order to go to the next one you need to smash the ↓ button several times, which gets annoying. It would be better if the cursor was placed back in the last level that was played. Will be fixed...
by freem
Thu Dec 13, 2012 2:27 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

Demo #1 is now available!

There's a manual as well, but it needs to be fleshed out quite a bit.

Please report any bugs/oddities you find.

p.s. I realize that at least two of the puzzles in Normal mode aren't exactly "Easy" difficulty. You'll know which ones they are when you play them.
by freem
Thu Dec 13, 2012 2:27 pm
Forum: Newbie Help Center
Topic: Properly detecting held directions/buttons
Replies: 4
Views: 1472

Re: Properly detecting held directions/buttons

Apologies for the super late reply, but thanks to all of you for all of your help. Thanks to y'all, I can actually release a demo today. :D
by freem
Wed Nov 21, 2012 1:31 pm
Forum: Newbie Help Center
Topic: Properly detecting held directions/buttons
Replies: 4
Views: 1472

Properly detecting held directions/buttons

This is probably going to end up being embarrassing, but after spending quite some time trying to wrap my head around this problem, I'm getting a little frustrated. I'm trying to replicate the movement between tiles from other Picross games, namely: Pressing a direction will move a single tile. If t...
by freem
Mon Nov 12, 2012 5:46 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

I know you said 16×16, but I guess that 15×15 may be a good max size - any larger and it starts getting troublesome (don't remind me of the 20×20 and 25×20 boards >_< good those were only at the end) I share your pain, having convinced myself to play some of the 20x20 levels in Picross DS recently....
by freem
Mon Nov 12, 2012 3:16 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

I use the 16x16 tiles for puzzles from 5x5 to 8x8. Once you reach 9x9 and above, I start to use 8x8 tiles: Is it at all desirable to make other intermediate grid sizes? I guess the easy one (12x12px) only gets you 9x9 and 10x10 puzzles. Funny you should say that, as I had tried to make 4x4px tiles ...
by freem
Mon Nov 12, 2012 12:31 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

Though I'm not sure what data format you are using. Going back and answering this... it's the simplest possible format you can think of. :) (using bitfields since I'm only doing binary puzzles; no coloring involved) Oh, and Family is written as "ファミリー" in Japanese, with the dash there. Thanks for t...
by freem
Sun Nov 11, 2012 1:10 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

Do you intend on releasing a ROM? Yes, I plan on releasing a demo rom with 9 easy 5x5 puzzles and Random/Easy mode once I figure out some control issues I'm having. Also, have you thought about randomly generating the level set? The game randomly generates the levels for Random mode. (I have some i...
by freem
Sun Nov 11, 2012 10:28 am
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Re: Family Picross

the layouts are maybe a little crowded Could you give specifics? I've been fighting myself on the title screen and main menu for a while now, as these pics of older versions should demonstrate: http://i.imgur.com/12tlb.png http://i.imgur.com/MKQKD.png (Excuse the scanlines in the second pic :)) I l...
by freem
Sat Nov 10, 2012 1:05 pm
Forum: Homebrew Projects
Topic: Family Picross
Replies: 32
Views: 24791

Family Picross

Edit: Demo #1 is now available ! For some reason, I thought working on a picross game for NES would be fun. Turns out I was right, as I've been enjoying developing it so far. http://i.imgur.com/rMuOJ.png Title screen, nothing too special for now. http://i.imgur.com/ph14L.png Main menu http://i.imgur...