Search found 161 matches

by freem
Tue Nov 22, 2016 9:26 pm
Forum: NES Graphics
Topic: NES Screen Tool
Replies: 281
Views: 136411

Re: NES Screen Tool

I never got around to posting about it because I had kind of assumed user error on my part as well, but I've had this same thing happen before. I can't recall all the details off the top of my head, sadly.
by freem
Tue Oct 25, 2016 7:52 am
Forum: nesdevWiki
Topic: Blank white page when editing other user's talk page
Replies: 4
Views: 6777

Re: Blank white page when editing other user's talk page

This is a shot in the dark (and it'll probably miss) but do you think it's choking on the "Post" part of the username?
by freem
Tue Oct 25, 2016 7:52 am
Forum: Other Retro Dev
Topic: ADK Neo-Geo music driver dissection
Replies: 1
Views: 2343

Re: ADK Neo-Geo music driver dissection

This is very cool stuff! I didn't realize the ADK driver had MML out there in plaintext... I probably should've looked closer. :s

(also my homebrew sound driver sucks for a number of reasons but I won't get into that here :p)
by freem
Fri Oct 21, 2016 11:44 am
Forum: 2016 NESdev Competition
Topic: Progress Thread - Nebs & Debs Prequel
Replies: 79
Views: 53938

Re: Progress Thread - Nebs & Debs Prequel

> dash2.gif

it's like the opposite of Mega Man zooming in from the top; neat! dunno if you can spare sprites/tiles for movement lines in the beam part, or if you have the tile/sprite budget for a pointed end (showing which way the player is moving).

The other animations look great!
by freem
Tue Sep 06, 2016 7:11 pm
Forum: NES Graphics
Topic: Custom 3+bpp font
Replies: 16
Views: 6801

Re: Custom 3+bpp font

I was bored and thought I'd draw something, but it ended up being a major pain in the ass. The way I made it is I made the font on the bottom, deleted the white in it, and then put it over the pattern in the top right. I'm not completely satisfied, but I think it looks good enough. It does look pre...
by freem
Sun Sep 04, 2016 9:37 am
Forum: NES Music
Topic: Getting started with MML (mck, ppmck)
Replies: 19
Views: 16484

Re: Getting started with MML (mck, ppmck)

https://www.mmlshare.com/ For some reason, a different site pops up for me using that URL... weird. In any case, I managed to find http://boukichi.github.io/mckjs/ The lack of immediate feedback is a huge disadvantage... Being able to hear a sound right away, and hear it in context of the rest of t...
by freem
Tue Aug 16, 2016 6:49 pm
Forum: Other Retro Dev
Topic: How exactly did SNK arrive at "330 megabit" for Neo Geo ?
Replies: 46
Views: 16966

Re: How exactly did SNK arrive at "330 megabit" for Neo Geo

I went along with the wiki and what tepples had stated in his posts for consistency; in casual conversations I don't dare say things like "mebibyte" out loud.
by freem
Tue Aug 16, 2016 5:43 pm
Forum: Other Retro Dev
Topic: How exactly did SNK arrive at "330 megabit" for Neo Geo ?
Replies: 46
Views: 16966

Re: How exactly did SNK arrive at "330 megabit" for Neo Geo

Would GBA be about as powerful as Neo Geo, apart from the smaller display (240x160 vs. 304x224)? Going point by point... 16.78 MHz ARM7TDMI CPU performs both game logic and audio mixing GBA wins here, easily, as far as I'm concerned. The CPUs in the Neo-Geo are a 68000 (main) and a Z80 (audio). Sim...
by freem
Tue Aug 16, 2016 1:06 pm
Forum: Other Retro Dev
Topic: How exactly did SNK arrive at "330 megabit" for Neo Geo ?
Replies: 46
Views: 16966

Re: How exactly did SNK arrive at "330 megabit" for Neo Geo

The specs of the Neo Geo seem a lot more "static" than the SNES's in that there are no BG modes, transparency, or vram, but the fact that you can essentially split the balance between background layers and sprites any way you want definitely combats that. On cart systems, you're only limited by wha...
by freem
Sat Aug 13, 2016 8:58 am
Forum: NESdev
Topic: NesDev facebook page
Replies: 29
Views: 5132

Re: NesDev facebook page

Espozo wrote:7. Reddit
Be careful what you wish for and/or joke about, because it might just exist.

edit: I find it funny the user "nesdev" is taken on twitter, but it's a legitimate shortening of a person's name. (if you care)
by freem
Sat Aug 13, 2016 1:00 am
Forum: 2016 NESdev Competition
Topic: Space Race
Replies: 75
Views: 42567

Re: Space Race

gauauu wrote:I didn't realize the competition was geared towards single-player games only.
I don't think it is geared towards single player games, it's just easier to make a single game compared to a multiplayer game (at least in my mind).
by freem
Thu Jul 21, 2016 1:15 pm
Forum: Newbie Help Center
Topic: MMC3 scroll not working
Replies: 14
Views: 3399

Re: MMC3 scroll not working

The mirroring on MMC3 is mapper-controlled , meaning you have to set it in the actual program code. The "startup" code you posted earlier merely sets the value in the header of the .nes file, which the MMC3 hardware doesn't actually check or know about. (A flashcart typically needs it to know what ...
by freem
Wed Jul 20, 2016 8:47 am
Forum: General Stuff
Topic: I'm now windows free, now checking for tools
Replies: 32
Views: 5226

Re: I'm now windows free, now checking for tools

Mednafen's debugger is accessed via Alt+D; from there...
  • Alt+1 for the debugger
  • Alt+2 for the graphics viewer
  • Alt+3 for the memory viewer
by freem
Tue Jul 19, 2016 10:58 am
Forum: NESemdev
Topic: CHT Cheat File Format
Replies: 5
Views: 2570

Re: CHT Cheat File Format

After having a look at FCEUX's cheat.cpp: "S" sets type = 1 . Next to the type value in the CHEATF struct is this comment: /* 0 for replace, 1 for substitute(GG). */ "C" sets doc = 1 . I'm still not fully sure what this does, but the code regarding this value is around lines 246-263 of cheat.cpp. If...